From e4bfd0aa05a1582af8f69bd836ac3146d6852242 Mon Sep 17 00:00:00 2001 From: roc13x Date: Wed, 19 Apr 2017 18:30:32 +0100 Subject: [PATCH] Corrected doors and buttons without autoclose time after recent changes --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 24c2bf615b1..28328d10e39 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1195,7 +1195,7 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = f SwitchDoorOrButton(true, alternative); SetLootState(GO_ACTIVATED, user); - m_cooldownTime = GameTime::GetGameTimeMS() + time_to_restore; + m_cooldownTime = time_to_restore ? (GameTime::GetGameTimeMS() + time_to_restore) : 0; } void GameObject::SetGoArtKit(uint8 kit)