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Core/Quests: changed reward and required currency count from tynint to int since…
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@@ -63,7 +63,7 @@ void BuildQuestReward(WorldPacket& data, Quest const* quest, Player* player)
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{
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data << uint32(currencyId);
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data << uint32(0);
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data << uint32(quest->RewardCurrencyCount[i] * CURRENCY_PRECISION);
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data << uint32(quest->RewardCurrencyCount[i]);
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data << uint8(1); // Is currency
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}
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}
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