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Core/Texts: Refactor Emote/Sound handling and add ConditionID for ChatTextBuilders (#30343)
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@@ -1106,7 +1106,7 @@ struct boss_the_lich_king : public BossAI
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break;
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case EVENT_OUTRO_SOUL_BARRAGE:
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me->CastSpell(nullptr, SPELL_SOUL_BARRAGE, TRIGGERED_IGNORE_CAST_IN_PROGRESS);
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CreatureTextMgr::SendSound(me, SOUND_PAIN, CHAT_MSG_MONSTER_YELL, 0, TEXT_RANGE_NORMAL, TEAM_OTHER, false);
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me->PlayDirectSound(SOUND_PAIN);
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// set flight
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me->SetDisableGravity(true);
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me->GetMotionMaster()->MovePoint(POINT_LK_OUTRO_2, OutroFlying);
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@@ -998,7 +998,7 @@ class boss_yogg_saron : public CreatureScript
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break;
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case EVENT_LUNATIC_GAZE:
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DoCast(me, SPELL_LUNATIC_GAZE);
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CreatureTextMgr::SendSound(me, SOUND_LUNATIC_GAZE, CHAT_MSG_MONSTER_YELL);
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me->PlayDirectSound(SOUND_LUNATIC_GAZE);
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_events.ScheduleEvent(EVENT_LUNATIC_GAZE, 12s, 0, PHASE_THREE);
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break;
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case EVENT_DEAFENING_ROAR:
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