Scripts/ZG: initialize the killed Gurubashi Spirit Warrior mask to avoid unexpected behaivior

This commit is contained in:
Ovahlord
2019-02-24 22:41:35 +01:00
parent 2c3629c216
commit c7ff0fef07

View File

@@ -65,6 +65,7 @@ class instance_zulgurub : public InstanceMapScript
void Initialize()
{
_defeatedBossesCount = 0;
_killedGurubashiSpiritWarriorMask = 0;
}
void OnCreatureCreate(Creature* creature) override