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Core/GameObjects: Renamed gameobject_template.unkInt32 to RequiredLevel
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@@ -158,7 +158,7 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPackets::Query::QueryGameObj
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stats.QuestItems.push_back(item);
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memcpy(stats.Data, gameObjectInfo->raw.data, MAX_GAMEOBJECT_DATA * sizeof(int32));
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stats.Expansion = gameObjectInfo->unkInt32;
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stats.RequiredLevel = gameObjectInfo->RequiredLevel;
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}
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SendPacket(response.Write());
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