Core/Emote: Fix an issue with EMOTE_STATE_READ, which persisted after closing the map

This commit is contained in:
Carbenium
2015-03-13 22:31:58 +01:00
parent 8c329aff72
commit c68449f49e
3 changed files with 8 additions and 6 deletions

View File

@@ -1257,9 +1257,9 @@ void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::stri
FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, channel);
}
void ScriptMgr::OnPlayerEmote(Player* player, uint32 emote)
void ScriptMgr::OnPlayerClearEmote(Player* player)
{
FOREACH_SCRIPT(PlayerScript)->OnEmote(player, emote);
FOREACH_SCRIPT(PlayerScript)->OnClearEmote(player);
}
void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid)