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Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers * Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files * Moved SAI function definitions to source files (massive or requiring many different dependencies)
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@@ -37,30 +37,30 @@ ScriptReloadMgr* ScriptReloadMgr::instance()
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#else
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#include <algorithm>
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#include <regex>
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#include <vector>
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#include <future>
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#include <memory>
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#include <fstream>
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#include <type_traits>
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#include <unordered_set>
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#include <unordered_map>
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/filesystem.hpp>
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#include <boost/system/system_error.hpp>
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#include "efsw/efsw.hpp"
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#include "Log.h"
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#include "Config.h"
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#include "BuiltInConfig.h"
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#include "Config.h"
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#include "GitRevision.h"
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#include "Log.h"
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#include "MPSCQueue.h"
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#include "Regex.h"
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#include "ScriptMgr.h"
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#include "SHA1.h"
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#include "StartProcess.h"
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#include "MPSCQueue.h"
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#include "GitRevision.h"
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#include "Timer.h"
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#include "World.h"
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/filesystem.hpp>
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#include <boost/system/system_error.hpp>
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#include <efsw/efsw.hpp>
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#include <algorithm>
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#include <fstream>
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#include <future>
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#include <memory>
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#include <sstream>
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#include <type_traits>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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namespace fs = boost::filesystem;
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