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*Correct check range for totem area auras.
--HG-- branch : trunk
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@@ -6974,7 +6974,7 @@ bool PlayerCondition::Meets(Player const * player) const
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case CONDITION_NONE:
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return true; // empty condition, always met
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case CONDITION_AURA:
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return player->HasAura(value1, value2);
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return player->HasAuraEffect(value1, value2);
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case CONDITION_ITEM:
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return player->HasItemCount(value1, value2);
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case CONDITION_ITEM_EQUIPPED:
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@@ -7006,7 +7006,7 @@ bool PlayerCondition::Meets(Player const * player) const
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return false;
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}
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case CONDITION_NO_AURA:
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return !player->HasAura(value1, value2);
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return !player->HasAuraEffect(value1, value2);
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case CONDITION_ACTIVE_EVENT:
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return gameeventmgr.IsActiveEvent(value1);
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case CONDITION_INSTANCE_DATA:
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