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Core/Instances: Added back missing cases to InstanceScript::SendEncounterUnit that are supported in 3.3.5 branch
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@@ -800,7 +800,7 @@ void InstanceScript::SetEntranceLocation(uint32 worldSafeLocationId)
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_temporaryEntranceId = 0;
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}
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void InstanceScript::SendEncounterUnit(uint32 type, Unit* unit /*= nullptr*/, uint8 priority)
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void InstanceScript::SendEncounterUnit(EncounterFrameType type, Unit const* unit, Optional<int32> param1 /*= {}*/, Optional<int32> param2 /*= {}*/)
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{
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switch (type)
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{
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@@ -811,7 +811,7 @@ void InstanceScript::SendEncounterUnit(uint32 type, Unit* unit /*= nullptr*/, ui
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WorldPackets::Instance::InstanceEncounterEngageUnit encounterEngageMessage;
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encounterEngageMessage.Unit = unit->GetGUID();
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encounterEngageMessage.TargetFramePriority = priority;
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encounterEngageMessage.TargetFramePriority = param1.value_or(0);
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instance->SendToPlayers(encounterEngageMessage.Write());
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break;
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}
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@@ -832,10 +832,45 @@ void InstanceScript::SendEncounterUnit(uint32 type, Unit* unit /*= nullptr*/, ui
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WorldPackets::Instance::InstanceEncounterChangePriority encounterChangePriorityMessage;
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encounterChangePriorityMessage.Unit = unit->GetGUID();
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encounterChangePriorityMessage.TargetFramePriority = priority;
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encounterChangePriorityMessage.TargetFramePriority = param1.value_or(0);
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instance->SendToPlayers(encounterChangePriorityMessage.Write());
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break;
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}
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case ENCOUNTER_FRAME_ADD_TIMER:
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{
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WorldPackets::Instance::InstanceEncounterTimerStart instanceEncounterTimerStart;
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instanceEncounterTimerStart.TimeRemaining = param1.value_or(0);
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instance->SendToPlayers(instanceEncounterTimerStart.Write());
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break;
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}
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case ENCOUNTER_FRAME_ENABLE_OBJECTIVE:
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{
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WorldPackets::Instance::InstanceEncounterObjectiveStart instanceEncounterObjectiveStart;
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instanceEncounterObjectiveStart.ObjectiveID = param1.value_or(0);
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instance->SendToPlayers(instanceEncounterObjectiveStart.Write());
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break;
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}
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case ENCOUNTER_FRAME_UPDATE_OBJECTIVE:
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{
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WorldPackets::Instance::InstanceEncounterObjectiveUpdate instanceEncounterObjectiveUpdate;
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instanceEncounterObjectiveUpdate.ObjectiveID = param1.value_or(0);
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instanceEncounterObjectiveUpdate.ProgressAmount = param2.value_or(0);
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instance->SendToPlayers(instanceEncounterObjectiveUpdate.Write());
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break;
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}
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case ENCOUNTER_FRAME_DISABLE_OBJECTIVE:
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{
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WorldPackets::Instance::InstanceEncounterObjectiveComplete instanceEncounterObjectiveComplete;
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instanceEncounterObjectiveComplete.ObjectiveID = param1.value_or(0);
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instance->SendToPlayers(instanceEncounterObjectiveComplete.Write());
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break;
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}
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case ENCOUNTER_FRAME_PHASE_SHIFT_CHANGED:
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{
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WorldPackets::Instance::InstanceEncounterPhaseShiftChanged instanceEncounterPhaseShiftChanged;
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instance->SendToPlayers(instanceEncounterPhaseShiftChanged.Write());
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break;
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}
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default:
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break;
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}
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