From cad75cdaf316a59663f47526d68603d2b7635a01 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Thu, 23 Sep 2021 03:10:42 +0200 Subject: [PATCH] Core/Spells: fixed an logic mistake in Runic Empowerment's spell script that was preventing the first blood or death rune from ever getting activated --- src/server/scripts/Spells/spell_dk.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp index 4ed6e7e4f80..57ff143b325 100644 --- a/src/server/scripts/Spells/spell_dk.cpp +++ b/src/server/scripts/Spells/spell_dk.cpp @@ -1168,8 +1168,10 @@ class spell_dk_runic_empowerment : public AuraScript } if (!fullyDepletedRuneIndexes.empty()) - if (uint8 runeIndex = Trinity::Containers::SelectRandomContainerElement(fullyDepletedRuneIndexes)) - ActivateRune(player, runeIndex); + { + uint8 runeIndex = Trinity::Containers::SelectRandomContainerElement(fullyDepletedRuneIndexes); + ActivateRune(player, runeIndex); + } } void Register() override