Core/Commands: Refactored chat command script hook, fixes a crash when building with gcc 5

Closes #15616
Closes #15740

(cherry picked from commit 2d942ddcc5)

# Conflicts:
#	src/server/scripts/Commands/cs_battlenet_account.cpp
#	src/server/scripts/Commands/cs_cast.cpp
#	src/server/scripts/Commands/cs_debug.cpp
#	src/server/scripts/Commands/cs_go.cpp
#	src/server/scripts/Commands/cs_misc.cpp
#	src/server/scripts/Commands/cs_mmaps.cpp
#	src/server/scripts/Commands/cs_modify.cpp
#	src/server/scripts/Commands/cs_npc.cpp
#	src/server/scripts/Commands/cs_reload.cpp
#	src/server/scripts/Commands/cs_ticket.cpp
This commit is contained in:
Shauren
2015-10-22 20:26:56 +02:00
parent db8aba662a
commit c92faf6277
45 changed files with 744 additions and 986 deletions

View File

@@ -33,6 +33,7 @@
#include "Player.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Chat.h"
// namespace
// {
@@ -972,12 +973,15 @@ OutdoorPvP* ScriptMgr::CreateOutdoorPvP(OutdoorPvPData const* data)
return tmpscript->GetOutdoorPvP();
}
std::vector<ChatCommand*> ScriptMgr::GetChatCommands()
std::vector<ChatCommand> ScriptMgr::GetChatCommands()
{
std::vector<ChatCommand*> table;
std::vector<ChatCommand> table;
FOR_SCRIPTS_RET(CommandScript, itr, end, table)
table.push_back(itr->second->GetCommands());
{
std::vector<ChatCommand> cmds = itr->second->GetCommands();
table.insert(table.end(), cmds.begin(), cmds.end());
}
return table;
}