From c6961f9b47bcadabb3aa30fb042b9eadfabc94ca Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Fri, 23 Nov 2018 09:07:49 +0100 Subject: [PATCH] Core/Player: update play phase on area change before spell area spells to avoid some issues with phased spell targets --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 772daddc0d7..2a4389af0bc 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7520,8 +7520,8 @@ void Player::UpdateArea(uint32 newArea) pvpInfo.IsInFFAPvPArea = area && (area->flags & AREA_FLAG_ARENA); UpdatePvPState(true); - UpdateAreaDependentAuras(newArea); PhasingHandler::OnAreaChange(this); + UpdateAreaDependentAuras(newArea); // previously this was in UpdateZone (but after UpdateArea) so nothing will break pvpInfo.IsInNoPvPArea = false;