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[7444] Fixed some recently added and old type conversion warnings. Author: VladimirMangos
--HG-- branch : trunk
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@@ -129,8 +129,8 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
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int64 rotation = 0;
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float f_rot1 = sin(ang / 2.0f);
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int64 i_rot1 = f_rot1 / atan(pow(2.0f, -20.0f));
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double f_rot1 = sin(ang / 2.0f);
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int64 i_rot1 = int64(f_rot1 / atan(pow(2.0f, -20.0f)));
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rotation |= (i_rot1 << 43 >> 43) & 0x00000000001FFFFF;
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//float f_rot2 = sin(0.0f / 2.0f);
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