Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower

This commit is contained in:
Shauren
2020-06-12 01:29:18 +02:00
parent 1cdd1d0249
commit c7306439e7
101 changed files with 1631 additions and 1796 deletions

View File

@@ -511,6 +511,7 @@ CREATE TABLE `character_aura` (
`spell` int(10) unsigned NOT NULL,
`effectMask` int(10) unsigned NOT NULL,
`recalculateMask` int(10) unsigned NOT NULL DEFAULT '0',
`difficulty` tinyint(3) unsigned NOT NULL DEFAULT '0',
`stackCount` tinyint(3) unsigned NOT NULL DEFAULT '1',
`maxDuration` int(11) NOT NULL DEFAULT '0',
`remainTime` int(11) NOT NULL DEFAULT '0',
@@ -3342,6 +3343,7 @@ CREATE TABLE `pet_aura` (
`spell` int(10) unsigned NOT NULL,
`effectMask` int(10) unsigned NOT NULL,
`recalculateMask` int(10) unsigned NOT NULL DEFAULT '0',
`difficulty` tinyint(3) unsigned NOT NULL DEFAULT '0',
`stackCount` tinyint(3) unsigned NOT NULL DEFAULT '1',
`maxDuration` int(11) NOT NULL DEFAULT '0',
`remainTime` int(11) NOT NULL DEFAULT '0',
@@ -3774,8 +3776,8 @@ INSERT INTO `updates` VALUES
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/*!40000 ALTER TABLE `updates` ENABLE KEYS */;
UNLOCK TABLES;