Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower

This commit is contained in:
Shauren
2020-06-12 01:29:18 +02:00
parent 1cdd1d0249
commit c7306439e7
101 changed files with 1631 additions and 1796 deletions

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ALTER TABLE `character_aura` ADD `difficulty` tinyint(3) unsigned NOT NULL DEFAULT '0' AFTER `recalculateMask`;
ALTER TABLE `pet_aura` ADD `difficulty` tinyint(3) unsigned NOT NULL DEFAULT '0' AFTER `recalculateMask`;