[7363] Propertly set cooldown at server side for category spells at cooldown event send to client. Author: VladimirMangos

Also support item dependent cooldown set propetly at cooldown event send to client.
    Last will used in follow potion cooldown delay in combat patch.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-02 16:55:41 -06:00
parent b1677c901d
commit c6fc7f7bca
6 changed files with 92 additions and 93 deletions

View File

@@ -4457,6 +4457,7 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del)
SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
// Need activate spell use for owner
if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
((Player*)this)->SendCooldownEvent(createBySpell);
}
gameObj->SetOwnerGUID(0);