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Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
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ALTER TABLE `character_aura` ADD `difficulty` tinyint(3) unsigned NOT NULL DEFAULT '0' AFTER `recalculateMask`;
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ALTER TABLE `pet_aura` ADD `difficulty` tinyint(3) unsigned NOT NULL DEFAULT '0' AFTER `recalculateMask`;
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