Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS and removed banish special cases that were neccessary because that attribute wasn't correctly supported

This commit is contained in:
Shauren
2024-06-19 20:14:53 +02:00
parent e54e3ed204
commit c968dedfee
10 changed files with 155 additions and 144 deletions

View File

@@ -1848,24 +1848,6 @@ bool SpellInfo::IsAffectedBySpellMod(SpellModifier const* mod) const
bool SpellInfo::CanPierceImmuneAura(SpellInfo const* auraSpellInfo) const
{
// aura can't be pierced
if (!auraSpellInfo || auraSpellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES))
return false;
// these spells pierce all available spells (Resurrection Sickness for example)
if (HasAttribute(SPELL_ATTR0_NO_IMMUNITIES))
return true;
// these spells (Cyclone for example) can pierce all...
if (HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS) || HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES))
{
// ...but not these (Divine shield, Ice block, Cyclone and Banish for example)
if (auraSpellInfo->Mechanic != MECHANIC_IMMUNE_SHIELD &&
auraSpellInfo->Mechanic != MECHANIC_INVULNERABILITY &&
(auraSpellInfo->Mechanic != MECHANIC_BANISH || (IsRankOf(auraSpellInfo) && auraSpellInfo->Dispel != DISPEL_NONE))) // Banish shouldn't be immune to itself, but Cyclone should
return true;
}
// Dispels other auras on immunity, check if this spell makes the unit immune to aura
if (HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT) && CanSpellProvideImmunityAgainstAura(auraSpellInfo))
return true;
@@ -1879,15 +1861,6 @@ bool SpellInfo::CanDispelAura(SpellInfo const* auraSpellInfo) const
if (auraSpellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES))
return false;
// These spells (like Mass Dispel) can dispel all auras
if (HasAttribute(SPELL_ATTR0_NO_IMMUNITIES))
return true;
// These auras (Cyclone for example) are not dispelable
if ((auraSpellInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS) && auraSpellInfo->Mechanic != MECHANIC_NONE)
|| auraSpellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES))
return false;
return true;
}
@@ -3521,14 +3494,24 @@ void SpellInfo::ApplyAllSpellImmunitiesTo(Unit* target, SpellEffectInfo const& s
if (apply && HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT))
{
target->RemoveAppliedAuras([this, schoolImmunity](AuraApplication const* aurApp) -> bool
target->RemoveAppliedAuras([this, target, schoolImmunity](AuraApplication const* aurApp) -> bool
{
SpellInfo const* auraSpellInfo = aurApp->GetBase()->GetSpellInfo();
return ((auraSpellInfo->GetSchoolMask() & schoolImmunity) != 0 && // Check for school mask
CanDispelAura(auraSpellInfo) &&
(IsPositive() != aurApp->IsPositive()) && // Check spell vs aura possitivity
!auraSpellInfo->IsPassive() && // Don't remove passive auras
auraSpellInfo->Id != Id); // Don't remove self
if (auraSpellInfo->Id == Id) // Don't remove self
return false;
if (auraSpellInfo->IsPassive()) // Don't remove passive auras
return false;
if (!(auraSpellInfo->GetSchoolMask() & schoolImmunity)) // Check for school mask
return false;
if (!CanDispelAura(auraSpellInfo))
return false;
if (!HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS))
{
WorldObject const* existingAuraCaster = aurApp->GetBase()->GetWorldObjectCaster();
if (existingAuraCaster && existingAuraCaster->IsFriendlyTo(target)) // Check spell vs aura possitivity
return false;
}
return true;
});
}
@@ -3597,10 +3580,9 @@ void SpellInfo::ApplyAllSpellImmunitiesTo(Unit* target, SpellEffectInfo const& s
{
target->ApplySpellImmune(Id, IMMUNITY_STATE, auraType, apply);
if (apply && HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT))
target->RemoveAurasByType(auraType, [](AuraApplication const* aurApp) -> bool
target->RemoveAurasByType(auraType, [this](AuraApplication const* aurApp) -> bool
{
// if the aura has SPELL_ATTR0_NO_IMMUNITIES, then it cannot be removed by immunity
return !aurApp->GetBase()->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES);
return CanDispelAura(aurApp->GetBase()->GetSpellInfo());
});
}
@@ -3625,7 +3607,7 @@ bool SpellInfo::CanSpellProvideImmunityAgainstAura(SpellInfo const* auraSpellInf
if (!immuneInfo)
continue;
if (!auraSpellInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS) && !auraSpellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES))
if (!auraSpellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES))
{
if (uint32 schoolImmunity = immuneInfo->SchoolImmuneMask)
if ((auraSpellInfo->SchoolMask & schoolImmunity) != 0)