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*Fix 2 typo
--HG-- branch : trunk
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@@ -347,7 +347,6 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI
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if(!ChannelerList.empty())
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{
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Channelers.clear();
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for(std::list<Creature*>::iterator itr = ChannelerList.begin(); itr != ChannelerList.end(); ++itr)
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{
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((mob_ashtongue_channelerAI*)(*itr)->AI())->ShadeGUID = m_creature->GetGUID();
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