mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 08:55:32 +01:00
[8187] Remove %s prefix in BuildMonsterChat().
For cases where name of sender is expected to show in client chat (mainly emote texts), add %s to the text where name should display.
Signed-off-by: NoFantasy <nofantasy@nf.no>
--HG--
branch : trunk
This commit is contained in:
@@ -1623,8 +1623,6 @@ void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisp
|
||||
|
||||
void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 targetGuid) const
|
||||
{
|
||||
bool pre = (msgtype==CHAT_MSG_MONSTER_EMOTE || msgtype==CHAT_MSG_RAID_BOSS_EMOTE);
|
||||
|
||||
*data << (uint8)msgtype;
|
||||
*data << (uint32)language;
|
||||
*data << (uint64)GetGUID();
|
||||
@@ -1637,9 +1635,7 @@ void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const*
|
||||
*data << (uint32)1; // target name length
|
||||
*data << (uint8)0; // target name
|
||||
}
|
||||
*data << (uint32)(strlen(text)+1+(pre?3:0));
|
||||
if(pre)
|
||||
data->append("%s ",3);
|
||||
*data << (uint32)(strlen(text)+1);
|
||||
*data << text;
|
||||
*data << (uint8)0; // ChatTag
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user