Core/MMaps: Fix infinite loop in Detour

Fix an infinite loop in Detour happening in Dalaran Sewers.
This is more of an emergency patch until we figure out why dtNodes have a circular reference (A -> B -> C -> A) happening quite often in this place
This commit is contained in:
jackpoz
2019-02-06 19:32:31 +01:00
parent 3a83dc60d5
commit c8ec2dd95d
2 changed files with 8 additions and 1 deletions

View File

@@ -395,7 +395,7 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
// this is probably an error state, but we'll leave it
// and hopefully recover on the next Update
// we still need to copy our preffix
TC_LOG_ERROR("maps", "%u's Path Build failed: 0 length path", _sourceUnit->GetGUID().GetCounter());
TC_LOG_ERROR("maps", "Path Build failed\n%s", _sourceUnit->GetDebugInfo().c_str());
}
TC_LOG_DEBUG("maps", "++ m_polyLength=%u prefixPolyLength=%u suffixPolyLength=%u \n", _polyLength, prefixPolyLength, suffixPolyLength);