Core/Game: Include cleanup

* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
This commit is contained in:
Shauren
2017-05-18 23:52:58 +02:00
parent 7445670314
commit c5d3dd90be
357 changed files with 4791 additions and 3886 deletions

View File

@@ -37,30 +37,30 @@ ScriptReloadMgr* ScriptReloadMgr::instance()
#else
#include <algorithm>
#include <regex>
#include <vector>
#include <future>
#include <memory>
#include <fstream>
#include <type_traits>
#include <unordered_set>
#include <unordered_map>
#include <boost/algorithm/string/replace.hpp>
#include <boost/filesystem.hpp>
#include <boost/system/system_error.hpp>
#include "efsw/efsw.hpp"
#include "Log.h"
#include "Config.h"
#include "BuiltInConfig.h"
#include "Config.h"
#include "GitRevision.h"
#include "Log.h"
#include "MPSCQueue.h"
#include "Regex.h"
#include "ScriptMgr.h"
#include "SHA1.h"
#include "StartProcess.h"
#include "MPSCQueue.h"
#include "GitRevision.h"
#include "Timer.h"
#include "World.h"
#include <boost/algorithm/string/replace.hpp>
#include <boost/filesystem.hpp>
#include <boost/system/system_error.hpp>
#include <efsw/efsw.hpp>
#include <algorithm>
#include <fstream>
#include <future>
#include <memory>
#include <sstream>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace fs = boost::filesystem;