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Core: Added 4.3.4 opcodes from WPP, commented out some code to fix compile (switches with opcodes - duplicate case 0: labels) and fixed authentication
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@@ -19,21 +19,26 @@
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#include "WorldSession.h"
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#include "WorldPacket.h"
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void WorldSession::SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos)
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void WorldSession::SendAuthResponse(uint8 code, bool queued, uint32 queuePos)
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{
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WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1 + (shortForm ? 0 : (4 + 1)));
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packet << uint8(code);
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packet << uint32(0); // BillingTimeRemaining
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packet << uint8(0); // BillingPlanFlags
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packet << uint32(0); // BillingTimeRested
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packet << uint8(Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, 3 - CATA; must be set in database manually for each account
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packet << uint8(Expansion()); // Unknown, these two show the same
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WorldPacket packet(SMSG_AUTH_RESPONSE, 1 /*bits*/ + 4 + 1 + 4 + 1 + 4 + 1 + 1 + (queued ? 4 : 0));
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packet.WriteBit(queued);
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if (queued)
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packet.WriteBit(0);
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if (!shortForm)
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{
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packet.WriteBit(1); // has account info
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// account info
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packet << uint32(0); // BillingTimeRemaining
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packet << uint8(Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, 3 - CATA; must be set in database manually for each account
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packet << uint32(0);
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packet << uint8(Expansion()); // Unknown, these two show the same
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packet << uint32(0); // BillingTimeRested
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packet << uint8(0); // BillingPlanFlags
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packet << uint8(code);
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if (queued)
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packet << uint32(queuePos); // Queue position
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packet << uint8(0); // Unk 3.3.0
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}
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SendPacket(&packet);
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}
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