diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 825233d3d89..70fbe7955e4 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -623,16 +623,8 @@ void WorldSession::HandleMoveHoverAck(WorldPacket& recvData) void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData) { TC_LOG_DEBUG("network", "CMSG_MOVE_WATER_WALK_ACK"); - - ObjectGuid guid; // guid - unused - recvData >> guid.ReadAsPacked(); - - recvData.read_skip(); // unk - MovementInfo movementInfo; GetPlayer()->ReadMovementInfo(recvData, &movementInfo); - - recvData.read_skip(); // unk2 } void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData) diff --git a/src/server/game/Movement/MovementStructures.cpp b/src/server/game/Movement/MovementStructures.cpp index 67dd9f76ffe..3964b16da2c 100644 --- a/src/server/game/Movement/MovementStructures.cpp +++ b/src/server/game/Movement/MovementStructures.cpp @@ -4157,15 +4157,15 @@ MovementStatusElements const MovementWaterWalkAck[] = MSETransportGuidByte6, MSETransportGuidByte4, MSESplineElevation, - MSEFallSinAngle, - MSEFallHorizontalSpeed, MSEFallCosAngle, + MSEFallHorizontalSpeed, + MSEFallSinAngle, MSEFallVerticalSpeed, MSEFallTime, MSEOrientation, MSETimestamp, MSEPitch, - MSEEnd, + MSEEnd }; MovementStatusElements const MovementUpdateKnockBack[] =