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Core/Spells: Reduce number of CastSpell overloads to 1
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@@ -870,7 +870,7 @@ class spell_garothi_cannon_chooser : public SpellScript
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float x = AnnihilationCenterReferencePos.GetPositionX() + cos(frand(0.0f, float(M_PI * 2))) * frand(15.0f, 30.0f);
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float y = AnnihilationCenterReferencePos.GetPositionY() + sin(frand(0.0f, float(M_PI * 2))) * frand(15.0f, 30.0f);
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float z = caster->GetMap()->GetHeight(caster->GetPhaseShift(), x, y, AnnihilationCenterReferencePos.GetPositionZ());
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annihilator->CastSpell({ x, y, z }, SPELL_ANNIHILATION_SUMMON, true);
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annihilator->CastSpell(Position{ x, y, z }, SPELL_ANNIHILATION_SUMMON, true);
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}
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annihilator->CastSpell(annihilator, SPELL_ANNIHILATION_DUMMY);
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