*Cleanup, more consistant HandleDummyAuraProc code (added basepoints1 and basepoints2 and edited some spell cases to use these instead of more hacky custom methods..)

--HG--
branch : trunk
This commit is contained in:
maximius
2009-11-21 17:59:24 -08:00
parent b039a7586e
commit c767576d92
10 changed files with 203 additions and 207 deletions

View File

@@ -2901,7 +2901,7 @@ void Spell::cast(bool skipCheck)
continue;
SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
uint32 auraSpellIdx = (*i)->GetEffIndex();
if(SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx]))
if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx]))
{
// Calculate chance at that moment (can be depend for example from combo points)
int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(), NULL);
@@ -2909,7 +2909,7 @@ void Spell::cast(bool skipCheck)
}
}
if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE)
if (m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE)
CalculateDamageDoneForAllTargets();
// CAST SPELL
@@ -2917,11 +2917,11 @@ void Spell::cast(bool skipCheck)
//SendCastResult(castResult);
SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
if(m_customAttr & SPELL_ATTR_CU_CHARGE)
if (m_customAttr & SPELL_ATTR_CU_CHARGE)
{
for (uint32 i = 0; i < 3; ++i)
{
switch(m_spellInfo->Effect[i])
switch (m_spellInfo->Effect[i])
{
case SPELL_EFFECT_CHARGE:
case SPELL_EFFECT_JUMP:
@@ -4287,10 +4287,9 @@ void Spell::HandleThreatSpells(uint32 spellId)
DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threat);
}
void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i)
void Spell::HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOTarget, uint32 i)
{
if (!Script->OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo))
if (!Script->OnSpellCast(pUnitTarget, pItemTarget, pGOTarget, i, m_spellInfo))
return;
//effect has been handled, skip it
@@ -4303,12 +4302,12 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar
uint8 eff = m_spellInfo->Effect[i];
sLog.outDebug( "Spell: %u Effect : %u", m_spellInfo->Id, eff);
sLog.outDebug("Spell: %u Effect : %u", m_spellInfo->Id, eff);
//we do not need DamageMultiplier here.
damage = CalculateDamage(i, NULL);
if(eff < TOTAL_SPELL_EFFECTS)
if (eff < TOTAL_SPELL_EFFECTS)
{
//sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
(this->*SpellEffects[eff])(i);
@@ -4317,7 +4316,7 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar
void Spell::TriggerSpell()
{
for (TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
for (TriggerSpells::iterator si = m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
{
Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer, true);
spell->prepare(&m_targets); // use original spell original targets
@@ -6367,7 +6366,7 @@ bool Spell::IsValidSingleTargetSpell(Unit const* target) const
}
for (uint8 i = 0; i < 3; ++i)
{
if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i])))
if (!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i])))
return false;
// Need to check B?
//if(!IsValidSingleTargetEffect(m_spellInfo->EffectImplicitTargetB[i], target)
@@ -6386,8 +6385,8 @@ void Spell::CalculateDamageDoneForAllTargets()
// Get multiplier
multiplier[i] = m_spellInfo->DmgMultiplier[i];
// Apply multiplier mods
if(m_originalCaster)
if(Player* modOwner = m_originalCaster->GetSpellModOwner())
if (m_originalCaster)
if (Player *modOwner = m_originalCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier[i], this);
}
}
@@ -6400,7 +6399,7 @@ void Spell::CalculateDamageDoneForAllTargets()
usesAmmo=false;
}
for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
TargetInfo &target = *ihit;
@@ -6414,8 +6413,8 @@ void Spell::CalculateDamageDoneForAllTargets()
if (usesAmmo)
{
bool ammoTaken=false;
for (uint8 i=0; i<3; i++)
bool ammoTaken = false;
for (uint8 i = 0; i < 3; ++i)
{
if (!(mask & 1<<i))
continue;
@@ -6426,7 +6425,7 @@ void Spell::CalculateDamageDoneForAllTargets()
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
ammoTaken=true;
ammoTaken = true;
TakeAmmo();
}
if (ammoTaken)
@@ -6434,14 +6433,14 @@ void Spell::CalculateDamageDoneForAllTargets()
}
}
if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
if (target.missCondition == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
{
target.damage += CalculateDamageDone(unit, mask, multiplier);
target.crit = m_caster->isSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType);
}
else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
{
if (target.reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
if (target.reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
{
target.damage += CalculateDamageDone(m_caster, mask, multiplier);
target.crit = m_caster->isSpellCrit(m_caster, m_spellInfo, m_spellSchoolMask, m_attackType);
@@ -6477,11 +6476,11 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul
break;
}
if(m_damage > 0)
if (m_damage > 0)
{
if(IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]])
if (IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]])
{
if(int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE))
if (int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE))
m_damage = m_damage * (100 + reducedPct) / 100;
}
}
@@ -6511,13 +6510,13 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
bool reqKey = false; // some locks not have reqs
for (int j = 0; j < 8; ++j)
for (uint8 j = 0; j < 8; ++j)
{
switch(lockInfo->Type[j])
switch (lockInfo->Type[j])
{
// check key item (many fit cases can be)
case LOCK_KEY_ITEM:
if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
if (lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
return SPELL_CAST_OK;
reqKey = true;
break;
@@ -6527,12 +6526,12 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
reqKey = true;
// wrong locktype, skip
if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
if (uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
continue;
skillId = SkillByLockType(LockType(lockInfo->Index[j]));
if ( skillId != SKILL_NONE )
if (skillId != SKILL_NONE)
{
// skill bonus provided by casting spell (mostly item spells)
// add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
@@ -6554,7 +6553,7 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
}
}
if(reqKey)
if (reqKey)
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;