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*Some work on vehicles.
--HG-- branch : trunk
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@@ -338,9 +338,6 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
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{
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if(Map *map = mover->GetMap())
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{
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//if(GetPlayer()->m_seer != mover)
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if(((Creature*)mover)->isVehicle())
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map->PlayerRelocation(GetPlayer(), movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
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map->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
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}
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mover->SetUnitMovementFlags(movementInfo.flags);
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@@ -482,10 +479,33 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
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// using charm guid, because we don't have vehicle guid...
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if(Vehicle *vehicle = ObjectAccessor::GetVehicle(vehicleGUID))
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{
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_player->ExitVehicle(vehicle);
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vehicle->RemovePassenger(_player);
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}
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}
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void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
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{
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sLog.outDebug("WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
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recv_data.hexlike();
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uint32 a;
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uint16 b;
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uint16 c;
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uint32 d,e,f,g,h,i,j,k;
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int8 seat;
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recv_data >> a >> b >> c;
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recv_data >> d >> e >> f >> g >> h >> i >> j >> k;
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recv_data >> seat;
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//sLog.outError("change seat %u %u %u %u %u %u %u %u %u %u %u %u", a, b,c,d,e,f,g,h,i,j,k,seat);
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}
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void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data)
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{
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sLog.outDebug("WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
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recv_data.hexlike();
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if(GetPlayer()->m_Vehicle)
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GetPlayer()->m_Vehicle->RemovePassenger(GetPlayer());
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}
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void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
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{
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//sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");
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