From c72ee80eb764d7cff1b5c60f598155afa07762c4 Mon Sep 17 00:00:00 2001 From: xinef1 Date: Thu, 20 Feb 2020 02:15:00 +0100 Subject: [PATCH] Core/Quests: Display quest objective explore completion message - Game client should show an on-screen message for explored quest objectives (AreaExploredOrEventHappens) when the objective has been completed. --- src/server/game/Entities/Player/Player.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7bc17d04cc4..fed20c6ec07 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16257,9 +16257,7 @@ void Player::AreaExploredOrEventHappens(uint32 questId) q_status.Explored = true; m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE; - // if we cannot complete quest send exploration succeded (to mark exploration on client) - if (!CanCompleteQuest(questId)) - SendQuestComplete(qInfo); + SendQuestComplete(qInfo); } } if (CanCompleteQuest(questId))