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https://github.com/TrinityCore/TrinityCore.git
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DB&Scripts/Icecrown: Fix quest The Last Line Of Defense and script Argent Cannons
Closes #998 Closes #10460
This commit is contained in:
@@ -744,7 +744,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
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void JustDied(Unit* /*Killer*/) OVERRIDE
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{
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if (_instance)
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if (_instance)
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_instance->SetData(DATA_ESCAPE_EVENT, FAIL);
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}
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@@ -893,7 +893,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
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case EVENT_ESCAPE_13:
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if (Creature* lichking = me->GetCreature(*me, _lichkingGUID))
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{
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lichking->AI()->DoCast(lichking, SPELL_REMORSELESS_WINTER, true);
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lichking->AI()->DoCast(lichking, SPELL_REMORSELESS_WINTER, true);
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lichking->AI()->DoCast(lichking, SPELL_SUMMON_RISE_WITCH_DOCTOR);
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lichking->GetMotionMaster()->MoveIdle();
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lichking->GetMotionMaster()->MoveChase(me);
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@@ -901,9 +901,9 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
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if (Creature* walltarget = me->SummonCreature(NPC_ICE_WALL,IceWalls[0].GetPositionX(), IceWalls[0].GetPositionY(), IceWalls[0].GetPositionZ(), IceWalls[0].GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN, 720000))
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{
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_walltargetGUID = walltarget->GetGUID();
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walltarget->AI()->DoCast(walltarget, SPELL_SUMMON_ICE_WALL);
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walltarget->AI()->DoCast(walltarget, SPELL_SUMMON_ICE_WALL);
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walltarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->Attack(walltarget,false);
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me->Attack(walltarget,false);
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}
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me->GetMotionMaster()->MovePoint(0, NpcJainaOrSylvanasEscapeRoute[3]);
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_events.ScheduleEvent(EVENT_ESCAPE_14, 8000);
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@@ -921,7 +921,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
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else
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me->AI()->Talk(SAY_SYLVANAS_ESCAPE_2);
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}
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}
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}
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_events.ScheduleEvent(EVENT_ESCAPE_15, 1000);
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break;
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case EVENT_ESCAPE_15:
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@@ -966,7 +966,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
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else
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me->RemoveAurasDueToSpell(SPELL_SYLVANAS_DESTROY_ICE_WALL);
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}
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if (_icewall && _icewall < 4)
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if (_icewall && _icewall < 4)
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me->GetMotionMaster()->MovePoint(0, NpcJainaOrSylvanasEscapeRoute[_icewall + 3]);
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_events.ScheduleEvent(EVENT_ESCAPE_18, 2000);
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break;
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@@ -991,7 +991,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
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if (Creature* walltarget = me->SummonCreature(NPC_ICE_WALL, IceWalls[_icewall].GetPositionX(), IceWalls[_icewall].GetPositionY(), IceWalls[_icewall].GetPositionZ(), IceWalls[_icewall].GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN, 720000))
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{
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_walltargetGUID = walltarget->GetGUID();
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walltarget->AI()->DoCast(walltarget, SPELL_SUMMON_ICE_WALL);
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walltarget->AI()->DoCast(walltarget, SPELL_SUMMON_ICE_WALL);
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walltarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->Attack(walltarget,false);
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}
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@@ -1028,9 +1028,9 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
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if (Creature* lichking = me->GetCreature(*me, _lichkingGUID))
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{
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if (_icewall && _icewall < 3)
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lichking->AI()->DoCast(lichking, SPELL_SUMMON_RISE_WITCH_DOCTOR);
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lichking->AI()->DoCast(lichking, SPELL_SUMMON_RISE_WITCH_DOCTOR);
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else
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lichking->AI()->DoCast(lichking, SPELL_SUMMON_LUMBERING_ABOMINATION);
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lichking->AI()->DoCast(lichking, SPELL_SUMMON_LUMBERING_ABOMINATION);
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}
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if (_icewall == 3)
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_events.ScheduleEvent(EVENT_ESCAPE_21, 16000); // last wall, really far
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@@ -1826,20 +1826,20 @@ class npc_raging_ghoul : public CreatureScript
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{
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public:
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npc_raging_ghoul() : CreatureScript("npc_raging_ghoul") { }
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struct npc_raging_ghoulAI : public ScriptedAI
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{
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npc_raging_ghoulAI(Creature* creature) : ScriptedAI(creature)
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{
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_instance = me->GetInstanceScript();
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_instance = me->GetInstanceScript();
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}
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InstanceScript* _instance;
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uint32 _emergeTimer;
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bool _doEmerge;
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bool _doJump;
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uint64 _leaderGUID;
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void Reset() OVERRIDE
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{
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_emergeTimer = 4000;
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@@ -1847,47 +1847,47 @@ public:
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_doJump = false;
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if (_instance && _instance->GetData(DATA_ESCAPE_EVENT) == IN_PROGRESS)
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_instance->SetData(DATA_SUMMONS, 1);
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}
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void IsSummonedBy(Unit*) OVERRIDE
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{
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DoCast(me, SPELL_EMERGE_VISUAL);
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DoZoneInCombat(me, 100.00f);
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}
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void JustDied(Unit* /*killer*/) OVERRIDE
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{
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if (_instance)
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_instance->SetData(DATA_SUMMONS, 0);
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}
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void AttackStart(Unit* who) OVERRIDE
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{
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if (!who)
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return;
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if (!_doEmerge)
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return;
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ScriptedAI::AttackStart(who);
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}
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void UpdateAI(uint32 diff) OVERRIDE
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{
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if (!_instance)
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return;
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if (_instance->GetData(DATA_ESCAPE_EVENT) == IN_PROGRESS)
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{
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_leaderGUID = _instance->GetData64(DATA_ESCAPE_LEADER);
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Creature* leader = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_ESCAPE_LEADER));
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if (_doEmerge != true)
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{
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if (_emergeTimer < diff)
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{
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_doEmerge = true;
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_doEmerge = true;
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if (leader)
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{
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DoResetThreat();
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@@ -1898,7 +1898,7 @@ public:
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else
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_emergeTimer -= diff;
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}
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if (me->Attack(leader,true))/*(Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150.0f))*/
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{
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if (!_doJump && me->IsWithinDistInMap(leader, 30.0f) && !me->IsWithinDistInMap(leader, 5.0f))
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@@ -1913,7 +1913,7 @@ public:
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new npc_raging_ghoulAI(creature);
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@@ -1924,14 +1924,14 @@ class npc_risen_witch_doctor : public CreatureScript
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{
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public:
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npc_risen_witch_doctor() : CreatureScript("npc_risen_witch_doctor") { }
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struct npc_risen_witch_doctorAI : public ScriptedAI
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{
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npc_risen_witch_doctorAI(Creature* creature) : ScriptedAI(creature)
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{
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_instance = me->GetInstanceScript();
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_instance = me->GetInstanceScript();
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}
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InstanceScript* _instance;
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uint32 _emergeTimer;
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bool _doEmerge;
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@@ -1939,7 +1939,7 @@ public:
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uint32 _boltTimer;
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uint32 _boltVolleyTimer;
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uint32 _curseTimer;
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void Reset() OVERRIDE
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{
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_emergeTimer = 5000;
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@@ -1951,36 +1951,36 @@ public:
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if (_instance->GetData(DATA_ESCAPE_EVENT) == IN_PROGRESS)
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_instance->SetData(DATA_SUMMONS, 1);
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}
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void IsSummonedBy(Unit*) OVERRIDE
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{
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DoCast(me, SPELL_EMERGE_VISUAL);
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DoZoneInCombat(me, 100.00f);
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}
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void JustDied(Unit* /*killer*/) OVERRIDE
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{
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if (_instance)
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if (_instance)
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_instance->SetData(DATA_SUMMONS, 0);
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}
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void AttackStart(Unit* who) OVERRIDE
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{
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if (!who)
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return;
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if (_doEmerge == false)
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return;
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ScriptedAI::AttackStart(who);
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}
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void UpdateAI(uint32 diff) OVERRIDE
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{
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if (!_instance)
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return;
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if (_instance->GetData(DATA_ESCAPE_EVENT) == IN_PROGRESS)
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{
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if (_doEmerge != true)
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@@ -1989,7 +1989,7 @@ public:
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{
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_doEmerge = true;
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_leaderGUID = _instance->GetData64(DATA_ESCAPE_LEADER);
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if (Creature* leader = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_ESCAPE_LEADER)))
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{
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DoResetThreat();
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@@ -2000,25 +2000,25 @@ public:
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else
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_emergeTimer -= diff;
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}
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if (_curseTimer < diff)
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{
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if (Unit *target = SelectTarget(SELECT_TARGET_RANDOM))
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DoCast(target, SPELL_COURSE_OF_DOOM);
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_curseTimer = urand(10000, 15000);
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}
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else
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}
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else
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_curseTimer -= diff;
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if (_boltTimer < diff)
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{
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if (Unit *target = SelectTarget(SELECT_TARGET_TOPAGGRO))
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DoCast(target, SPELL_SHADOW_BOLT);
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_boltTimer = urand(2000, 3000);
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}
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else
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}
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else
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_boltTimer -= diff;
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if (_boltVolleyTimer < diff)
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{
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if (Unit *target = SelectTarget(SELECT_TARGET_TOPAGGRO))
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@@ -2033,7 +2033,7 @@ public:
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new npc_risen_witch_doctorAI(creature);
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@@ -2045,20 +2045,20 @@ class npc_lumbering_abomination : public CreatureScript
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{
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public:
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npc_lumbering_abomination() : CreatureScript("npc_lumbering_abomination") { }
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struct npc_lumbering_abominationAI : public ScriptedAI
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{
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npc_lumbering_abominationAI(Creature* creature) : ScriptedAI(creature)
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{
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_instance = me->GetInstanceScript();
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_instance = me->GetInstanceScript();
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}
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InstanceScript* _instance;
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uint64 _leaderGUID;
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bool _doWalk;
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uint32 _strikeTimer;
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uint32 _vomitTimer;
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void Reset() OVERRIDE
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{
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_doWalk = false;
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@@ -2066,20 +2066,20 @@ public:
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_strikeTimer = 6000;
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if (_instance)
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if (_instance->GetData(DATA_ESCAPE_EVENT) == IN_PROGRESS)
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_instance->SetData(DATA_SUMMONS, 1);
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_instance->SetData(DATA_SUMMONS, 1);
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}
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void IsSummonedBy(Unit*) OVERRIDE
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{
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DoCast(me, SPELL_EMERGE_VISUAL);
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DoZoneInCombat(me, 100.00f);
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}
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void UpdateAI(uint32 diff) OVERRIDE
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{
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if (!_instance)
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return;
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if (_instance->GetData(DATA_ESCAPE_EVENT) == IN_PROGRESS)
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{
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if (_doWalk != true)
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@@ -2101,7 +2101,7 @@ public:
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}
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else
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_strikeTimer -= diff;
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if (_vomitTimer < diff)
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{
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if (Unit *target = SelectTarget(SELECT_TARGET_TOPAGGRO))
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@@ -2115,15 +2115,15 @@ public:
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me->DespawnOrUnsummon();
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*killer*/) OVERRIDE
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{
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if (_instance)
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if (_instance)
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_instance->SetData(DATA_SUMMONS, 0);
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}
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};
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new npc_lumbering_abominationAI(creature);
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@@ -2145,7 +2145,7 @@ void AddSC_halls_of_reflection()
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new npc_tortured_rifleman();
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new npc_raging_ghoul();
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new npc_risen_witch_doctor();
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new npc_lumbering_abomination();
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new npc_lumbering_abomination();
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new npc_frostworn_general();
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new npc_spiritual_reflection();
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}
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@@ -181,7 +181,7 @@ public:
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HandleGameObject(0, true, go);
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else
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HandleGameObject(0, false, go);
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break;
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break;
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case GO_CAVE:
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_caveGUID = go->GetGUID();
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go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND);
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@@ -255,17 +255,17 @@ public:
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if (_teamInInstance == ALLIANCE)
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instance->SummonCreature(NPC_JAINA_PART2, JainaSpawnPos2);
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else
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instance->SummonCreature(NPC_SYLVANAS_PART2, SylvanasSpawnPos2);
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instance->SummonCreature(NPC_SYLVANAS_PART2, SylvanasSpawnPos2);
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}
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_frostwornGeneral = data;
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break;
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_frostwornGeneral = data;
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break;
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case DATA_ESCAPE_EVENT:
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if (data == IN_PROGRESS)
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{
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if (!_escapeevent)
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if (Creature* jaina_or_sylvanas = instance->GetCreature(_jainaOrSylvanasPart2GUID))
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jaina_or_sylvanas->AI()->DoAction(ACTION_START_ESCAPING);
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}
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}
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else if (data == NOT_STARTED)
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{
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if (Creature* jaina_or_sylvanas = instance->GetCreature(_jainaOrSylvanasPart2GUID))
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@@ -287,7 +287,7 @@ public:
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if (Creature* jaina_or_sylvanas = instance->GetCreature(_jainaOrSylvanasPart2GUID))
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jaina_or_sylvanas->AI()->DoAction(ACTION_WALL_BROKEN);
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}
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}
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}
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else if (data == 1)
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_mobsaticewall++;
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break;
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@@ -489,9 +489,9 @@ public:
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case DATA_FROSTMOURNE:
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return _frostmourneGUID;
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case DATA_ESCAPE_LEADER:
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return _jainaOrSylvanasPart2GUID;
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return _jainaOrSylvanasPart2GUID;
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case DATA_CAVE_IN:
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return _caveGUID;
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return _caveGUID;
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default:
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break;
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}
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@@ -1785,6 +1785,40 @@ class spell_q12847_summon_soul_moveto_bunny : public SpellScriptLoader
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}
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};
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class spell_q13086_cannons_target : public SpellScriptLoader
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{
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public:
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spell_q13086_cannons_target() : SpellScriptLoader("spell_q13086_cannons_target") { }
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class spell_q13086_cannons_target_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_q13086_cannons_target_SpellScript);
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bool Validate(SpellInfo const* spellInfo) OVERRIDE
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{
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if (!sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_0].CalcValue()))
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return false;
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return true;
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}
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void HandleEffectDummy(SpellEffIndex /*effIndex*/)
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{
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if (WorldLocation const* pos = GetExplTargetDest())
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GetCaster()->CastSpell(pos->GetPositionX(), pos->GetPositionY(), pos->GetPositionZ(), GetEffectValue(), true);
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}
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void Register() OVERRIDE
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{
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OnEffectHit += SpellEffectFn(spell_q13086_cannons_target_SpellScript::HandleEffectDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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||||
}
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};
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||||
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||||
SpellScript* GetSpellScript() const OVERRIDE
|
||||
{
|
||||
return new spell_q13086_cannons_target_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_quest_spell_scripts()
|
||||
{
|
||||
new spell_q55_sacred_cleansing();
|
||||
@@ -1829,4 +1863,5 @@ void AddSC_quest_spell_scripts()
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new spell_q13291_q13292_q13239_q13261_frostbrood_skytalon_grab_decoy();
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new spell_q13291_q13292_q13239_q13261_armored_decoy_summon_skytalon();
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new spell_q12847_summon_soul_moveto_bunny();
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new spell_q13086_cannons_target();
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}
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