Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts and hooks

This commit is contained in:
ariel-
2016-11-13 21:44:04 -03:00
parent 58c5011499
commit cbb5c073ce
9 changed files with 154 additions and 168 deletions

View File

@@ -29,6 +29,7 @@
class AccountMgr;
class AuctionHouseObject;
class Aura;
class AuraScript;
class Battleground;
class BattlegroundMap;
@@ -896,8 +897,8 @@ class TC_GAME_API ScriptMgr
public: /* SpellScriptLoader */
void CreateSpellScripts(uint32 spellId, std::list<SpellScript*>& scriptVector);
void CreateAuraScripts(uint32 spellId, std::list<AuraScript*>& scriptVector);
void CreateSpellScripts(uint32 spellId, std::vector<SpellScript*>& scriptVector, Spell* invoker) const;
void CreateAuraScripts(uint32 spellId, std::vector<AuraScript*>& scriptVector, Aura* invoker) const;
SpellScriptLoader* GetSpellScriptLoader(uint32 scriptId);
public: /* ServerScript */