Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread.

This commit is contained in:
Shauren
2012-06-07 23:20:57 +02:00
parent 426145373b
commit c7775c8d72
15 changed files with 189 additions and 248 deletions

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ALTER TABLE `creature_respawn` ADD `mapId` SMALLINT(10) UNSIGNED NOT NULL DEFAULT 0 AFTER `respawnTime`;
ALTER TABLE `gameobject_respawn` ADD `mapId` SMALLINT(10) UNSIGNED NOT NULL DEFAULT 0 AFTER `respawnTime`;