[7851] Fixed typo to allow work '.tele name' command.

[7850] Fixed '.pinfo name' work, move reputation code from it to new command '.character reputation [$name]'.
Provide and use universal way for get locale and locale index for chat/console command use.
Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-19 15:34:07 -05:00
parent 68c1d0feab
commit ca4c3eb847
7 changed files with 107 additions and 76 deletions

View File

@@ -926,7 +926,7 @@ bool ChatHandler::HandleLookupFactionCommand(const char* args)
{
FactionState const* repState = target ? target->GetReputationMgr().GetState(factionEntry) : NULL;
int loc = m_session ? m_session->GetSessionDbcLocale() : sWorld.GetDefaultDbcLocale();
int loc = GetSessionDbcLocale();
std::string name = factionEntry->name[loc];
if(name.empty())
continue;
@@ -936,7 +936,7 @@ bool ChatHandler::HandleLookupFactionCommand(const char* args)
loc = 0;
for(; loc < MAX_LOCALE; ++loc)
{
if(m_session && loc==m_session->GetSessionDbcLocale())
if(loc==GetSessionDbcLocale())
continue;
name = factionEntry->name[loc];
@@ -1081,13 +1081,13 @@ bool ChatHandler::HandleModifyRepCommand(const char * args)
if (factionEntry->reputationListID < 0)
{
PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name[m_session->GetSessionDbcLocale()], factionId);
PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name[GetSessionDbcLocale()], factionId);
SetSentErrorMessage(true);
return false;
}
target->GetReputationMgr().SetReputation(factionEntry,amount);
PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[m_session->GetSessionDbcLocale()], factionId,
PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[GetSessionDbcLocale()], factionId,
GetNameLink(target).c_str(), target->GetReputationMgr().GetReputation(factionEntry));
return true;
}
@@ -2249,14 +2249,10 @@ bool ChatHandler::HandleModifyPhaseCommand(const char* args)
//show info of player
bool ChatHandler::HandlePInfoCommand(const char* args)
{
char* nameStr;
char* subcommandStr;
extractOptFirstArg((char*)args,&nameStr,&subcommandStr);
Player* target;
uint64 target_guid;
std::string target_name;
if(!extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
if(!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
return false;
uint32 accId = 0;
@@ -2339,43 +2335,6 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
uint32 copp = (money % GOLD) % SILVER;
PSendSysMessage(LANG_PINFO_LEVEL, timeStr.c_str(), level, gold,silv,copp );
if( subcommandStr && strncmp(subcommandStr, "rep", 3) == 0 )
{
if(!target)
{
// rep option not implemented for offline case
SendSysMessage(LANG_PINFO_NO_REP);
SetSentErrorMessage(true);
return false;
}
FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
for(FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID);
char const* factionName = factionEntry ? factionEntry->name[m_session->GetSessionDbcLocale()] : "#Not found#";
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
std::string rankName = GetMangosString(ReputationRankStrIndex[rank]);
std::ostringstream ss;
ss << itr->second.ID << ": |cffffffff|Hfaction:" << itr->second.ID << "|h[" << factionName << "]|h|r " << rankName << "|h|r ("
<< target->GetReputationMgr().GetReputation(factionEntry) << ")";
if(itr->second.Flags & FACTION_FLAG_VISIBLE)
ss << GetTrinityString(LANG_FACTION_VISIBLE);
if(itr->second.Flags & FACTION_FLAG_AT_WAR)
ss << GetTrinityString(LANG_FACTION_ATWAR);
if(itr->second.Flags & FACTION_FLAG_PEACE_FORCED)
ss << GetTrinityString(LANG_FACTION_PEACE_FORCED);
if(itr->second.Flags & FACTION_FLAG_HIDDEN)
ss << GetTrinityString(LANG_FACTION_HIDDEN);
if(itr->second.Flags & FACTION_FLAG_INVISIBLE_FORCED)
ss << GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
if(itr->second.Flags & FACTION_FLAG_INACTIVE)
ss << GetTrinityString(LANG_FACTION_INACTIVE);
SendSysMessage(ss.str().c_str());
}
}
return true;
}
@@ -3646,6 +3605,47 @@ bool ChatHandler::HandleCharacterCustomizeCommand(const char* args)
return true;
}
bool ChatHandler::HandleCharacterReputationCommand(const char* args)
{
Player* target;
if(!extractPlayerTarget((char*)args,&target))
return false;
LocaleConstant loc = GetSessionDbcLocale();
FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
for(FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID);
char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#";
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
std::string rankName = GetMangosString(ReputationRankStrIndex[rank]);
std::ostringstream ss;
if (m_session)
ss << itr->second.ID << " - |cffffffff|Hfaction:" << itr->second.ID << "|h[" << factionName << " " << localeNames[loc] << "]|h|r";
else
ss << itr->second.ID << " - " << factionName << " " << localeNames[loc];
ss << " " << rankName << " (" << target->GetReputationMgr().GetReputation(factionEntry) << ")";
if(itr->second.Flags & FACTION_FLAG_VISIBLE)
ss << GetMangosString(LANG_FACTION_VISIBLE);
if(itr->second.Flags & FACTION_FLAG_AT_WAR)
ss << GetMangosString(LANG_FACTION_ATWAR);
if(itr->second.Flags & FACTION_FLAG_PEACE_FORCED)
ss << GetMangosString(LANG_FACTION_PEACE_FORCED);
if(itr->second.Flags & FACTION_FLAG_HIDDEN)
ss << GetMangosString(LANG_FACTION_HIDDEN);
if(itr->second.Flags & FACTION_FLAG_INVISIBLE_FORCED)
ss << GetMangosString(LANG_FACTION_INVISIBLE_FORCED);
if(itr->second.Flags & FACTION_FLAG_INACTIVE)
ss << GetMangosString(LANG_FACTION_INACTIVE);
SendSysMessage(ss.str().c_str());
}
return true;
}
//change standstate
bool ChatHandler::HandleModifyStandStateCommand(const char* args)
{
@@ -4016,7 +4016,7 @@ bool ChatHandler::HandleLearnAllRecipesCommand(const char* args)
skillInfo->categoryId != SKILL_CATEGORY_SECONDARY )
continue;
int loc = m_session->GetSessionDbcLocale();
int loc = GetSessionDbcLocale();
std::string name = skillInfo->name[loc];
if(Utf8FitTo(name, wnamepart))