diff --git a/sql/updates/world/4.3.4/2017_11_08_00_world.sql b/sql/updates/world/4.3.4/2017_11_08_00_world.sql
new file mode 100644
index 00000000000..8e46d81764e
--- /dev/null
+++ b/sql/updates/world/4.3.4/2017_11_08_00_world.sql
@@ -0,0 +1,26 @@
+-- Set Scriptnames of Stormwind Infantry, Blackrock Battle Worg and Brother Paxton
+UPDATE `creature_template` SET `scriptname`= 'npc_stormwind_infantry' WHERE `entry`= 49869;
+UPDATE `creature_template` SET `scriptname`= 'npc_blackrock_battle_worg' WHERE `entry`= 49871;
+UPDATE `creature_template_addon` SET `bytes1`= 0 WHERE `entry`= 49871;
+
+DELETE FROM `creature_template_addon` WHERE `entry`= 951;
+DELETE FROM `creature_addon` WHERE `guid`= 279895;
+
+DELETE FROM `waypoints` WHERE `entry`= 279895;
+INSERT INTO `waypoints` (`entry`, `pointid`, `position_x`, `position_y`, `position_z`) VALUES
+(279895, 1, -8819.92, -149.533, 81.16428),
+(279895, 2, -8825.132, -146.5087, 80.57005),
+(279895, 3, -8819.92, -149.533, 81.16428),
+(279895, 4, -8816.466, -153.0781, 81.6179);
+
+-- Creature Brother Paxton 951 SAI
+SET @ENTRY := 951;
+UPDATE `creature_template` SET `AIName`="SmartAI" WHERE `entry`= @ENTRY;
+DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY AND `source_type`=0;
+INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
+(@ENTRY, 0, 0, 0, 11, 0, 100, 0, 0, 0, 0, 0, 53, 0, 279895, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "On Respawn - Self: Start path #279895, walk, repeat, Passive // ");
+
+UPDATE `creature_template` SET `scriptname`= 'npc_injured_stormwind_infantry_dummy', `flags_extra`= 128 WHERE `entry`= 50378;
+DELETE FROM `creature_text` WHERE `CreatureID`= 50378;
+INSERT INTO `creature_text` (`CreatureID`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `comment`, `BroadcastTextId`) VALUES
+(50378, 0, 0, '|cFFFFFF00[Right-Click]|r on Injured Stormwind Infantry that you find in the north field.', 41, 0, 100, 0, 0, 0, 'Dummy - Fear No Evil quest hint', 50117);
diff --git a/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp b/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
index 2209882f9bd..bdef2ad9f51 100644
--- a/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
+++ b/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
@@ -189,6 +189,7 @@ void AddSC_dun_morogh();
void AddSC_dun_morogh_area_coldridge_valley();
void AddSC_duskwood();
//void AddSC_eastern_plaguelands();
+void AddSC_elwynn_forest();
void AddSC_ghostlands();
void AddSC_hinterlands();
void AddSC_redridge_mountains();
@@ -378,6 +379,7 @@ void AddEasternKingdomsScripts()
AddSC_dun_morogh_area_coldridge_valley();
AddSC_duskwood();
//AddSC_eastern_plaguelands();
+ AddSC_elwynn_forest();
AddSC_ghostlands();
AddSC_hinterlands();
AddSC_redridge_mountains();
diff --git a/src/server/scripts/EasternKingdoms/zone_elwynn_forest.cpp b/src/server/scripts/EasternKingdoms/zone_elwynn_forest.cpp
new file mode 100644
index 00000000000..51577adc2b2
--- /dev/null
+++ b/src/server/scripts/EasternKingdoms/zone_elwynn_forest.cpp
@@ -0,0 +1,299 @@
+/*
+* Copyright (C) 2008-2017 TrinityCore
+*
+* This program is free software; you can redistribute it and/or modify it
+* under the terms of the GNU General Public License as published by the
+* Free Software Foundation; either version 2 of the License, or (at your
+* option) any later version.
+*
+* This program is distributed in the hope that it will be useful, but WITHOUT
+* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+* more details.
+*
+* You should have received a copy of the GNU General Public License along
+* with this program. If not, see .
+*/
+
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "MoveSplineInit.h"
+#include "SpellScript.h"
+#include "CombatAI.h"
+#include "Player.h"
+
+enum Northshire
+{
+ NPC_BLACKROCK_BATTLE_WORG = 49871,
+ NPC_STORWIND_INFANTRY = 49869,
+ NPC_BROTHER_PAXTON = 951,
+ NPC_INJURED_NORTHSHIRE_INFANTRY_DUMMY = 50378,
+
+ EVENT_ASK_FOR_HELP = 1,
+ EVENT_SELECT_INFANTRY,
+ EVENT_HEAL_INFANTRY,
+ EVENT_GIVE_RIGHT_CLICK_INSTRUCTIONS,
+
+ SAY_ASK_FOR_HELP = 0,
+ SAY_HEAL_INFANTRY = 0,
+ SAY_RIGHT_CLICK = 0,
+
+ SPELL_PRAYER_OF_HEALING = 93091,
+ SPELL_RENEW = 93094,
+ SPELL_FLASH_HEAL = 17843,
+
+ SPELL_GIVEN_RIGHT_CLICK_INSTRUCTION = 93450,
+};
+
+uint32 const FearNoEvilQuests[] =
+{
+ 28806,
+ 28807,
+ 28808,
+ 28809,
+ 28810,
+ 28811,
+ 28812,
+ 28813,
+ 29082,
+};
+
+class npc_stormwind_infantry : public CreatureScript
+{
+public:
+ npc_stormwind_infantry() : CreatureScript("npc_stormwind_infantry") { }
+
+ struct npc_stormwind_infantryAI : public ScriptedAI
+ {
+ npc_stormwind_infantryAI(Creature* creature) : ScriptedAI(creature)
+ {
+ }
+
+ void Reset() override
+ {
+ SetCombatMovement(false);
+ }
+
+ void EnterCombat(Unit* /*who*/) override
+ {
+ events.ScheduleEvent(EVENT_ASK_FOR_HELP, Seconds(RAND(1, 10) * 10));
+ }
+
+ void EnterEvadeMode(EvadeReason /*why*/) override
+ {
+ _EnterEvadeMode();
+ events.Reset();
+ }
+
+ void DamageTaken(Unit* attacker, uint32& damage) override
+ {
+ if (me->GetHealthPct() <= 85 && attacker->GetEntry() == NPC_BLACKROCK_BATTLE_WORG)
+ damage = 0;
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ events.Update(diff);
+
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_ASK_FOR_HELP:
+ Talk(SAY_ASK_FOR_HELP);
+ events.ScheduleEvent(EVENT_ASK_FOR_HELP, Seconds(RAND(3, 10) * 10));
+ events.ScheduleEvent(EVENT_HEAL_INFANTRY, Seconds(2));
+ break;
+ case EVENT_HEAL_INFANTRY:
+ if (Creature* paxton = me->FindNearestCreature(NPC_BROTHER_PAXTON, 30.0f, true))
+ {
+ if (!paxton->HasUnitState(UNIT_STATE_CASTING))
+ {
+ paxton->AI()->Talk(SAY_HEAL_INFANTRY, me);
+ if (me->GetHealthPct() <= 85)
+ {
+ paxton->StopMoving();
+ switch (RAND(0, 2))
+ {
+ case 0: // Prayer of Healing
+ paxton->CastSpell(paxton, SPELL_PRAYER_OF_HEALING);
+ break;
+ case 1: // Renew
+ paxton->SetFacingToObject(me);
+ paxton->CastSpell(me, SPELL_RENEW);
+ break;
+ case 2: // Flash Heal
+ paxton->SetFacingToObject(me);
+ paxton->CastSpell(me, SPELL_FLASH_HEAL);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ DoMeleeAttackIfReady();
+ }
+
+ private:
+ EventMap events;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_stormwind_infantryAI(creature);
+ }
+};
+
+class npc_blackrock_battle_worg : public CreatureScript
+{
+public:
+ npc_blackrock_battle_worg() : CreatureScript("npc_blackrock_battle_worg") { }
+
+ struct npc_blackrock_battle_worgAI : public ScriptedAI
+ {
+ npc_blackrock_battle_worgAI(Creature* creature) : ScriptedAI(creature)
+ {
+ }
+
+ void EnterCombat(Unit* who) override
+ {
+ if (who->GetEntry() != NPC_STORWIND_INFANTRY)
+ isInfantry = false;
+ events.CancelEvent(EVENT_SELECT_INFANTRY);
+ }
+
+ void Reset() override
+ {
+ isInfantry = true;
+ events.ScheduleEvent(EVENT_SELECT_INFANTRY, Milliseconds(1));
+ }
+
+ void SelectInfantry()
+ {
+ if (Creature* victim = me->FindNearestCreature(NPC_STORWIND_INFANTRY, 5.0f, true))
+ {
+ isInfantry = true;
+ victim->getThreatManager().getThreatList().empty();
+ me->AI()->AttackStart(victim);
+ victim->AI()->AttackStart(me);
+ }
+ else
+ events.ScheduleEvent(EVENT_SELECT_INFANTRY, Seconds(1));
+ }
+
+ void DamageTaken(Unit* attacker, uint32& damage) override
+ {
+ if (me->GetHealthPct() <= 85 && attacker->GetEntry() == NPC_STORWIND_INFANTRY)
+ damage = 0;
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (!isInfantry && !UpdateVictim())
+ return;
+
+ events.Update(diff);
+
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_SELECT_INFANTRY:
+ SelectInfantry();
+ break;
+ default:
+ break;
+ }
+ }
+
+ DoMeleeAttackIfReady();
+ }
+
+ private:
+ EventMap events;
+ bool isInfantry;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_blackrock_battle_worgAI(creature);
+ }
+};
+
+class npc_injured_stormwind_infantry_dummy : public CreatureScript
+{
+public:
+ npc_injured_stormwind_infantry_dummy() : CreatureScript("npc_injured_stormwind_infantry_dummy") { }
+
+ struct npc_injured_stormwind_infantry_dummyAI : public ScriptedAI
+ {
+ npc_injured_stormwind_infantry_dummyAI(Creature* creature) : ScriptedAI(creature)
+ {
+ }
+
+ void Reset() override
+ {
+ events.ScheduleEvent(EVENT_GIVE_RIGHT_CLICK_INSTRUCTIONS, Milliseconds(1));
+ }
+
+
+ void UpdateAI(uint32 diff) override
+ {
+ events.Update(diff);
+
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_GIVE_RIGHT_CLICK_INSTRUCTIONS:
+ {
+ std::list players;
+ Trinity::AnyPlayerInObjectRangeCheck checker(me, 50.0f);
+ Trinity::PlayerListSearcher searcher(me, players, checker);
+ Cell::VisitWorldObjects(me, searcher, 50.0f);
+ for (std::list::const_iterator itr = players.begin(); itr != players.end(); ++itr)
+ {
+ for (uint8 i = 0; i < 9; i++)
+ {
+ if ((*itr)->GetQuestStatus(FearNoEvilQuests[i]) == QUEST_STATUS_INCOMPLETE)
+ {
+ if (!(*itr)->HasAura(SPELL_GIVEN_RIGHT_CLICK_INSTRUCTION))
+ {
+ me->CastSpell((*itr), SPELL_GIVEN_RIGHT_CLICK_INSTRUCTION, true);
+ Talk(SAY_RIGHT_CLICK, (*itr));
+ }
+ }
+ }
+ }
+ events.Repeat(Seconds(10));
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ }
+
+ private:
+ EventMap events;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_injured_stormwind_infantry_dummyAI(creature);
+ }
+};
+
+void AddSC_elwynn_forest()
+{
+ new npc_stormwind_infantry();
+ new npc_blackrock_battle_worg();
+ new npc_injured_stormwind_infantry_dummy();
+}