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*use OriginalVictim for some range based spell casts (only scripts)
-fixed void reaver's arcane orb spell, now it is shown in combatlog (cheers to bossmods) --HG-- branch : trunk
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@@ -128,7 +128,7 @@ struct TRINITY_DLL_DECL boss_void_reaverAI : public ScriptedAI
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target = *(target_list.begin()+rand()%target_list.size());
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if (target)
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m_creature->CastSpell(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(), SPELL_ARCANE_ORB, false);
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m_creature->CastSpell(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(), SPELL_ARCANE_ORB, false, NULL, NULL, NULL, target);
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ArcaneOrb_Timer = 3000;
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}else ArcaneOrb_Timer -= diff;
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