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Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread.
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ALTER TABLE `creature_respawn` ADD `mapId` SMALLINT(10) UNSIGNED NOT NULL DEFAULT 0 AFTER `respawnTime`;
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ALTER TABLE `gameobject_respawn` ADD `mapId` SMALLINT(10) UNSIGNED NOT NULL DEFAULT 0 AFTER `respawnTime`;
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