From cc3639cbb9111113b7ae3e47515dc2bd6dc990f3 Mon Sep 17 00:00:00 2001 From: Aokromes Date: Sat, 17 Mar 2018 10:37:50 +0100 Subject: [PATCH] fix build --- src/server/game/Globals/ObjectMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 19d68df78c8..8c1da64918a 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -6404,12 +6404,12 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(WorldLocation const& lo if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_GRAVEYARD, data.safeLocId, conditionSource)) continue; - if (int16(entry->MapID) == mapEntry->ParentMapID && !conditionObject->GetPhaseShift().HasVisibleMapId(entry->MapID)) + if (int16(entry->map_id) == mapEntry->rootPhaseMap && !conditionObject->GetPhaseShift().HasVisibleMapId(entry->map_id)) continue; } // find now nearest graveyard at other map - if (MapId != entry->MapID && int16(entry->MapID) != mapEntry->ParentMapID) + if (MapId != entry->map_id && int16(entry->map_id) != mapEntry->rootPhaseMap) { // if find graveyard at different map from where entrance placed (or no entrance data), use any first if (!mapEntry