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Core/Groups: Use iterators instead of raw LinkedListElement to interact with group members
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@@ -224,12 +224,9 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
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avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
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}
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for (GroupReference const* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
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for (GroupReference const& itr : grp->GetMembers())
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{
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Player* member = itr->GetSource();
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if (!member)
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continue; // this should never happen
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Player* member = itr.GetSource();
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if (err)
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{
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WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
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@@ -578,12 +575,9 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl
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avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
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}
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for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
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for (GroupReference const& itr : grp->GetMembers())
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{
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Player* member = itr->GetSource();
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if (!member)
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continue;
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Player* member = itr.GetSource();
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if (err)
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{
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WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
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