From cb11ad97fb9eb6202b54913b0f522eda4935d533 Mon Sep 17 00:00:00 2001 From: Killyana Date: Sun, 29 Dec 2019 14:05:03 +0100 Subject: [PATCH] Creature/AI: Reset CoolDowns on evade Closes #24008 --- src/server/game/AI/CreatureAI.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index ec98534a621..5f1d13e047c 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -30,6 +30,7 @@ #include "ObjectAccessor.h" #include "Player.h" #include "SpellMgr.h" +#include "SpellHistory.h" #include "TemporarySummon.h" #include "Vehicle.h" #include "World.h" @@ -309,6 +310,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) me->SetLastDamagedTime(0); me->SetCannotReachTarget(false); me->DoNotReacquireSpellFocusTarget(); + me->GetSpellHistory()->ResetAllCooldowns(); EngagementOver(); return true;