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Core/Maps: Moved corpse management to map level
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@@ -273,7 +273,6 @@ extern int main(int argc, char** argv)
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sInstanceSaveMgr->Unload();
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sOutdoorPvPMgr->Die(); // unload it before MapManager
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sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
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sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world
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sScriptMgr->Unload();
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// set server offline
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