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Core/Groups: Use iterators instead of raw LinkedListElement to interact with group members
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@@ -135,7 +135,7 @@ void Map::DeleteStateMachine()
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Map::Map(uint32 id, time_t expiry, uint32 InstanceId, Difficulty SpawnMode) :
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_creatureToMoveLock(false), _gameObjectsToMoveLock(false), _dynamicObjectsToMoveLock(false), _areaTriggersToMoveLock(false),
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i_mapEntry(sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId),
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m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
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m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE), m_mapRefIter(m_mapRefManager.end()),
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m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
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m_activeNonPlayersIter(m_activeNonPlayers.end()), _transportsUpdateIter(_transports.end()),
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i_gridExpiry(expiry), m_terrain(sTerrainMgr.LoadTerrain(id)), m_forceEnabledNavMeshFilterFlags(0), m_forceDisabledNavMeshFilterFlags(0),
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