From cc366fdc57b02000a8b014e02f9d869394068364 Mon Sep 17 00:00:00 2001 From: n0n4m3 Date: Fri, 25 Dec 2009 15:23:34 +0100 Subject: [PATCH] Fixed leave combat by timer. by laise --HG-- branch : trunk --- src/game/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 3a87804a48b..c00843b44b2 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -245,7 +245,7 @@ void Unit::Update(uint32 p_time) { // m_CombatTimer set at aura start and it will be freeze until aura removing if (m_CombatTimer <= p_time) - ClearInCombat(); + CombatStop(); else m_CombatTimer -= p_time; }