diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7bc17d04cc4..fed20c6ec07 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16257,9 +16257,7 @@ void Player::AreaExploredOrEventHappens(uint32 questId) q_status.Explored = true; m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE; - // if we cannot complete quest send exploration succeded (to mark exploration on client) - if (!CanCompleteQuest(questId)) - SendQuestComplete(qInfo); + SendQuestComplete(qInfo); } } if (CanCompleteQuest(questId))