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[8292] Fixed healing part of spell 19505 and ranks (in fact from rank 2) Author: VladimirMangos
--HG-- branch : trunk
This commit is contained in:
@@ -2047,7 +2047,7 @@ void Spell::EffectTriggerSpell(uint32 i)
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// special cases
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switch(triggered_spell_id)
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{
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// Vanish
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// Vanish (not exist)
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case 18461:
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{
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m_caster->RemoveMovementImpairingAuras();
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@@ -2108,7 +2108,8 @@ void Spell::EffectTriggerSpell(uint32 i)
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// Brittle Armor - (need add max stack of 24575 Brittle Armor)
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case 29284:
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{
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const SpellEntry *spell = sSpellStore.LookupEntry(24575);
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// Brittle Armor
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SpellEntry const* spell = sSpellStore.LookupEntry(24575);
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if (!spell)
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return;
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@@ -2119,7 +2120,8 @@ void Spell::EffectTriggerSpell(uint32 i)
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// Mercurial Shield - (need add max stack of 26464 Mercurial Shield)
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case 29286:
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{
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const SpellEntry *spell = sSpellStore.LookupEntry(26464);
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// Mercurial Shield
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SpellEntry const* spell = sSpellStore.LookupEntry(26464);
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if (!spell)
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return;
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@@ -2134,7 +2136,7 @@ void Spell::EffectTriggerSpell(uint32 i)
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return;
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}
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// Cloak of Shadows
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case 35729 :
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case 35729:
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{
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uint32 dispelMask = GetDispellMask(DISPEL_ALL);
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Unit::AuraMap& Auras = m_caster->GetAuras();
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@@ -3571,26 +3573,12 @@ void Spell::EffectDispel(uint32 i)
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}
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m_caster->SendMessageToSet(&dataSuccess, true);
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// On succes dispel
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// On success dispel
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// Devour Magic
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if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == SPELLCATEGORY_DEVOUR_MAGIC)
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{
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uint32 heal_spell = 0;
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switch (m_spellInfo->Id)
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{
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case 19505: heal_spell = 19658; break;
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case 19731: heal_spell = 19732; break;
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case 19734: heal_spell = 19733; break;
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case 19736: heal_spell = 19735; break;
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case 27276: heal_spell = 27278; break;
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case 27277: heal_spell = 27279; break;
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case 48011: heal_spell = 48010; break;
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default:
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sLog.outDebug("Spell for Devour Magic %d not handled in Spell::EffectDispel", m_spellInfo->Id);
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break;
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}
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if (heal_spell)
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m_caster->CastSpell(m_caster, heal_spell, true);
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int32 heal_amount = m_spellInfo->CalculateSimpleValue(1);
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m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, NULL, NULL, true);
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}
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}
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}
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