diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 24c2bf615b1..28328d10e39 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1195,7 +1195,7 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = f SwitchDoorOrButton(true, alternative); SetLootState(GO_ACTIVATED, user); - m_cooldownTime = GameTime::GetGameTimeMS() + time_to_restore; + m_cooldownTime = time_to_restore ? (GameTime::GetGameTimeMS() + time_to_restore) : 0; } void GameObject::SetGoArtKit(uint8 kit)