Core/Entities: correct creature damage, offhand damage should work too

* todo: some creatures need dmg_multiplier update in creature_template
This commit is contained in:
joschiwald
2014-01-04 18:22:06 +01:00
parent ff61e4d79d
commit cd76d32907
22 changed files with 337 additions and 310 deletions

View File

@@ -297,12 +297,7 @@ public:
void ClearWeapons()
{
SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
//damage
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg);
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg);
me->UpdateDamagePhysical(BASE_ATTACK);
me->SetCanDualWield(false);
}
void EnfeebleHealthEffect()
@@ -419,19 +414,8 @@ public:
//models
SetEquipmentSlots(false, EQUIP_ID_AXE, EQUIP_ID_AXE, EQUIP_NO_CHANGE);
//damage
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, 2*cinfo->mindmg);
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, 2*cinfo->maxdmg);
me->UpdateDamagePhysical(BASE_ATTACK);
me->SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, cinfo->mindmg);
me->SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, cinfo->maxdmg);
//Sigh, updating only works on main attack, do it manually ....
me->SetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, cinfo->mindmg);
me->SetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, cinfo->maxdmg);
me->SetAttackTime(OFF_ATTACK, (me->GetAttackTime(BASE_ATTACK)*150)/100);
me->SetCanDualWield(true);
}
}
else if (phase == 2)

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@@ -96,24 +96,21 @@ class boss_arlokk : public CreatureScript
void Reset() OVERRIDE
{
if (events.IsInPhase(PHASE_TWO))
me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack
_Reset();
_summonCountA = 0;
_summonCountB = 0;
me->RemoveAllAuras();
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER));
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER));
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
gate->SetGoState(GO_STATE_READY);
me->SetWalk(false);
me->GetMotionMaster()->MovePoint(0, PosMoveOnSpawn[0]);
}
void JustDied(Unit* /*killer*/) OVERRIDE
{
_JustDied();
Talk(SAY_DEATH);
me->RemoveAllAuras();
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
gate->SetGoState(GO_STATE_ACTIVE);
instance->SetBossState(DATA_ARLOKK, DONE);
}
void EnterCombat(Unit* /*who*/) OVERRIDE
@@ -154,11 +151,9 @@ class boss_arlokk : public CreatureScript
void EnterEvadeMode() OVERRIDE
{
if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
object->SetGoState(GO_STATE_ACTIVE);
if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_GONG_OF_BETHEKK)))
BossAI::EnterEvadeMode();
if (GameObject* object = ObjectAccessor::GetGameObject(*me, instance->GetData64(GO_GONG_OF_BETHEKK)))
object->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
instance->SetBossState(DATA_ARLOKK, NOT_STARTED);
me->DespawnOrUnsummon(4000);
}
@@ -194,7 +189,7 @@ class boss_arlokk : public CreatureScript
case EVENT_SUMMON_PROWLERS:
if (_summonCountA < MAX_PROWLERS_PER_SIDE)
{
if (Unit* trigger = me->GetUnit(*me, _triggersSideAGUID[urand(0, 4)]))
if (Unit* trigger = ObjectAccessor::GetUnit(*me, _triggersSideAGUID[urand(0, 4)]))
{
trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER);
++_summonCountA;
@@ -202,7 +197,7 @@ class boss_arlokk : public CreatureScript
}
if (_summonCountB < MAX_PROWLERS_PER_SIDE)
{
if (Unit* trigger = me->GetUnit(*me, _triggersSideBGUID[urand(0, 4)]))
if (Unit* trigger = ObjectAccessor::GetUnit(*me, _triggersSideBGUID[urand(0, 4)]))
{
trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER);
++_summonCountB;
@@ -225,13 +220,15 @@ class boss_arlokk : public CreatureScript
}
case EVENT_TRANSFORM:
{
DoCast(me, SPELL_PANTHER_TRANSFORM);
DoCast(me, SPELL_PANTHER_TRANSFORM); // SPELL_AURA_TRANSFORM
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP));
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(EQUIP_UNEQUIP));
/*
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
me->UpdateDamagePhysical(BASE_ATTACK);
*/
me->AttackStop();
DoResetThreat();
me->SetReactState(REACT_PASSIVE);
@@ -262,6 +259,7 @@ class boss_arlokk : public CreatureScript
events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO);
events.ScheduleEvent(EVENT_TRANSFORM_BACK, urand(15000, 18000), 0, PHASE_TWO);
events.SetPhase(PHASE_TWO);
me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, true); // hack
break;
case EVENT_RAVAGE:
DoCastVictim(SPELL_RAVAGE, true);
@@ -269,14 +267,17 @@ class boss_arlokk : public CreatureScript
break;
case EVENT_TRANSFORM_BACK:
{
me->RemoveAura(SPELL_PANTHER_TRANSFORM);
me->RemoveAura(SPELL_PANTHER_TRANSFORM); // SPELL_AURA_TRANSFORM
DoCast(me, SPELL_VANISH_VISUAL);
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER));
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER));
/*
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg));
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg));
me->UpdateDamagePhysical(BASE_ATTACK);
*/
me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(4000, 7000), 0, PHASE_ONE);
events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE);
events.ScheduleEvent(EVENT_TRANSFORM, urand(16000, 20000), 0, PHASE_ONE);

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@@ -64,11 +64,6 @@ enum Phases
PHASE_THREE = 3
};
enum ModelId
{
MODEL_MARLI = 15220
};
class boss_marli : public CreatureScript
{
public: boss_marli() : CreatureScript("boss_marli") { }
@@ -79,6 +74,8 @@ class boss_marli : public CreatureScript
void Reset() OVERRIDE
{
if (events.IsInPhase(PHASE_THREE))
me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack
_Reset();
}
@@ -155,11 +152,14 @@ class boss_marli : public CreatureScript
case EVENT_TRANSFORM:
{
Talk(SAY_TRANSFORM);
DoCast(me, SPELL_SPIDER_FORM);
DoCast(me, SPELL_SPIDER_FORM); // SPELL_AURA_TRANSFORM
/*
CreatureTemplate const* cinfo = me->GetCreatureTemplate();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
me->UpdateDamagePhysical(BASE_ATTACK);
*/
me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, true); // hack
DoCastVictim(SPELL_ENVOLWINGWEB);
if (DoGetThreat(me->GetVictim()))
DoModifyThreatPercent(me->GetVictim(), -100);
@@ -188,11 +188,14 @@ class boss_marli : public CreatureScript
}
case EVENT_TRANSFORM_BACK:
{
me->SetDisplayId(MODEL_MARLI);
me->RemoveAura(SPELL_SPIDER_FORM);
/*
CreatureTemplate const* cinfo = me->GetCreatureTemplate();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 1)));
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 1)));
me->UpdateDamagePhysical(BASE_ATTACK);
*/
me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack
events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, 12000, 0, PHASE_TWO);
events.ScheduleEvent(EVENT_TRANSFORM, 45000, 0, PHASE_TWO);
events.ScheduleEvent(EVENT_POISON_VOLLEY, 15000);

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@@ -89,6 +89,8 @@ class boss_thekal : public CreatureScript
void Reset() OVERRIDE
{
if (events.IsInPhase(PHASE_TWO))
me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack
_Reset();
Enraged = false;
WasDead = false;
@@ -141,15 +143,17 @@ class boss_thekal : public CreatureScript
//Thekal will transform to Tiger if he died and was not resurrected after 10 seconds.
if (WasDead)
{
DoCast(me, SPELL_TIGER_FORM);
DoCast(me, SPELL_TIGER_FORM); // SPELL_AURA_TRANSFORM
me->SetObjectScale(2.00f);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFullHealth();
/*
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40)));
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 40)));
me->UpdateDamagePhysical(BASE_ATTACK);
*/
me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 40.0f, true); // hack
DoResetThreat();
events.ScheduleEvent(EVENT_FRENZY, 30000, 0, PHASE_TWO); // Phase 2
events.ScheduleEvent(EVENT_FORCEPUNCH, 4000, 0, PHASE_TWO); // Phase 2

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@@ -27,6 +27,12 @@ EndScriptData */
#include "InstanceScript.h"
#include "zulgurub.h"
DoorData const doorData[] =
{
{ GO_FORCEFIELD, DATA_ARLOKK, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
};
class instance_zulgurub : public InstanceMapScript
{
public: instance_zulgurub(): InstanceMapScript(ZGScriptName, 309) { }
@@ -36,6 +42,7 @@ class instance_zulgurub : public InstanceMapScript
instance_zulgurub_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
}
void Initialize() OVERRIDE
@@ -46,7 +53,6 @@ class instance_zulgurub : public InstanceMapScript
_jindoTheHexxerGUID = 0;
_vilebranchSpeakerGUID = 0;
_arlokkGUID = 0;
_goForcefieldGUID = 0;
_goGongOfBethekkGUID = 0;
}
@@ -86,7 +92,7 @@ class instance_zulgurub : public InstanceMapScript
switch (go->GetEntry())
{
case GO_FORCEFIELD:
_goForcefieldGUID = go->GetGUID();
AddDoor(go, true);
break;
case GO_GONG_OF_BETHEKK:
_goGongOfBethekkGUID = go->GetGUID();
@@ -100,6 +106,18 @@ class instance_zulgurub : public InstanceMapScript
}
}
void OnGameObjectRemove(GameObject* go) OVERRIDE
{
switch (go->GetEntry())
{
case GO_FORCEFIELD:
AddDoor(go, false);
break;
default:
break;
}
}
uint64 GetData64(uint32 uiData) const OVERRIDE
{
switch (uiData)
@@ -119,9 +137,6 @@ class instance_zulgurub : public InstanceMapScript
case NPC_ARLOKK:
return _arlokkGUID;
break;
case GO_FORCEFIELD:
return _goForcefieldGUID;
break;
case GO_GONG_OF_BETHEKK:
return _goGongOfBethekkGUID;
break;
@@ -181,7 +196,6 @@ class instance_zulgurub : public InstanceMapScript
uint64 _jindoTheHexxerGUID;
uint64 _vilebranchSpeakerGUID;
uint64 _arlokkGUID;
uint64 _goForcefieldGUID;
uint64 _goGongOfBethekkGUID;
};

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@@ -232,7 +232,6 @@ public:
npc_nadox_eggsAI(Creature* creature) : ScriptedAI(creature)
{
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
creature->UpdateAllStats();
}
void Reset() OVERRIDE { }

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@@ -281,7 +281,6 @@ struct boss_twin_baseAI : public BossAI
{
SetEquipmentSlots(false, Weapon, mode ? Weapon : int32(EQUIP_UNEQUIP), EQUIP_UNEQUIP);
me->SetCanDualWield(mode);
me->UpdateDamagePhysical(mode ? OFF_ATTACK : BASE_ATTACK);
}
void UpdateAI(uint32 diff) OVERRIDE

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@@ -25,9 +25,9 @@
enum HunterSpells
{
SPELL_HUNTER_CRIPPLING_POISON = 30981, // Viper
SPELL_HUNTER_DEADLY_POISON = 34655, // Venomous Snake
SPELL_HUNTER_MIND_NUMBING_POISON = 25810 // Viper
SPELL_HUNTER_CRIPPLING_POISON = 30981, // Viper
SPELL_HUNTER_DEADLY_POISON_PASSIVE = 34657, // Venomous Snake
SPELL_HUNTER_MIND_NUMBING_POISON = 25810 // Viper
};
enum HunterCreatures
@@ -57,14 +57,17 @@ class npc_pet_hunter_snake_trap : public CreatureScript
me->SetMaxHealth(uint32(107 * (me->getLevel() - 40) * 0.025f));
// Add delta to make them not all hit the same time
uint32 delta = (rand() % 7) * 100;
me->SetStatFloatValue(UNIT_FIELD_BASEATTACKTIME, float(Info->baseattacktime + delta));
me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER, float(Info->attackpower));
me->SetAttackTime(BASE_ATTACK, Info->baseattacktime + delta);
//me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER, float(Info->attackpower));
// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
if (!me->GetVictim() && me->IsSummon())
if (Unit* Owner = me->ToTempSummon()->GetSummoner())
if (Owner->getAttackerForHelper())
AttackStart(Owner->getAttackerForHelper());
if (!_isViper)
DoCast(me, SPELL_HUNTER_DEADLY_POISON_PASSIVE, true);
}
// Redefined for random target selection:
@@ -99,32 +102,19 @@ class npc_pet_hunter_snake_trap : public CreatureScript
return;
}
if (_spellTimer <= diff)
// Viper
if (_isViper)
{
if (_isViper) // Viper
if (_spellTimer <= diff)
{
if (urand(0, 2) == 0) //33% chance to cast
{
uint32 spell;
if (urand(0, 1) == 0)
spell = SPELL_HUNTER_MIND_NUMBING_POISON;
else
spell = SPELL_HUNTER_CRIPPLING_POISON;
DoCastVictim(spell);
}
if (urand(0, 2) == 0) // 33% chance to cast
DoCastVictim(RAND(SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_CRIPPLING_POISON));
_spellTimer = 3000;
}
else // Venomous Snake
{
if (urand(0, 2) == 0) // 33% chance to cast
DoCastVictim(SPELL_HUNTER_DEADLY_POISON);
_spellTimer = 1500 + (rand() % 5) * 100;
}
else
_spellTimer -= diff;
}
else
_spellTimer -= diff;
DoMeleeAttackIfReady();
}