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*Deal damage in power burn.
--HG-- branch : trunk
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@@ -2310,7 +2310,9 @@ void Spell::EffectPowerBurn(uint32 i)
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new_damage = int32(new_damage*multiplier);
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//m_damage+=new_damage; should not apply spell bonus
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//TODO: no log
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unitTarget->ModifyHealth(-new_damage);
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//unitTarget->ModifyHealth(-new_damage);
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if(m_originalCaster)
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m_originalCaster->DealDamage(unitTarget, new_damage);
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}
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void Spell::EffectHeal( uint32 /*i*/ )
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