Merge branch 'master' of github.com:joschiwald/TrinityCore into spellscripts

Conflicts:
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/scripts/Spells/spell_paladin.cpp
This commit is contained in:
joschiwald
2012-05-28 04:27:51 +02:00
385 changed files with 3728 additions and 1813 deletions

View File

@@ -555,7 +555,7 @@ public:
creature->AI()->SetData(data_1, data_2);
std::string AIorScript = creature->GetAIName() != "" ? "AI type: " + creature->GetAIName() : (creature->GetScriptName() != "" ? "Script Name: " + creature->GetScriptName() : "No AI or Script Name Set");
handler->PSendSysMessage(LANG_NPC_SETDATA, creature->GetGUID(), creature->GetEntry(), creature->GetName(), data_1, data_2, AIorScript);
handler->PSendSysMessage(LANG_NPC_SETDATA, creature->GetGUID(), creature->GetEntry(), creature->GetName(), data_1, data_2, AIorScript.c_str());
return true;
}

View File

@@ -33,7 +33,8 @@ enum Data
DATA_WARCHIEF_REND_BLACKHAND,
DATA_GYTH,
DATA_THE_BEAST,
DATA_GENERAL_DRAKKISATH
DATA_GENERAL_DRAKKISATH,
DATA_DRAGONSPIRE_ROOM,
};
enum Npc
{
@@ -51,17 +52,51 @@ enum Npc
NPC_GYTH = 10339,
NPC_THE_BEAST = 10430,
NPC_GENERAL_DRAKKISATH = 10363,
NPC_BLACKHAND_DREADWEAVER = 9817,
NPC_BLACKHAND_SUMMONER = 9818,
NPC_BLACKHAND_VETERAN = 9819,
};
enum AdditionalData
{
SPELL_SUMMON_ROOKERY_WHELP = 15745,
MAX_ENCOUNTER = 14,
MAX_DRAGONSPIRE_HALL_RUNES = 7,
EVENT_PYROGUARD_EMBERSEER = 4884,
AREATRIGGER_ENTER_UBRS = 2046,
AREATRIGGER_STADIUM = 2026,
};
enum GameObjects
{
GO_WHELP_SPAWNER = 175622, //trap spawned by go id 175124
GO_WHELP_SPAWNER = 175622, // trap spawned by go id 175124
// Doors
GO_EMBERSEER_IN = 175244, // First door to Pyroguard Emberseer
GO_DOORS = 175705, // Second door to Pyroguard Emberseer
GO_EMBERSEER_OUT = 175153, // Door after Pyroguard Emberseer event
GO_GYTH_ENTRY_DOOR = 164726,
GO_GYTH_COMBAT_DOOR = 175185,
GO_GYTH_EXIT_DOOR = 175186,
GO_DRAKKISATH_DOOR_1 = 175946,
GO_DRAKKISATH_DOOR_2 = 175947,
// Runes
GO_ROOM_1_RUNE = 175197,
GO_ROOM_2_RUNE = 175199,
GO_ROOM_3_RUNE = 175195,
GO_ROOM_4_RUNE = 175200,
GO_ROOM_5_RUNE = 175198,
GO_ROOM_6_RUNE = 175196,
GO_ROOM_7_RUNE = 175194,
GO_EMBERSEER_RUNE_1 = 175266,
GO_EMBERSEER_RUNE_2 = 175267,
GO_EMBERSEER_RUNE_3 = 175268,
GO_EMBERSEER_RUNE_4 = 175269,
GO_EMBERSEER_RUNE_5 = 175270,
GO_EMBERSEER_RUNE_6 = 175271,
GO_EMBERSEER_RUNE_7 = 175272,
};
#endif

View File

@@ -20,11 +20,24 @@
#include "ScriptedCreature.h"
#include "blackrock_spire.h"
enum Text
{
EMOTE_ONE_STACK = 0,
EMOTE_TEN_STACK = 1,
EMOTE_FREE_OF_BONDS = 2,
YELL_FREE_OF_BONDS = 3,
};
enum Spells
{
SPELL_FIRENOVA = 23462,
SPELL_FLAMEBUFFET = 23341,
SPELL_PYROBLAST = 17274,
SPELL_ENCAGED_EMBERSEER = 15282, // Self on spawn
SPELL_FIRE_SHIELD_TRIGGER = 13377, // Self on spawn missing from 335 dbc
SPELL_FREEZE_ANIM = 16245, // Self on event start
SPELL_EMBERSEER_GROWING = 16048, // Self on event start
SPELL_EMBERSEER_FULL_STRENGTH = 16047, // Emberseer Full Strength
SPELL_FIRENOVA = 23462, // Combat
SPELL_FLAMEBUFFET = 23341, // Combat
SPELL_PYROBLAST = 17274, // Combat
};
enum Events
@@ -51,6 +64,12 @@ public:
void Reset()
{
if(instance->GetBossState(DATA_PYROGAURD_EMBERSEER) == IN_PROGRESS)
OpenDoors(false);
instance->SetBossState(DATA_PYROGAURD_EMBERSEER,NOT_STARTED);
// respawn any dead Blackhand Incarcerators
DoCast(me, SPELL_ENCAGED_EMBERSEER);
//DoCast(me, SPELL_FIRE_SHIELD_TRIGGER);
_Reset();
}
@@ -64,12 +83,26 @@ public:
void JustDied(Unit* /*killer*/)
{
instance->SetBossState(DATA_PYROGAURD_EMBERSEER,DONE);
OpenDoors(true);
_JustDied();
}
void OpenDoors(bool Boss_Killed)
{
if (GameObject* door1 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_IN)))
door1->SetGoState(GO_STATE_ACTIVE);
if (GameObject* door2 = me->GetMap()->GetGameObject(instance->GetData64(GO_DOORS)))
door2->SetGoState(GO_STATE_ACTIVE);
if (Boss_Killed)
if (GameObject* door3 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_OUT)))
door3->SetGoState(GO_STATE_ACTIVE);
}
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
events.Update(diff);

View File

@@ -49,6 +49,12 @@ public:
uint64 Gyth;
uint64 TheBeast;
uint64 GeneralDrakkisath;
uint64 go_emberseerin;
uint64 go_doors;
uint64 go_emberseerout;
uint64 go_roomrunes[MAX_DRAGONSPIRE_HALL_RUNES];
uint8 Runemaxprotectors[MAX_DRAGONSPIRE_HALL_RUNES];
uint8 Runeprotectorsdead[MAX_DRAGONSPIRE_HALL_RUNES];
void Initialize()
{
@@ -67,6 +73,9 @@ public:
Gyth = 0;
TheBeast = 0;
GeneralDrakkisath = 0;
go_emberseerin = 0;
go_doors = 0;
go_emberseerout = 0;
}
bool IsEncounterInProgress() const
@@ -125,7 +134,11 @@ public:
case NPC_GENERAL_DRAKKISATH:
GeneralDrakkisath = creature->GetGUID();
break;
}
case NPC_BLACKHAND_DREADWEAVER:
case NPC_BLACKHAND_SUMMONER:
case NPC_BLACKHAND_VETERAN:
break;
}
}
void OnGameObjectCreate(GameObject* go)
@@ -135,6 +148,36 @@ public:
case GO_WHELP_SPAWNER:
go->CastSpell(NULL, SPELL_SUMMON_ROOKERY_WHELP);
break;
case GO_EMBERSEER_IN:
go_emberseerin = go->GetGUID();
break;
case GO_DOORS:
go_doors = go->GetGUID();
break;
case GO_EMBERSEER_OUT:
go_emberseerout = go->GetGUID();
break;
case GO_ROOM_1_RUNE:
go_roomrunes[0] = go->GetGUID();
break;
case GO_ROOM_2_RUNE:
go_roomrunes[1] = go->GetGUID();
break;
case GO_ROOM_3_RUNE:
go_roomrunes[2] = go->GetGUID();
break;
case GO_ROOM_4_RUNE:
go_roomrunes[3] = go->GetGUID();
break;
case GO_ROOM_5_RUNE:
go_roomrunes[4] = go->GetGUID();
break;
case GO_ROOM_6_RUNE:
go_roomrunes[5] = go->GetGUID();
break;
case GO_ROOM_7_RUNE:
go_roomrunes[6] = go->GetGUID();
break;
}
}
@@ -167,6 +210,18 @@ public:
return true;
}
void ProcessEvent(WorldObject* /*gameObject*/, uint32 eventId)
{
switch (eventId)
{
case EVENT_PYROGUARD_EMBERSEER:
SetBossState(DATA_PYROGAURD_EMBERSEER,IN_PROGRESS);
break;
default:
break;
}
}
uint64 GetData64(uint32 type)
{
switch (type)
@@ -199,6 +254,26 @@ public:
return TheBeast;
case DATA_GENERAL_DRAKKISATH:
return GeneralDrakkisath;
case GO_EMBERSEER_IN:
return go_emberseerin;
case GO_DOORS:
return go_doors;
case GO_EMBERSEER_OUT:
return go_emberseerout;
case GO_ROOM_1_RUNE:
return go_roomrunes[0];
case GO_ROOM_2_RUNE:
return go_roomrunes[1];
case GO_ROOM_3_RUNE:
return go_roomrunes[2];
case GO_ROOM_4_RUNE:
return go_roomrunes[3];
case GO_ROOM_5_RUNE:
return go_roomrunes[4];
case GO_ROOM_6_RUNE:
return go_roomrunes[5];
case GO_ROOM_7_RUNE:
return go_roomrunes[6];
}
return 0;

View File

@@ -184,7 +184,7 @@ public:
{
if (Unit* victim = me->getVictim())
{
DoCast(me->getVictim(), SPELL_BLACK_ARROW);
DoCast(victim, SPELL_BLACK_ARROW);
BlackArrowTimer = 15000 + rand()%5000;
}
} else BlackArrowTimer -= diff;
@@ -193,7 +193,7 @@ public:
{
if (Unit* victim = me->getVictim())
{
DoCast(me->getVictim(), SPELL_SHOT);
DoCast(victim, SPELL_SHOT);
ShotTimer = 8000 + rand()%2000;
}
} else ShotTimer -= diff;
@@ -202,7 +202,7 @@ public:
{
if (Unit* victim = me->getVictim())
{
DoCast(me->getVictim(), SPELL_MULTI_SHOT);
DoCast(victim, SPELL_MULTI_SHOT);
MultiShotTimer = 10000 + rand()%3000;
}
} else MultiShotTimer -= diff;

View File

@@ -28,7 +28,8 @@ npc_torek
npc_ruul_snowhoof
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
/*####
@@ -78,32 +79,31 @@ class npc_torek : public CreatureScript
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (waypointId)
if (Player* player = GetPlayerForEscort())
{
case 1:
Talk(SAY_MOVE, player->GetGUID());
break;
case 8:
Talk(SAY_PREPARE, player->GetGUID());
break;
case 19:
//TODO: verify location and creatures amount.
me->SummonCreature(ENTRY_DURIEL, 1776.73f, -2049.06f, 109.83f, 1.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(ENTRY_SILVERWING_SENTINEL, 1774.64f, -2049.41f, 109.83f, 1.40f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(ENTRY_SILVERWING_WARRIOR, 1778.73f, -2049.50f, 109.83f, 1.67f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 20:
DoScriptText(SAY_WIN, me, player);
Completed = true;
player->GroupEventHappens(QUEST_TOREK_ASSULT, me);
break;
case 21:
Talk(SAY_END, player->GetGUID());
break;
switch (waypointId)
{
case 1:
Talk(SAY_MOVE, player->GetGUID());
break;
case 8:
Talk(SAY_PREPARE, player->GetGUID());
break;
case 19:
//TODO: verify location and creatures amount.
me->SummonCreature(ENTRY_DURIEL, 1776.73f, -2049.06f, 109.83f, 1.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(ENTRY_SILVERWING_SENTINEL, 1774.64f, -2049.41f, 109.83f, 1.40f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(ENTRY_SILVERWING_WARRIOR, 1778.73f, -2049.50f, 109.83f, 1.67f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 20:
DoScriptText(SAY_WIN, me, player);
Completed = true;
player->GroupEventHappens(QUEST_TOREK_ASSULT, me);
break;
case 21:
Talk(SAY_END, player->GetGUID());
break;
}
}
}
@@ -169,8 +169,26 @@ class npc_torek : public CreatureScript
# npc_ruul_snowhoof
####*/
#define QUEST_FREEDOM_TO_RUUL 6482
#define GO_CAGE 178147
enum RuulSnowhoof
{
NPC_THISTLEFUR_URSA = 3921,
NPC_THISTLEFUR_TOTEMIC = 3922,
NPC_THISTLEFUR_PATHFINDER = 3926,
QUEST_FREEDOM_TO_RUUL = 6482,
GO_CAGE = 178147
};
Position const RuulSnowhoofSummonsCoord[6] =
{
{3449.218018f, -587.825073f, 174.978867f, 4.714445f},
{3446.384521f, -587.830872f, 175.186279f, 4.714445f},
{3444.218994f, -587.835327f, 175.380600f, 4.714445f},
{3508.344482f, -492.024261f, 186.929031f, 4.145029f},
{3506.265625f, -490.531006f, 186.740128f, 4.239277f},
{3503.682373f, -489.393799f, 186.629684f, 4.349232f}
};
class npc_ruul_snowhoof : public CreatureScript
{
@@ -195,14 +213,14 @@ class npc_ruul_snowhoof : public CreatureScript
Cage->SetGoState(GO_STATE_ACTIVE);
break;
case 13:
me->SummonCreature(3922, 3449.218018f, -587.825073f, 174.978867f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3921, 3446.384521f, -587.830872f, 175.186279f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3926, 3444.218994f, -587.835327f, 175.380600f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(NPC_THISTLEFUR_TOTEMIC, RuulSnowhoofSummonsCoord[0], TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(NPC_THISTLEFUR_URSA, RuulSnowhoofSummonsCoord[1], TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(NPC_THISTLEFUR_PATHFINDER, RuulSnowhoofSummonsCoord[2], TEMPSUMMON_DEAD_DESPAWN, 60000);
break;
case 19:
me->SummonCreature(3922, 3508.344482f, -492.024261f, 186.929031f, 4.145029f, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3921, 3506.265625f, -490.531006f, 186.740128f, 4.239277f, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(3926, 3503.682373f, -489.393799f, 186.629684f, 4.349232f, TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(NPC_THISTLEFUR_TOTEMIC, RuulSnowhoofSummonsCoord[3], TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(NPC_THISTLEFUR_URSA, RuulSnowhoofSummonsCoord[4], TEMPSUMMON_DEAD_DESPAWN, 60000);
me->SummonCreature(NPC_THISTLEFUR_PATHFINDER, RuulSnowhoofSummonsCoord[5], TEMPSUMMON_DEAD_DESPAWN, 60000);
break;
case 21:
player->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, me);
@@ -214,8 +232,7 @@ class npc_ruul_snowhoof : public CreatureScript
void Reset()
{
GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20);
if (Cage)
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
Cage->SetGoState(GO_STATE_READY);
}
@@ -249,7 +266,7 @@ class npc_ruul_snowhoof : public CreatureScript
}
};
enum eEnums
enum Muglash
{
SAY_MUG_START1 = -1800054,
SAY_MUG_START2 = -1800055,
@@ -278,21 +295,21 @@ enum eEnums
NPC_MUGLASH = 12717
};
static float m_afFirstNagaCoord[3][3]=
Position const FirstNagaCoord[3] =
{
{3603.504150f, 1122.631104f, 1.635f}, // rider
{3589.293945f, 1148.664063f, 5.565f}, // sorceress
{3609.925537f, 1168.759521f, -1.168f} // razortail
{3603.504150f, 1122.631104f, 1.635f, 0.0f}, // rider
{3589.293945f, 1148.664063f, 5.565f, 0.0f}, // sorceress
{3609.925537f, 1168.759521f, -1.168f, 0.0f} // razortail
};
static float m_afSecondNagaCoord[3][3]=
Position const SecondNagaCoord[3] =
{
{3609.925537f, 1168.759521f, -1.168f}, // witch
{3645.652100f, 1139.425415f, 1.322f}, // priest
{3583.602051f, 1128.405762f, 2.347f} // myrmidon
{3609.925537f, 1168.759521f, -1.168f, 0.0f}, // witch
{3645.652100f, 1139.425415f, 1.322f, 0.0f}, // priest
{3583.602051f, 1128.405762f, 2.347f, 0.0f} // myrmidon
};
static float m_fVorshaCoord[]={3633.056885f, 1172.924072f, -5.388f};
Position const VorshaCoord = {3633.056885f, 1172.924072f, -5.388f, 0.0f};
class npc_muglash : public CreatureScript
{
@@ -303,9 +320,9 @@ class npc_muglash : public CreatureScript
{
npc_muglashAI(Creature* creature) : npc_escortAI(creature) { }
uint32 m_uiWaveId;
uint32 m_uiEventTimer;
bool m_bIsBrazierExtinguished;
uint8 WaveId;
uint32 EventTimer;
bool IsBrazierExtinguished;
void JustSummoned(Creature* summoned)
{
@@ -314,34 +331,33 @@ class npc_muglash : public CreatureScript
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
switch (waypointId)
if (Player* player = GetPlayerForEscort())
{
case 0:
if (player)
switch (waypointId)
{
case 0:
DoScriptText(SAY_MUG_START2, me, player);
break;
case 24:
if (player)
break;
case 24:
DoScriptText(SAY_MUG_BRAZIER, me, player);
if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2))
{
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
SetEscortPaused(true);
}
break;
case 25:
DoScriptText(SAY_MUG_GRATITUDE, me);
player->GroupEventHappens(QUEST_VORSHA, me);
break;
case 26:
DoScriptText(SAY_MUG_PATROL, me);
break;
case 27:
DoScriptText(SAY_MUG_RETURN, me);
break;
if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2))
{
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
SetEscortPaused(true);
}
break;
case 25:
DoScriptText(SAY_MUG_GRATITUDE, me);
player->GroupEventHappens(QUEST_VORSHA, me);
break;
case 26:
DoScriptText(SAY_MUG_PATROL, me);
break;
case 27:
DoScriptText(SAY_MUG_RETURN, me);
break;
}
}
}
@@ -358,9 +374,9 @@ class npc_muglash : public CreatureScript
void Reset()
{
m_uiEventTimer = 10000;
m_uiWaveId = 0;
m_bIsBrazierExtinguished = false;
EventTimer = 10000;
WaveId = 0;
IsBrazierExtinguished = false;
}
void JustDied(Unit* /*killer*/)
@@ -372,20 +388,20 @@ class npc_muglash : public CreatureScript
void DoWaveSummon()
{
switch (m_uiWaveId)
switch (WaveId)
{
case 1:
me->SummonCreature(NPC_WRATH_RIDER, m_afFirstNagaCoord[0][0], m_afFirstNagaCoord[0][1], m_afFirstNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_SORCERESS, m_afFirstNagaCoord[1][0], m_afFirstNagaCoord[1][1], m_afFirstNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_RAZORTAIL, m_afFirstNagaCoord[2][0], m_afFirstNagaCoord[2][1], m_afFirstNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_RIDER, FirstNagaCoord[0], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_SORCERESS, FirstNagaCoord[1], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_RAZORTAIL, FirstNagaCoord[2], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break;
case 2:
me->SummonCreature(NPC_WRATH_PRIESTESS, m_afSecondNagaCoord[0][0], m_afSecondNagaCoord[0][1], m_afSecondNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_MYRMIDON, m_afSecondNagaCoord[1][0], m_afSecondNagaCoord[1][1], m_afSecondNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_SEAWITCH, m_afSecondNagaCoord[2][0], m_afSecondNagaCoord[2][1], m_afSecondNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_PRIESTESS, SecondNagaCoord[0], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_MYRMIDON, SecondNagaCoord[1], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_SEAWITCH, SecondNagaCoord[2], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break;
case 3:
me->SummonCreature(NPC_VORSHA, m_fVorshaCoord[0], m_fVorshaCoord[1], m_fVorshaCoord[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_VORSHA, VorshaCoord, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break;
case 4:
SetEscortPaused(false);
@@ -400,16 +416,16 @@ class npc_muglash : public CreatureScript
if (!me->getVictim())
{
if (HasEscortState(STATE_ESCORT_PAUSED) && m_bIsBrazierExtinguished)
if (HasEscortState(STATE_ESCORT_PAUSED) && IsBrazierExtinguished)
{
if (m_uiEventTimer < uiDiff)
if (EventTimer < uiDiff)
{
++m_uiWaveId;
++WaveId;
DoWaveSummon();
m_uiEventTimer = 10000;
EventTimer = 10000;
}
else
m_uiEventTimer -= uiDiff;
EventTimer -= uiDiff;
}
return;
}
@@ -451,7 +467,7 @@ class go_naga_brazier : public GameObjectScript
{
DoScriptText(SAY_MUG_BRAZIER_WAIT, creature);
pEscortAI->m_bIsBrazierExtinguished = true;
pEscortAI->IsBrazierExtinguished = true;
return false;
}
}

View File

@@ -30,9 +30,9 @@ mob_rizzle_sprysprocket
mob_depth_charge
EndContentData */
#include "ScriptPCH.h"
#include "World.h"
#include "WorldPacket.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
/*######
## mobs_spitelashes
@@ -179,9 +179,12 @@ public:
# mob_rizzle_sprysprocket
####*/
enum eRizzleSprysprocketData
enum RizzleSprysprocketData
{
QUEST_CHASING_THE_MOONSTONE = 10994,
MOB_DEPTH_CHARGE = 23025,
SPELL_RIZZLE_BLACKJACK = 39865,
SPELL_RIZZLE_ESCAPE = 39871,
SPELL_RIZZLE_FROST_GRENADE = 40525,
@@ -199,67 +202,66 @@ enum eRizzleSprysprocketData
#define GOSSIP_GET_MOONSTONE "Hand over the Southfury moonstone and I'll let you go."
float WPs[58][4] =
Position const WPs[58] =
{
//pos_x pos_y pos_z orien
{3691.97f, -3962.41f, 35.9118f, 3.67f},
{3675.02f, -3960.49f, 35.9118f, 3.67f},
{3653.19f, -3958.33f, 33.9118f, 3.59f},
{3621.12f, -3958.51f, 29.9118f, 3.48f},
{3604.86f, -3963, 29.9118f, 3.48f},
{3569.94f, -3970.25f, 29.9118f, 3.44f},
{3541.03f, -3975.64f, 29.9118f, 3.41f},
{3510.84f, -3978.71f, 29.9118f, 3.41f},
{3472.7f, -3997.07f, 29.9118f, 3.35f},
{3439.15f, -4014.55f, 29.9118f, 3.29f},
{3412.8f, -4025.87f, 29.9118f, 3.25f},
{3384.95f, -4038.04f, 29.9118f, 3.24f},
{3346.77f, -4052.93f, 29.9118f, 3.22f},
{3299.56f, -4071.59f, 29.9118f, 3.20f},
{3261.22f, -4080.38f, 30.9118f, 3.19f},
{3220.68f, -4083.09f, 31.9118f, 3.18f},
{3187.11f, -4070.45f, 33.9118f, 3.16f},
{3162.78f, -4062.75f, 33.9118f, 3.15f},
{3136.09f, -4050.32f, 33.9118f, 3.07f},
{3119.47f, -4044.51f, 36.0363f, 3.07f},
{3098.95f, -4019.8f, 33.9118f, 3.07f},
{3073.07f, -4011.42f, 33.9118f, 3.07f},
{3051.71f, -3993.37f, 33.9118f, 3.02f},
{3027.52f, -3978.6f, 33.9118f, 3.00f},
{3003.78f, -3960.14f, 33.9118f, 2.98f},
{2977.99f, -3941.98f, 31.9118f, 2.96f},
{2964.57f, -3932.07f, 30.9118f, 2.96f},
{2947.9f, -3921.31f, 29.9118f, 2.96f},
{2924.91f, -3910.8f, 29.9118f, 2.94f},
{2903.04f, -3896.42f, 29.9118f, 2.93f},
{2884.75f, -3874.03f, 29.9118f, 2.90f},
{2868.19f, -3851.48f, 29.9118f, 2.82f},
{2854.62f, -3819.72f, 29.9118f, 2.80f},
{2825.53f, -3790.4f, 29.9118f, 2.744f},
{2804.31f, -3773.05f, 29.9118f, 2.71f},
{2769.78f, -3763.57f, 29.9118f, 2.70f},
{2727.23f, -3745.92f, 30.9118f, 2.69f},
{2680.12f, -3737.49f, 30.9118f, 2.67f},
{2647.62f, -3739.94f, 30.9118f, 2.66f},
{2616.6f, -3745.75f, 30.9118f, 2.64f},
{2589.38f, -3731.97f, 30.9118f, 2.61f},
{2562.94f, -3722.35f, 31.9118f, 2.56f},
{2521.05f, -3716.6f, 31.9118f, 2.55f},
{2485.26f, -3706.67f, 31.9118f, 2.51f},
{2458.93f, -3696.67f, 31.9118f, 2.51f},
{2432, -3692.03f, 31.9118f, 2.46f},
{2399.59f, -3681.97f, 31.9118f, 2.45f},
{2357.75f, -3666.6f, 31.9118f, 2.44f},
{2311.99f, -3656.88f, 31.9118f, 2.94f},
{2263.41f, -3649.55f, 31.9118f, 3.02f},
{2209.05f, -3641.76f, 31.9118f, 2.99f},
{2164.83f, -3637.64f, 31.9118f, 3.15f},
{2122.42f, -3639, 31.9118f, 3.21f},
{2075.73f, -3643.59f, 31.9118f, 3.22f},
{2033.59f, -3649.52f, 31.9118f, 3.42f},
{1985.22f, -3662.99f, 31.9118f, 3.42f},
{1927.09f, -3679.56f, 33.9118f, 3.42f},
{1873.57f, -3695.32f, 33.9118f, 3.44f}
{3691.97f, -3962.41f, 35.9118f, 3.67f},
{3675.02f, -3960.49f, 35.9118f, 3.67f},
{3653.19f, -3958.33f, 33.9118f, 3.59f},
{3621.12f, -3958.51f, 29.9118f, 3.48f},
{3604.86f, -3963, 29.9118f, 3.48f},
{3569.94f, -3970.25f, 29.9118f, 3.44f},
{3541.03f, -3975.64f, 29.9118f, 3.41f},
{3510.84f, -3978.71f, 29.9118f, 3.41f},
{3472.7f, -3997.07f, 29.9118f, 3.35f},
{3439.15f, -4014.55f, 29.9118f, 3.29f},
{3412.8f, -4025.87f, 29.9118f, 3.25f},
{3384.95f, -4038.04f, 29.9118f, 3.24f},
{3346.77f, -4052.93f, 29.9118f, 3.22f},
{3299.56f, -4071.59f, 29.9118f, 3.20f},
{3261.22f, -4080.38f, 30.9118f, 3.19f},
{3220.68f, -4083.09f, 31.9118f, 3.18f},
{3187.11f, -4070.45f, 33.9118f, 3.16f},
{3162.78f, -4062.75f, 33.9118f, 3.15f},
{3136.09f, -4050.32f, 33.9118f, 3.07f},
{3119.47f, -4044.51f, 36.0363f, 3.07f},
{3098.95f, -4019.8f, 33.9118f, 3.07f},
{3073.07f, -4011.42f, 33.9118f, 3.07f},
{3051.71f, -3993.37f, 33.9118f, 3.02f},
{3027.52f, -3978.6f, 33.9118f, 3.00f},
{3003.78f, -3960.14f, 33.9118f, 2.98f},
{2977.99f, -3941.98f, 31.9118f, 2.96f},
{2964.57f, -3932.07f, 30.9118f, 2.96f},
{2947.9f, -3921.31f, 29.9118f, 2.96f},
{2924.91f, -3910.8f, 29.9118f, 2.94f},
{2903.04f, -3896.42f, 29.9118f, 2.93f},
{2884.75f, -3874.03f, 29.9118f, 2.90f},
{2868.19f, -3851.48f, 29.9118f, 2.82f},
{2854.62f, -3819.72f, 29.9118f, 2.80f},
{2825.53f, -3790.4f, 29.9118f, 2.744f},
{2804.31f, -3773.05f, 29.9118f, 2.71f},
{2769.78f, -3763.57f, 29.9118f, 2.70f},
{2727.23f, -3745.92f, 30.9118f, 2.69f},
{2680.12f, -3737.49f, 30.9118f, 2.67f},
{2647.62f, -3739.94f, 30.9118f, 2.66f},
{2616.6f, -3745.75f, 30.9118f, 2.64f},
{2589.38f, -3731.97f, 30.9118f, 2.61f},
{2562.94f, -3722.35f, 31.9118f, 2.56f},
{2521.05f, -3716.6f, 31.9118f, 2.55f},
{2485.26f, -3706.67f, 31.9118f, 2.51f},
{2458.93f, -3696.67f, 31.9118f, 2.51f},
{2432, -3692.03f, 31.9118f, 2.46f},
{2399.59f, -3681.97f, 31.9118f, 2.45f},
{2357.75f, -3666.6f, 31.9118f, 2.44f},
{2311.99f, -3656.88f, 31.9118f, 2.94f},
{2263.41f, -3649.55f, 31.9118f, 3.02f},
{2209.05f, -3641.76f, 31.9118f, 2.99f},
{2164.83f, -3637.64f, 31.9118f, 3.15f},
{2122.42f, -3639, 31.9118f, 3.21f},
{2075.73f, -3643.59f, 31.9118f, 3.22f},
{2033.59f, -3649.52f, 31.9118f, 3.42f},
{1985.22f, -3662.99f, 31.9118f, 3.42f},
{1927.09f, -3679.56f, 33.9118f, 3.42f},
{1873.57f, -3695.32f, 33.9118f, 3.44f}
};
class mob_rizzle_sprysprocket : public CreatureScript
@@ -270,19 +272,19 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF + 1 && player->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
if (action == GOSSIP_ACTION_INFO_DEF + 1 && player->GetQuestStatus(QUEST_CHASING_THE_MOONSTONE) == QUEST_STATUS_INCOMPLETE)
{
player->CLOSE_GOSSIP_MENU();
creature->CastSpell(player, SPELL_GIVE_SOUTHFURY_MOONSTONE, true);
CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->Must_Die_Timer = 3000;
CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->Must_Die = true;
CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->MustDieTimer = 3000;
CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->MustDie = true;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (player->GetQuestStatus(10994) != QUEST_STATUS_INCOMPLETE)
if (player->GetQuestStatus(QUEST_CHASING_THE_MOONSTONE) != QUEST_STATUS_INCOMPLETE)
return true;
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(10811, creature->GetGUID());
@@ -298,32 +300,32 @@ public:
{
mob_rizzle_sprysprocketAI(Creature* creature) : ScriptedAI(creature) {}
uint32 spellEscape_Timer;
uint32 Teleport_Timer;
uint32 Check_Timer;
uint32 Grenade_Timer;
uint32 Must_Die_Timer;
uint32 SpellEscapeTimer;
uint32 TeleportTimer;
uint32 CheckTimer;
uint32 GrenadeTimer;
uint32 MustDieTimer;
uint32 CurrWP;
uint64 PlayerGUID;
bool Must_Die;
bool MustDie;
bool Escape;
bool ContinueWP;
bool Reached;
void Reset()
{
spellEscape_Timer = 1300;
Teleport_Timer = 3500;
Check_Timer = 10000;
Grenade_Timer = 30000;
Must_Die_Timer = 3000;
SpellEscapeTimer = 1300;
TeleportTimer = 3500;
CheckTimer = 10000;
GrenadeTimer = 30000;
MustDieTimer = 3000;
CurrWP = 0;
PlayerGUID = 0;
Must_Die = false;
MustDie = false;
Escape = false;
ContinueWP = false;
Reached = false;
@@ -331,13 +333,13 @@ public:
void UpdateAI(const uint32 diff)
{
if (Must_Die)
if (MustDie)
{
if (Must_Die_Timer <= diff)
if (MustDieTimer <= diff)
{
me->DespawnOrUnsummon();
return;
} else Must_Die_Timer -= diff;
} else MustDieTimer -= diff;
}
if (!Escape)
@@ -345,17 +347,16 @@ public:
if (!PlayerGUID)
return;
if (spellEscape_Timer <= diff)
if (SpellEscapeTimer <= diff)
{
DoCast(me, SPELL_RIZZLE_ESCAPE, false);
spellEscape_Timer = 10000;
} else spellEscape_Timer -= diff;
SpellEscapeTimer = 10000;
} else SpellEscapeTimer -= diff;
if (Teleport_Timer <= diff)
if (TeleportTimer <= diff)
{
//temp solution - unit can't be teleported by core using spelleffect 5, only players
Map* map = me->GetMap();
if (map)
if (me->GetMap())
{
me->SetPosition(3706.39f, -3969.15f, 35.9118f, 0);
me->AI_SendMoveToPacket(3706.39f, -3969.15f, 35.9118f, 0, 0, 0);
@@ -367,20 +368,20 @@ public:
me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING);
me->SetSpeed(MOVE_RUN, 0.85f, true);
me->GetMotionMaster()->MovementExpired();
me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP][0], WPs[CurrWP][1], WPs[CurrWP][2]);
me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP]);
Escape = true;
} else Teleport_Timer -= diff;
} else TeleportTimer -= diff;
return;
}
if (ContinueWP)
{
me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP][0], WPs[CurrWP][1], WPs[CurrWP][2]);
me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP]);
ContinueWP = false;
}
if (Grenade_Timer <= diff)
if (GrenadeTimer <= diff)
{
Player* player = Unit::GetPlayer(*me, PlayerGUID);
if (player)
@@ -388,10 +389,10 @@ public:
DoScriptText(SAY_RIZZLE_GRENADE, me, player);
DoCast(player, SPELL_RIZZLE_FROST_GRENADE, true);
}
Grenade_Timer = 30000;
} else Grenade_Timer -= diff;
GrenadeTimer = 30000;
} else GrenadeTimer -= diff;
if (Check_Timer <= diff)
if (CheckTimer <= diff)
{
Player* player = Unit::GetPlayer(*me, PlayerGUID);
if (!player)
@@ -410,8 +411,8 @@ public:
Reached = true;
}
Check_Timer = 1000;
} else Check_Timer -= diff;
CheckTimer = 1000;
} else CheckTimer -= diff;
}
@@ -427,7 +428,7 @@ public:
if (!who || PlayerGUID)
return;
if (who->GetTypeId() == TYPEID_PLAYER && CAST_PLR(who)->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
if (who->GetTypeId() == TYPEID_PLAYER && CAST_PLR(who)->GetQuestStatus(QUEST_CHASING_THE_MOONSTONE) == QUEST_STATUS_INCOMPLETE)
{
PlayerGUID = who->GetGUID();
DoScriptText(SAY_RIZZLE_START, me);
@@ -472,25 +473,25 @@ public:
{
mob_depth_chargeAI(Creature* creature) : ScriptedAI(creature) {}
bool we_must_die;
uint32 must_die_timer;
bool WeMustDie;
uint32 WeMustDieTimer;
void Reset()
{
me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
we_must_die = false;
must_die_timer = 1000;
WeMustDie = false;
WeMustDieTimer = 1000;
}
void UpdateAI(const uint32 diff)
{
if (we_must_die)
if (WeMustDie)
{
if (must_die_timer <= diff)
{
if (WeMustDieTimer <= diff)
me->DespawnOrUnsummon();
} else must_die_timer -= diff;
else
WeMustDieTimer -= diff;
}
return;
}
@@ -503,18 +504,14 @@ public:
if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 5))
{
DoCast(who, SPELL_DEPTH_CHARGE_TRAP);
we_must_die = true;
WeMustDie = true;
return;
}
}
void AttackStart(Unit* /*who*/)
{
}
void AttackStart(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/)
{
}
void EnterCombat(Unit* /*who*/) {}
};
};

View File

@@ -33,15 +33,19 @@ go_ravager_cage
npc_death_ravager
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include <cmath>
#include "ScriptedGossip.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
/*######
## npc_draenei_survivor
######*/
enum eEnums
enum draeneiSurvivor
{
SAY_HEAL1 = -1000176,
SAY_HEAL2 = -1000177,
@@ -175,7 +179,7 @@ public:
## npc_engineer_spark_overgrind
######*/
enum eOvergrind
enum Overgrind
{
SAY_TEXT = -1000184,
SAY_EMOTE = -1000185,
@@ -235,15 +239,15 @@ public:
uint32 NormFaction;
uint32 NpcFlags;
uint32 Dynamite_Timer;
uint32 Emote_Timer;
uint32 DynamiteTimer;
uint32 EmoteTimer;
bool IsTreeEvent;
void Reset()
{
Dynamite_Timer = 8000;
Emote_Timer = urand(120000, 150000);
DynamiteTimer = 8000;
EmoteTimer = urand(120000, 150000);
me->setFaction(NormFaction);
me->SetUInt32Value(UNIT_NPC_FLAGS, NpcFlags);
@@ -260,12 +264,12 @@ public:
{
if (!me->isInCombat() && !IsTreeEvent)
{
if (Emote_Timer <= diff)
if (EmoteTimer <= diff)
{
DoScriptText(SAY_TEXT, me);
DoScriptText(SAY_EMOTE, me);
Emote_Timer = urand(120000, 150000);
} else Emote_Timer -= diff;
EmoteTimer = urand(120000, 150000);
} else EmoteTimer -= diff;
}
else if (IsTreeEvent)
return;
@@ -273,11 +277,11 @@ public:
if (!UpdateVictim())
return;
if (Dynamite_Timer <= diff)
if (DynamiteTimer <= diff)
{
DoCast(me->getVictim(), SPELL_DYNAMITE);
Dynamite_Timer = 8000;
} else Dynamite_Timer -= diff;
DynamiteTimer = 8000;
} else DynamiteTimer -= diff;
DoMeleeAttackIfReady();
}
@@ -307,7 +311,7 @@ public:
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
me->SetHealth(me->CountPctFromMaxHealth(15));
switch (rand()%2)
switch (urand(0, 1))
{
case 0:
me->SetStandState(UNIT_STAND_STATE_SIT);
@@ -321,14 +325,9 @@ public:
void EnterCombat(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/)
{
}
void UpdateAI(const uint32 /*diff*/)
{
}
void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI(const uint32 /*diff*/) {}
};
};
@@ -337,7 +336,7 @@ public:
## npc_magwin
######*/
enum eMagwin
enum Magwin
{
SAY_START = -1000111,
SAY_AGGRO = -1000112,
@@ -376,26 +375,25 @@ public:
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (waypointId)
if (Player* player = GetPlayerForEscort())
{
case 0:
DoScriptText(SAY_START, me, player);
break;
case 17:
DoScriptText(SAY_PROGRESS, me, player);
break;
case 28:
DoScriptText(SAY_END1, me, player);
break;
case 29:
DoScriptText(EMOTE_HUG, me, player);
DoScriptText(SAY_END2, me, player);
player->GroupEventHappens(QUEST_A_CRY_FOR_SAY_HELP, me);
break;
switch (waypointId)
{
case 0:
DoScriptText(SAY_START, me, player);
break;
case 17:
DoScriptText(SAY_PROGRESS, me, player);
break;
case 28:
DoScriptText(SAY_END1, me, player);
break;
case 29:
DoScriptText(EMOTE_HUG, me, player);
DoScriptText(SAY_END2, me, player);
player->GroupEventHappens(QUEST_A_CRY_FOR_SAY_HELP, me);
break;
}
}
}
@@ -404,7 +402,7 @@ public:
DoScriptText(SAY_AGGRO, me, who);
}
void Reset() { }
void Reset() {}
};
};
@@ -413,7 +411,7 @@ public:
## npc_geezle
######*/
enum eGeezle
enum Geezle
{
QUEST_TREES_COMPANY = 9531,
@@ -433,7 +431,7 @@ enum eGeezle
GO_NAGA_FLAG = 181694
};
static float SparkPos[3] = {-5029.91f, -11291.79f, 8.096f};
Position const SparkPos = {-5029.91f, -11291.79f, 8.096f, 0.0f};
class npc_geezle : public CreatureScript
{
@@ -451,7 +449,7 @@ public:
uint64 SparkGUID;
uint32 Step;
uint8 Step;
uint32 SayTimer;
bool EventStarted;
@@ -469,8 +467,7 @@ public:
{
Step = 0;
EventStarted = true;
Creature* Spark = me->SummonCreature(MOB_SPARK, SparkPos[0], SparkPos[1], SparkPos[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000);
if (Spark)
if (Creature* Spark = me->SummonCreature(MOB_SPARK, SparkPos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000))
{
SparkGUID = Spark->GetGUID();
Spark->setActive(true);
@@ -479,47 +476,47 @@ public:
SayTimer = 8000;
}
uint32 NextStep(uint32 Step)
uint32 NextStep(uint8 Step)
{
Creature* Spark = Unit::GetCreature(*me, SparkGUID);
switch (Step)
{
case 0:
if (Spark)
Spark->GetMotionMaster()->MovePoint(0, -5080.70f, -11253.61f, 0.56f);
me->GetMotionMaster()->MovePoint(0, -5092.26f, -11252, 0.71f);
return 9000; // NPCs are walking up to fire
case 1:
DespawnNagaFlag(true);
DoScriptText(EMOTE_SPARK, Spark);
return 1000;
case 2:
DoScriptText(GEEZLE_SAY_1, me, Spark);
if (Spark)
{
Spark->SetInFront(me);
me->SetInFront(Spark);
}
return 5000;
case 3: DoScriptText(SPARK_SAY_2, Spark); return 7000;
case 4: DoScriptText(SPARK_SAY_3, Spark); return 8000;
case 5: DoScriptText(GEEZLE_SAY_4, me, Spark); return 8000;
case 6: DoScriptText(SPARK_SAY_5, Spark); return 9000;
case 7: DoScriptText(SPARK_SAY_6, Spark); return 8000;
case 8: DoScriptText(GEEZLE_SAY_7, me, Spark); return 2000;
case 9:
me->GetMotionMaster()->MoveTargetedHome();
if (Spark)
Spark->GetMotionMaster()->MovePoint(0, SparkPos[0], SparkPos[1], SparkPos[2]);
CompleteQuest();
return 9000;
case 10:
if (Spark)
Spark->DisappearAndDie();
DespawnNagaFlag(false);
me->DisappearAndDie();
default: return 99999999;
case 0:
if (Spark)
Spark->GetMotionMaster()->MovePoint(0, -5080.70f, -11253.61f, 0.56f);
me->GetMotionMaster()->MovePoint(0, -5092.26f, -11252, 0.71f);
return 9000; // NPCs are walking up to fire
case 1:
DespawnNagaFlag(true);
DoScriptText(EMOTE_SPARK, Spark);
return 1000;
case 2:
DoScriptText(GEEZLE_SAY_1, me, Spark);
if (Spark)
{
Spark->SetInFront(me);
me->SetInFront(Spark);
}
return 5000;
case 3: DoScriptText(SPARK_SAY_2, Spark); return 7000;
case 4: DoScriptText(SPARK_SAY_3, Spark); return 8000;
case 5: DoScriptText(GEEZLE_SAY_4, me, Spark); return 8000;
case 6: DoScriptText(SPARK_SAY_5, Spark); return 9000;
case 7: DoScriptText(SPARK_SAY_6, Spark); return 8000;
case 8: DoScriptText(GEEZLE_SAY_7, me, Spark); return 2000;
case 9:
me->GetMotionMaster()->MoveTargetedHome();
if (Spark)
Spark->GetMotionMaster()->MovePoint(0, SparkPos);
CompleteQuest();
return 9000;
case 10:
if (Spark)
Spark->DisappearAndDie();
DespawnNagaFlag(false);
me->DisappearAndDie();
default: return 99999999;
}
}
@@ -533,13 +530,8 @@ public:
me->VisitNearbyWorldObject(radius, searcher);
for (std::list<Player*>::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
if ((*itr)->GetQuestStatus(QUEST_TREES_COMPANY) == QUEST_STATUS_INCOMPLETE
&&(*itr)->HasAura(SPELL_TREE_DISGUISE))
{
if ((*itr)->GetQuestStatus(QUEST_TREES_COMPANY) == QUEST_STATUS_INCOMPLETE && (*itr)->HasAura(SPELL_TREE_DISGUISE))
(*itr)->KilledMonsterCredit(MOB_SPARK, 0);
}
}
}
void DespawnNagaFlag(bool despawn)
@@ -552,13 +544,13 @@ public:
for (std::list<GameObject*>::const_iterator itr = FlagList.begin(); itr != FlagList.end(); ++itr)
{
if (despawn)
{
(*itr)->SetLootState(GO_JUST_DEACTIVATED);
}
else
(*itr)->Respawn();
}
} else sLog->outError("SD2 ERROR: FlagList is empty!");
}
else
sLog->outError("SD2 ERROR: FlagList is empty!");
}
void UpdateAI(const uint32 diff)
@@ -566,16 +558,16 @@ public:
if (SayTimer <= diff)
{
if (EventStarted)
{
SayTimer = NextStep(Step++);
}
} else SayTimer -= diff;
}
else
SayTimer -= diff;
}
};
};
enum eRavegerCage
enum RavegerCage
{
NPC_DEATH_RAVAGER = 17556,

View File

@@ -28,14 +28,16 @@ mob_webbed_creature
npc_captured_sunhawk_agent
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
/*######
## mob_webbed_creature
######*/
//possible creatures to be spawned
const uint32 possibleSpawns[32] = {17322, 17661, 17496, 17522, 17340, 17352, 17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550, 17330, 17701, 17321, 17680, 17325, 17320, 17683, 17342, 17715, 17334, 17341, 17338, 17337, 17346, 17344, 17327};
uint32 const possibleSpawns[32] = {17322, 17661, 17496, 17522, 17340, 17352, 17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550, 17330, 17701, 17321, 17680, 17325, 17320, 17683, 17342, 17715, 17334, 17341, 17338, 17337, 17346, 17344, 17327};
class mob_webbed_creature : public CreatureScript
{
@@ -51,13 +53,9 @@ public:
{
mob_webbed_creatureAI(Creature* creature) : ScriptedAI(creature) {}
void Reset()
{
}
void Reset() {}
void EnterCombat(Unit* /*who*/)
{
}
void EnterCombat(Unit* /*who*/) {}
void JustDied(Unit* killer)
{
@@ -153,7 +151,7 @@ public:
## Quest 9667: Saving Princess Stillpine
######*/
enum eStillpine
enum Stillpine
{
QUEST_SAVING_PRINCESS_STILLPINE = 9667,
NPC_PRINCESS_STILLPINE = 17682,

View File

@@ -23,17 +23,24 @@ SDComment: Teleport not included, spell reflect not effecting dots (Core problem
SDCategory: Azshara
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#define SAY_TELEPORT -1000100
enum Say
{
SAY_TELEPORT = -1000100
};
#define SPELL_MARKOFFROST 23182
#define SPELL_MANASTORM 21097
#define SPELL_CHILL 21098
#define SPELL_FROSTBREATH 21099
#define SPELL_REFLECT 22067
#define SPELL_CLEAVE 8255 //Perhaps not right ID
#define SPELL_ENRAGE 23537
enum Spells
{
SPELL_MARKOFFROST = 23182,
SPELL_MANASTORM = 21097,
SPELL_CHILL = 21098,
SPELL_FROSTBREATH = 21099,
SPELL_REFLECT = 22067,
SPELL_CLEAVE = 8255, //Perhaps not right ID
SPELL_ENRAGE = 23537
};
class boss_azuregos : public CreatureScript
{
@@ -49,26 +56,26 @@ public:
{
boss_azuregosAI(Creature* creature) : ScriptedAI(creature) {}
uint32 MarkOfFrost_Timer;
uint32 ManaStorm_Timer;
uint32 Chill_Timer;
uint32 Breath_Timer;
uint32 Teleport_Timer;
uint32 Reflect_Timer;
uint32 Cleave_Timer;
uint32 Enrage_Timer;
uint32 MarkOfFrostTimer;
uint32 ManaStormTimer;
uint32 ChillTimer;
uint32 BreathTimer;
uint32 TeleportTimer;
uint32 ReflectTimer;
uint32 CleaveTimer;
uint32 EnrageTimer;
bool Enraged;
void Reset()
{
MarkOfFrost_Timer = 35000;
ManaStorm_Timer = urand(5000, 17000);
Chill_Timer = urand(10000, 30000);
Breath_Timer = urand(2000, 8000);
Teleport_Timer = 30000;
Reflect_Timer = urand(15000, 30000);
Cleave_Timer = 7000;
Enrage_Timer = 0;
MarkOfFrostTimer = 35000;
ManaStormTimer = urand(5000, 17000);
ChillTimer = urand(10000, 30000);
BreathTimer = urand(2000, 8000);
TeleportTimer = 30000;
ReflectTimer = urand(15000, 30000);
CleaveTimer = 7000;
EnrageTimer = 0;
Enraged = false;
}
@@ -80,12 +87,12 @@ public:
if (!UpdateVictim())
return;
if (Teleport_Timer <= diff)
if (TeleportTimer <= diff)
{
DoScriptText(SAY_TELEPORT, me);
std::list<HostileReference*>& m_threatlist = me->getThreatManager().getThreatList();
std::list<HostileReference*>::const_iterator i = m_threatlist.begin();
for (i = m_threatlist.begin(); i!= m_threatlist.end(); ++i)
std::list<HostileReference*>& threatlist = me->getThreatManager().getThreatList();
std::list<HostileReference*>::const_iterator i = threatlist.begin();
for (i = threatlist.begin(); i!= threatlist.end(); ++i)
{
Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid());
if (unit && (unit->GetTypeId() == TYPEID_PLAYER))
@@ -95,53 +102,53 @@ public:
}
DoResetThreat();
Teleport_Timer = 30000;
} else Teleport_Timer -= diff;
TeleportTimer = 30000;
} else TeleportTimer -= diff;
// //MarkOfFrost_Timer
// if (MarkOfFrost_Timer <= diff)
// //MarkOfFrostTimer
// if (MarkOfFrostTimer <= diff)
// {
// DoCast(me->getVictim(), SPELL_MARKOFFROST);
// MarkOfFrost_Timer = 25000;
// } else MarkOfFrost_Timer -= diff;
// MarkOfFrostTimer = 25000;
// } else MarkOfFrostTimer -= diff;
//Chill_Timer
if (Chill_Timer <= diff)
//ChillTimer
if (ChillTimer <= diff)
{
DoCast(me->getVictim(), SPELL_CHILL);
Chill_Timer = urand(13000, 25000);
} else Chill_Timer -= diff;
ChillTimer = urand(13000, 25000);
} else ChillTimer -= diff;
//Breath_Timer
if (Breath_Timer <= diff)
//BreathTimer
if (BreathTimer <= diff)
{
DoCast(me->getVictim(), SPELL_FROSTBREATH);
Breath_Timer = urand(10000, 15000);
} else Breath_Timer -= diff;
BreathTimer = urand(10000, 15000);
} else BreathTimer -= diff;
//ManaStorm_Timer
if (ManaStorm_Timer <= diff)
//ManaStormTimer
if (ManaStormTimer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_MANASTORM);
ManaStorm_Timer = urand(7500, 12500);
} else ManaStorm_Timer -= diff;
ManaStormTimer = urand(7500, 12500);
} else ManaStormTimer -= diff;
//Reflect_Timer
if (Reflect_Timer <= diff)
//ReflectTimer
if (ReflectTimer <= diff)
{
DoCast(me, SPELL_REFLECT);
Reflect_Timer = urand(20000, 35000);
} else Reflect_Timer -= diff;
ReflectTimer = urand(20000, 35000);
} else ReflectTimer -= diff;
//Cleave_Timer
if (Cleave_Timer <= diff)
//CleaveTimer
if (CleaveTimer <= diff)
{
DoCast(me->getVictim(), SPELL_CLEAVE);
Cleave_Timer = 7000;
} else Cleave_Timer -= diff;
CleaveTimer = 7000;
} else CleaveTimer -= diff;
//Enrage_Timer
//EnrageTimer
if (HealthBelowPct(26) && !Enraged)
{
DoCast(me, SPELL_ENRAGE);

View File

@@ -29,7 +29,9 @@ npc_prospector_remtravel
npc_threshwackonator
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "ScriptedFollowerAI.h"
@@ -37,7 +39,7 @@ EndContentData */
# npc_kerlonian
####*/
enum eKerlonian
enum Kerlonian
{
SAY_KER_START = -1000434,
@@ -94,11 +96,11 @@ public:
{
npc_kerlonianAI(Creature* creature) : FollowerAI(creature) { }
uint32 m_uiFallAsleepTimer;
uint32 FallAsleepTimer;
void Reset()
{
m_uiFallAsleepTimer = urand(10000, 45000);
FallAsleepTimer = urand(10000, 45000);
}
void MoveInLineOfSight(Unit* who)
@@ -150,7 +152,7 @@ public:
SetFollowPaused(false);
}
void UpdateFollowerAI(const uint32 uiDiff)
void UpdateFollowerAI(const uint32 Diff)
{
if (!UpdateVictim())
{
@@ -159,13 +161,13 @@ public:
if (!HasFollowState(STATE_FOLLOW_PAUSED))
{
if (m_uiFallAsleepTimer <= uiDiff)
if (FallAsleepTimer <= Diff)
{
SetSleeping();
m_uiFallAsleepTimer = urand(25000, 90000);
FallAsleepTimer = urand(25000, 90000);
}
else
m_uiFallAsleepTimer -= uiDiff;
FallAsleepTimer -= Diff;
}
return;
@@ -181,7 +183,7 @@ public:
# npc_prospector_remtravel
####*/
enum eRemtravel
enum Remtravel
{
SAY_REM_START = -1000327,
SAY_REM_AGGRO = -1000328,
@@ -233,63 +235,62 @@ public:
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (waypointId)
if (Player* player = GetPlayerForEscort())
{
case 0:
DoScriptText(SAY_REM_START, me, player);
break;
case 5:
DoScriptText(SAY_REM_RAMP1_1, me, player);
break;
case 6:
DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 9:
DoScriptText(SAY_REM_RAMP1_2, me, player);
break;
case 14:
//depend quest rewarded?
DoScriptText(SAY_REM_BOOK, me, player);
break;
case 15:
DoScriptText(SAY_REM_TENT1_1, me, player);
break;
case 16:
DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 17:
DoScriptText(SAY_REM_TENT1_2, me, player);
break;
case 26:
DoScriptText(SAY_REM_MOSS, me, player);
break;
case 27:
DoScriptText(EMOTE_REM_MOSS, me, player);
break;
case 28:
DoScriptText(SAY_REM_MOSS_PROGRESS, me, player);
break;
case 29:
DoSpawnCreature(NPC_GRAVEL_SCOUT, -15.0f, 3.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_GRAVEL_BONE, -15.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_GRAVEL_GEO, -15.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 31:
DoScriptText(SAY_REM_PROGRESS, me, player);
break;
case 41:
DoScriptText(SAY_REM_REMEMBER, me, player);
break;
case 42:
DoScriptText(EMOTE_REM_END, me, player);
player->GroupEventHappens(QUEST_ABSENT_MINDED_PT2, me);
break;
switch (waypointId)
{
case 0:
DoScriptText(SAY_REM_START, me, player);
break;
case 5:
DoScriptText(SAY_REM_RAMP1_1, me, player);
break;
case 6:
DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 9:
DoScriptText(SAY_REM_RAMP1_2, me, player);
break;
case 14:
//depend quest rewarded?
DoScriptText(SAY_REM_BOOK, me, player);
break;
case 15:
DoScriptText(SAY_REM_TENT1_1, me, player);
break;
case 16:
DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 17:
DoScriptText(SAY_REM_TENT1_2, me, player);
break;
case 26:
DoScriptText(SAY_REM_MOSS, me, player);
break;
case 27:
DoScriptText(EMOTE_REM_MOSS, me, player);
break;
case 28:
DoScriptText(SAY_REM_MOSS_PROGRESS, me, player);
break;
case 29:
DoSpawnCreature(NPC_GRAVEL_SCOUT, -15.0f, 3.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_GRAVEL_BONE, -15.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_GRAVEL_GEO, -15.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 31:
DoScriptText(SAY_REM_PROGRESS, me, player);
break;
case 41:
DoScriptText(SAY_REM_REMEMBER, me, player);
break;
case 42:
DoScriptText(EMOTE_REM_END, me, player);
player->GroupEventHappens(QUEST_ABSENT_MINDED_PT2, me);
break;
}
}
}
@@ -297,7 +298,7 @@ public:
void EnterCombat(Unit* who)
{
if (rand()%2)
if (urand(0, 1))
DoScriptText(SAY_REM_AGGRO, me, who);
}
@@ -314,7 +315,7 @@ public:
# npc_threshwackonator
####*/
enum eThreshwackonator
enum Threshwackonator
{
EMOTE_START = -1000325, //signed for 4966
SAY_AT_CLOSE = -1000326, //signed for 4966

View File

@@ -30,10 +30,12 @@ npc_dalinda_malem
go_demon_portal
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
enum eDyingKodo
enum DyingKodo
{
// signed for 9999
SAY_SMEED_HOME_1 = -1000348,
@@ -114,11 +116,11 @@ public:
{
npc_aged_dying_ancient_kodoAI(Creature* creature) : ScriptedAI(creature) { Reset(); }
uint32 m_uiDespawnTimer;
uint32 DespawnTimer;
void Reset()
{
m_uiDespawnTimer = 0;
DespawnTimer = 0;
}
void MoveInLineOfSight(Unit* who)
@@ -143,14 +145,14 @@ public:
if (pSpell->Id == SPELL_KODO_KOMBO_GOSSIP)
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
m_uiDespawnTimer = 60000;
DespawnTimer = 60000;
}
}
void UpdateAI(const uint32 diff)
{
//timer should always be == 0 unless we already updated entry of creature. Then not expect this updated to ever be in combat.
if (m_uiDespawnTimer && m_uiDespawnTimer <= diff)
if (DespawnTimer && DespawnTimer <= diff)
{
if (!me->getVictim() && me->isAlive())
{
@@ -159,7 +161,7 @@ public:
me->Respawn();
return;
}
} else m_uiDespawnTimer -= diff;
} else DespawnTimer -= diff;
if (!UpdateVictim())
return;
@@ -175,7 +177,7 @@ public:
## Hand of Iruxos
######*/
enum
enum Iruxos
{
QUEST_HAND_IRUXOS = 5381,
NPC_DEMON_SPIRIT = 11876,
@@ -199,7 +201,10 @@ class go_iruxos : public GameObjectScript
## npc_dalinda_malem. Quest 1440
######*/
#define QUEST_RETURN_TO_VAHLARRIEL 1440
enum Dalinda
{
QUEST_RETURN_TO_VAHLARRIEL = 1440
};
class npc_dalinda : public CreatureScript
{
@@ -255,9 +260,9 @@ public:
return;
}
void UpdateAI(const uint32 uiDiff)
void UpdateAI(const uint32 Diff)
{
npc_escortAI::UpdateAI(uiDiff);
npc_escortAI::UpdateAI(Diff);
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();

View File

@@ -15,8 +15,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Vehicle.h"
#include "SpellScript.h"
/*######
##Quest 5441: Lazy Peons
@@ -50,15 +52,15 @@ public:
{
npc_lazy_peonAI(Creature* creature) : ScriptedAI(creature) {}
uint64 uiPlayerGUID;
uint64 PlayerGUID;
uint32 m_uiRebuffTimer;
uint32 RebuffTimer;
bool work;
void Reset()
{
uiPlayerGUID = 0;
m_uiRebuffTimer = 0;
PlayerGUID = 0;
RebuffTimer = 0;
work = false;
}
@@ -81,17 +83,17 @@ public:
}
}
void UpdateAI(const uint32 uiDiff)
void UpdateAI(const uint32 Diff)
{
if (work == true)
me->HandleEmoteCommand(EMOTE_ONESHOT_WORK_CHOPWOOD);
if (m_uiRebuffTimer <= uiDiff)
if (RebuffTimer <= Diff)
{
DoCast(me, SPELL_BUFF_SLEEP);
m_uiRebuffTimer = 300000; //Rebuff agian in 5 minutes
RebuffTimer = 300000; //Rebuff agian in 5 minutes
}
else
m_uiRebuffTimer -= uiDiff;
RebuffTimer -= Diff;
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();

View File

@@ -32,8 +32,11 @@ npc_private_hendel
npc_cassa_crimsonwing - handled by npc_taxi
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
#include "SpellScript.h"
/*######
## mobs_risen_husk_spirit
@@ -132,7 +135,7 @@ class mobs_risen_husk_spirit : public CreatureScript
## npc_deserter_agitator
######*/
enum eDeserter
enum Deserter
{
QUEST_TRAITORS_AMONG_US = 11126,
NPC_THERAMORE_DESERTER = 23602,
@@ -203,12 +206,12 @@ public:
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
void MovementInform(uint32 uiType, uint32 uiId)
void MovementInform(uint32 Type, uint32 Id)
{
if (uiType != POINT_MOTION_TYPE)
if (Type != POINT_MOTION_TYPE)
return;
if (uiId == 1)
if (Id == 1)
me->DisappearAndDie();
}
};
@@ -218,7 +221,7 @@ public:
## npc_deserter_agitator
######*/
enum eTheramoreGuard
enum TheramoreGuard
{
SAY_QUEST1 = -1000641,
SAY_QUEST2 = -1000642,
@@ -266,7 +269,7 @@ public:
DoScriptText(SAY_QUEST1, creature);
creature->CastSpell(creature, SPELL_DOCTORED_LEAFLET, false);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
CAST_AI(npc_theramore_guard::npc_theramore_guardAI, creature->AI())->uiYellTimer = 4000;
CAST_AI(npc_theramore_guard::npc_theramore_guardAI, creature->AI())->YellTimer = 4000;
CAST_AI(npc_theramore_guard::npc_theramore_guardAI, creature->AI())->bYellTimer = true;
}
@@ -282,40 +285,40 @@ public:
{
npc_theramore_guardAI(Creature* creature) : ScriptedAI(creature) { }
uint32 uiYellTimer;
uint32 uiStep;
uint32 YellTimer;
uint32 Step;
bool bYellTimer;
void Reset()
{
bYellTimer = false;
uiStep = 0;
Step = 0;
}
void UpdateAI(const uint32 uiDiff)
void UpdateAI(const uint32 Diff)
{
if (!me->HasAura(SPELL_PROPAGANDIZED))
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
if (bYellTimer && uiYellTimer <= uiDiff)
if (bYellTimer && YellTimer <= Diff)
{
switch (uiStep)
switch (Step)
{
case 0:
DoScriptText(RAND(SAY_QUEST2, SAY_QUEST3, SAY_QUEST4, SAY_QUEST5, SAY_QUEST6), me);
uiYellTimer = 3000;
++uiStep;
YellTimer = 3000;
++Step;
break;
case 1:
DoScriptText(RAND(SAY_QUEST7, SAY_QUEST8, SAY_QUEST9), me);
me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH);
uiStep = 0;
Step = 0;
bYellTimer = false;
break;
}
}
else
uiYellTimer -= uiDiff;
YellTimer -= Diff;
}
};
};
@@ -324,7 +327,7 @@ public:
## npc_lady_jaina_proudmoore
######*/
enum eLadyJaina
enum LadyJaina
{
QUEST_JAINAS_AUTOGRAPH = 558,
SPELL_JAINAS_AUTOGRAPH = 23122
@@ -367,7 +370,7 @@ public:
## npc_nat_pagle
######*/
enum eNatPagle
enum NatPagle
{
QUEST_NATS_MEASURING_TAPE = 8227
};
@@ -408,7 +411,7 @@ public:
## npc_private_hendel
######*/
enum eHendel
enum Hendel
{
// looks like all this text ids are wrong.
SAY_PROGRESS_1_TER = -1000411, // signed for 3568
@@ -464,11 +467,11 @@ public:
AttackStart(pAttacker);
}
void DamageTaken(Unit* pDoneBy, uint32 &uiDamage)
void DamageTaken(Unit* pDoneBy, uint32 &Damage)
{
if (uiDamage > me->GetHealth() || me->HealthBelowPctDamaged(20, uiDamage))
if (Damage > me->GetHealth() || me->HealthBelowPctDamaged(20, Damage))
{
uiDamage = 0;
Damage = 0;
if (Player* player = pDoneBy->GetCharmerOrOwnerPlayerOrPlayerItself())
player->GroupEventHappens(QUEST_MISSING_DIPLO_PT16, me);
@@ -485,9 +488,9 @@ public:
## npc_zelfrax
######*/
const Position MovePosition = {-2967.030f, -3872.1799f, 35.620f, 0.0f};
Position const MovePosition = {-2967.030f, -3872.1799f, 35.620f, 0.0f};
enum eZelfrax
enum Zelfrax
{
SAY_ZELFRAX = -1000472,
SAY_ZELFRAX_2 = -1000473
@@ -525,9 +528,9 @@ public:
}
}
void MovementInform(uint32 uiType, uint32 /*uiId*/)
void MovementInform(uint32 Type, uint32 /*Id*/)
{
if (uiType != POINT_MOTION_TYPE)
if (Type != POINT_MOTION_TYPE)
return;
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
@@ -547,7 +550,7 @@ public:
DoScriptText(SAY_ZELFRAX_2, me);
}
void UpdateAI(uint32 const /*uiDiff*/)
void UpdateAI(uint32 const /*Diff*/)
{
if (!UpdateVictim())
return;
@@ -562,7 +565,7 @@ public:
## npc_stinky
######*/
enum eStinky
enum Stinky
{
QUEST_STINKYS_ESCAPE_H = 1270,
QUEST_STINKYS_ESCAPE_A = 1222,

View File

@@ -27,7 +27,9 @@ EndScriptData */
npcs_riverbreeze_and_silversky
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
/*######
## npcs_riverbreeze_and_silversky
@@ -35,6 +37,17 @@ EndContentData */
#define GOSSIP_ITEM_BEACON "Please make me a Cenarion Beacon"
enum RiverbreezeAndSilversky
{
SPELL_CENARION_BEACON = 15120,
NPC_ARATHANDRIS_SILVERSKY = 9528,
NPC_MAYBESS_RIVERBREEZE = 9529,
QUEST_CLEASING_FELWOOD_A = 4101,
QUEST_CLEASING_FELWOOD_H = 4102
};
class npcs_riverbreeze_and_silversky : public CreatureScript
{
public:
@@ -46,7 +59,7 @@ public:
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
creature->CastSpell(player, 15120, false);
creature->CastSpell(player, SPELL_CENARION_BEACON, false);
}
return true;
}
@@ -58,9 +71,9 @@ public:
uint32 creatureId = creature->GetEntry();
if (creatureId == 9528)
if (creatureId == NPC_ARATHANDRIS_SILVERSKY)
{
if (player->GetQuestRewardStatus(4101))
if (player->GetQuestRewardStatus(QUEST_CLEASING_FELWOOD_A))
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(2848, creature->GetGUID());
@@ -70,9 +83,9 @@ public:
player->SEND_GOSSIP_MENU(2844, creature->GetGUID());
}
if (creatureId == 9529)
if (creatureId == NPC_MAYBESS_RIVERBREEZE)
{
if (player->GetQuestRewardStatus(4102))
if (player->GetQuestRewardStatus(QUEST_CLEASING_FELWOOD_H))
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(2849, creature->GetGUID());

View File

@@ -23,8 +23,10 @@ SDComment: Quest support: 3520, 2767, Special vendor Gregan Brewspewer
SDCategory: Feralas
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
/*######
## npc_gregan_brewspewer
@@ -68,7 +70,7 @@ public:
## npc_oox22fe
######*/
enum eOOX
enum OOX
{
//signed for 7806
SAY_OOX_START = -1000287,

View File

@@ -31,14 +31,16 @@ npc_clintar_spirit
npc_clintar_dreamwalker
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
/*######
## npc_bunthen_plainswind
######*/
enum eBunthen
enum Bunthen
{
QUEST_SEA_LION_HORDE = 30,
QUEST_SEA_LION_ALLY = 272,
@@ -218,70 +220,68 @@ public:
## npc_clintar_spirit
######*/
float Clintar_spirit_WP[41][5] =
float const Clintar_spirit_WP[41][5] =
{
//pos_x pos_y pos_z orien waitTime
{7465.28f, -3115.46f, 439.327f, 0.83f, 4000},
{7476.49f, -3101, 443.457f, 0.89f, 0},
{7486.57f, -3085.59f, 439.478f, 1.07f, 0},
{7472.19f, -3085.06f, 443.142f, 3.07f, 0},
{7456.92f, -3085.91f, 438.862f, 3.24f, 0},
{7446.68f, -3083.43f, 438.245f, 2.40f, 0},
{7446.17f, -3080.21f, 439.826f, 1.10f, 6000},
{7452.41f, -3085.8f, 438.984f, 5.78f, 0},
{7469.11f, -3084.94f, 443.048f, 6.25f, 0},
{7483.79f, -3085.44f, 439.607f, 6.25f, 0},
{7491.14f, -3090.96f, 439.983f, 5.44f, 0},
{7497.62f, -3098.22f, 436.854f, 5.44f, 0},
{7498.72f, -3113.41f, 434.596f, 4.84f, 0},
{7500.06f, -3122.51f, 434.749f, 5.17f, 0},
{7504.96f, -3131.53f, 434.475f, 4.74f, 0},
{7504.31f, -3133.53f, 435.693f, 3.84f, 6000},
{7504.55f, -3133.27f, 435.476f, 0.68f, 15000},
{7501.99f, -3126.01f, 434.93f, 1.83f, 0},
{7490.76f, -3114.97f, 434.431f, 2.51f, 0},
{7479.64f, -3105.51f, 431.123f, 1.83f, 0},
{7474.63f, -3086.59f, 428.994f, 1.83f, 2000},
{7472.96f, -3074.18f, 427.566f, 1.57f, 0},
{7472.25f, -3063, 428.268f, 1.55f, 0},
{7473.46f, -3054.22f, 427.588f, 0.36f, 0},
{7475.08f, -3053.6f, 428.653f, 0.36f, 6000},
{7474.66f, -3053.56f, 428.433f, 3.19f, 4000},
{7471.81f, -3058.84f, 427.073f, 4.29f, 0},
{7472.16f, -3064.91f, 427.772f, 4.95f, 0},
{7471.56f, -3085.36f, 428.924f, 4.72f, 0},
{7473.56f, -3093.48f, 429.294f, 5.04f, 0},
{7478.94f, -3104.29f, 430.638f, 5.23f, 0},
{7484.46f, -3109.61f, 432.769f, 5.79f, 0},
{7490.23f, -3111.08f, 434.431f, 0.02f, 0},
{7496.29f, -3108, 434.783f, 1.15f, 0},
{7497.46f, -3100.66f, 436.191f, 1.50f, 0},
{7495.64f, -3093.39f, 438.349f, 2.10f, 0},
{7492.44f, -3086.01f, 440.267f, 1.38f, 0},
{7498.26f, -3076.44f, 440.808f, 0.71f, 0},
{7506.4f, -3067.35f, 443.64f, 0.77f, 0},
{7518.37f, -3057.42f, 445.584f, 0.74f, 0},
{7517.51f, -3056.3f, 444.568f, 2.49f, 4500}
//pos_x pos_y pos_z orien waitTime
{7465.28f, -3115.46f, 439.327f, 0.83f, 4000},
{7476.49f, -3101, 443.457f, 0.89f, 0},
{7486.57f, -3085.59f, 439.478f, 1.07f, 0},
{7472.19f, -3085.06f, 443.142f, 3.07f, 0},
{7456.92f, -3085.91f, 438.862f, 3.24f, 0},
{7446.68f, -3083.43f, 438.245f, 2.40f, 0},
{7446.17f, -3080.21f, 439.826f, 1.10f, 6000},
{7452.41f, -3085.8f, 438.984f, 5.78f, 0},
{7469.11f, -3084.94f, 443.048f, 6.25f, 0},
{7483.79f, -3085.44f, 439.607f, 6.25f, 0},
{7491.14f, -3090.96f, 439.983f, 5.44f, 0},
{7497.62f, -3098.22f, 436.854f, 5.44f, 0},
{7498.72f, -3113.41f, 434.596f, 4.84f, 0},
{7500.06f, -3122.51f, 434.749f, 5.17f, 0},
{7504.96f, -3131.53f, 434.475f, 4.74f, 0},
{7504.31f, -3133.53f, 435.693f, 3.84f, 6000},
{7504.55f, -3133.27f, 435.476f, 0.68f, 15000},
{7501.99f, -3126.01f, 434.93f, 1.83f, 0},
{7490.76f, -3114.97f, 434.431f, 2.51f, 0},
{7479.64f, -3105.51f, 431.123f, 1.83f, 0},
{7474.63f, -3086.59f, 428.994f, 1.83f, 2000},
{7472.96f, -3074.18f, 427.566f, 1.57f, 0},
{7472.25f, -3063, 428.268f, 1.55f, 0},
{7473.46f, -3054.22f, 427.588f, 0.36f, 0},
{7475.08f, -3053.6f, 428.653f, 0.36f, 6000},
{7474.66f, -3053.56f, 428.433f, 3.19f, 4000},
{7471.81f, -3058.84f, 427.073f, 4.29f, 0},
{7472.16f, -3064.91f, 427.772f, 4.95f, 0},
{7471.56f, -3085.36f, 428.924f, 4.72f, 0},
{7473.56f, -3093.48f, 429.294f, 5.04f, 0},
{7478.94f, -3104.29f, 430.638f, 5.23f, 0},
{7484.46f, -3109.61f, 432.769f, 5.79f, 0},
{7490.23f, -3111.08f, 434.431f, 0.02f, 0},
{7496.29f, -3108, 434.783f, 1.15f, 0},
{7497.46f, -3100.66f, 436.191f, 1.50f, 0},
{7495.64f, -3093.39f, 438.349f, 2.10f, 0},
{7492.44f, -3086.01f, 440.267f, 1.38f, 0},
{7498.26f, -3076.44f, 440.808f, 0.71f, 0},
{7506.4f, -3067.35f, 443.64f, 0.77f, 0},
{7518.37f, -3057.42f, 445.584f, 0.74f, 0},
{7517.51f, -3056.3f, 444.568f, 2.49f, 4500}
};
#define ASPECT_RAVEN 22915
Position const AspectRavenSummon = {7472.96f, -3074.18f, 427.566f, 0.0f};
Position const ClintarSpiritSummon = {7459.2275f, -3122.5632f, 438.9842f, 0.8594f};
#define ASPECT_RAVEN_SUMMON_X 7472.96f
#define ASPECT_RAVEN_SUMMON_Y -3074.18f
#define ASPECT_RAVEN_SUMMON_Z 427.566f
#define CLINTAR_SPIRIT_SUMMON_X 7459.2275f
#define CLINTAR_SPIRIT_SUMMON_Y -3122.5632f
#define CLINTAR_SPIRIT_SUMMON_Z 438.9842f
#define CLINTAR_SPIRIT_SUMMON_O 0.8594f
enum ClintarSpirit
{
ASPECT_RAVEN = 22915,
//from -1000292 to -1000287 are signed for 7806. but all this texts ids wrong.
#define CLINTAR_SPIRIT_SAY_START -1000286
#define CLINTAR_SPIRIT_SAY_UNDER_ATTACK_1 -1000287
#define CLINTAR_SPIRIT_SAY_UNDER_ATTACK_2 -1000288
#define CLINTAR_SPIRIT_SAY_GET_ONE -1000289
#define CLINTAR_SPIRIT_SAY_GET_TWO -1000290
#define CLINTAR_SPIRIT_SAY_GET_THREE -1000291
#define CLINTAR_SPIRIT_SAY_GET_FINAL -1000292
//from -1000292 to -1000287 are signed for 7806. but all this texts ids wrong.
CLINTAR_SPIRIT_SAY_START = -1000286,
CLINTAR_SPIRIT_SAY_UNDER_ATTACK_1 = -1000287,
CLINTAR_SPIRIT_SAY_UNDER_ATTACK_2 = -1000288,
CLINTAR_SPIRIT_SAY_GET_ONE = -1000289,
CLINTAR_SPIRIT_SAY_GET_TWO = -1000290,
CLINTAR_SPIRIT_SAY_GET_THREE = -1000291,
CLINTAR_SPIRIT_SAY_GET_FINAL = -1000292
};
class npc_clintar_spirit : public CreatureScript
{
@@ -298,14 +298,14 @@ public:
public:
npc_clintar_spiritAI(Creature* creature) : npc_escortAI(creature) {}
uint32 Step;
uint8 Step;
uint32 CurrWP;
uint32 Event_Timer;
uint32 checkPlayer_Timer;
uint32 EventTimer;
uint32 checkPlayerTimer;
uint64 PlayerGUID;
bool Event_onWait;
bool EventOnWait;
void Reset()
{
@@ -313,10 +313,10 @@ public:
{
Step = 0;
CurrWP = 0;
Event_Timer = 0;
EventTimer = 0;
PlayerGUID = 0;
checkPlayer_Timer = 1000;
Event_onWait = false;
checkPlayerTimer = 1000;
EventOnWait = false;
}
}
@@ -347,8 +347,7 @@ public:
void EnterCombat(Unit* who)
{
uint32 rnd = rand()%2;
switch (rnd)
switch (urand(0, 1))
{
case 0: DoScriptText(CLINTAR_SPIRIT_SAY_UNDER_ATTACK_1, me, who); break;
case 1: DoScriptText(CLINTAR_SPIRIT_SAY_UNDER_ATTACK_2, me, who); break;
@@ -357,9 +356,7 @@ public:
void StartEvent(Player* player)
{
if (!player)
return;
if (player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
{
for (uint8 i = 0; i < 41; ++i)
{
@@ -381,18 +378,18 @@ public:
return;
}
if (!me->isInCombat() && !Event_onWait)
if (!me->isInCombat() && !EventOnWait)
{
if (checkPlayer_Timer <= diff)
if (checkPlayerTimer <= diff)
{
Player* player = Unit::GetPlayer(*me, PlayerGUID);
if (player && player->isInCombat() && player->getAttackerForHelper())
AttackStart(player->getAttackerForHelper());
checkPlayer_Timer = 1000;
} else checkPlayer_Timer -= diff;
checkPlayerTimer = 1000;
} else checkPlayerTimer -= diff;
}
if (Event_onWait && Event_Timer <= diff)
if (EventOnWait && EventTimer <= diff)
{
Player* player = Unit::GetPlayer(*me, PlayerGUID);
@@ -409,11 +406,11 @@ public:
{
case 0:
me->Say(CLINTAR_SPIRIT_SAY_START, 0, PlayerGUID);
Event_Timer = 8000;
EventTimer = 8000;
Step = 1;
break;
case 1:
Event_onWait = false;
EventOnWait = false;
break;
}
break;
@@ -422,13 +419,13 @@ public:
{
case 0:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133);
Event_Timer = 5000;
EventTimer = 5000;
Step = 1;
break;
case 1:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
DoScriptText(CLINTAR_SPIRIT_SAY_GET_ONE, me, player);
Event_onWait = false;
EventOnWait = false;
break;
}
break;
@@ -437,12 +434,12 @@ public:
{
case 0:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133);
Event_Timer = 5000;
EventTimer = 5000;
Step = 1;
break;
case 1:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
Event_onWait = false;
EventOnWait = false;
break;
}
break;
@@ -451,11 +448,11 @@ public:
{
case 0:
DoScriptText(CLINTAR_SPIRIT_SAY_GET_TWO, me, player);
Event_Timer = 15000;
EventTimer = 15000;
Step = 1;
break;
case 1:
Event_onWait = false;
EventOnWait = false;
break;
}
break;
@@ -463,19 +460,16 @@ public:
switch (Step)
{
case 0:
{
Creature* mob = me->SummonCreature(ASPECT_RAVEN, ASPECT_RAVEN_SUMMON_X, ASPECT_RAVEN_SUMMON_Y, ASPECT_RAVEN_SUMMON_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000);
if (mob)
if (Creature* mob = me->SummonCreature(ASPECT_RAVEN, AspectRavenSummon, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000))
{
mob->AddThreat(me, 10000.0f);
mob->AI()->AttackStart(me);
}
Event_Timer = 2000;
EventTimer = 2000;
Step = 1;
break;
}
case 1:
Event_onWait = false;
EventOnWait = false;
break;
}
break;
@@ -484,12 +478,12 @@ public:
{
case 0:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133);
Event_Timer = 5000;
EventTimer = 5000;
Step = 1;
break;
case 1:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
Event_onWait = false;
EventOnWait = false;
break;
}
break;
@@ -498,11 +492,11 @@ public:
{
case 0:
DoScriptText(CLINTAR_SPIRIT_SAY_GET_THREE, me, player);
Event_Timer = 4000;
EventTimer = 4000;
Step = 1;
break;
case 1:
Event_onWait = false;
EventOnWait = false;
break;
}
break;
@@ -513,12 +507,12 @@ public:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 2);
DoScriptText(CLINTAR_SPIRIT_SAY_GET_FINAL, me, player);
player->CompleteQuest(10965);
Event_Timer = 1500;
EventTimer = 1500;
Step = 1;
break;
case 1:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
Event_Timer = 3000;
EventTimer = 3000;
Step = 2;
break;
case 2:
@@ -530,19 +524,19 @@ public:
}
break;
default:
Event_onWait = false;
EventOnWait = false;
break;
}
} else if (Event_onWait) Event_Timer -= diff;
} else if (EventOnWait) EventTimer -= diff;
}
void WaypointReached(uint32 waypointId)
{
CurrWP = waypointId;
Event_Timer = 0;
EventTimer = 0;
Step = 0;
Event_onWait = true;
EventOnWait = true;
}
};
@@ -552,7 +546,10 @@ public:
# npc_clintar_dreamwalker
####*/
#define CLINTAR_SPIRIT 22916
enum Clintar
{
CLINTAR_SPIRIT = 22916
};
class npc_clintar_dreamwalker : public CreatureScript
{
@@ -562,11 +559,8 @@ public:
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == 10965)
{
Creature* clintar_spirit = creature->SummonCreature(CLINTAR_SPIRIT, CLINTAR_SPIRIT_SUMMON_X, CLINTAR_SPIRIT_SUMMON_Y, CLINTAR_SPIRIT_SUMMON_Z, CLINTAR_SPIRIT_SUMMON_O, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 100000);
if (clintar_spirit)
if (Creature* clintar_spirit = creature->SummonCreature(CLINTAR_SPIRIT, ClintarSpiritSummon, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 100000))
CAST_AI(npc_clintar_spirit::npc_clintar_spiritAI, clintar_spirit->AI())->StartEvent(player);
}
return true;
}

View File

@@ -29,8 +29,9 @@ npc_kyle_frenzied
npc_plains_vision
EndContentData */
#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
/*######
# npc_skorn_whitecloud
@@ -71,7 +72,7 @@ public:
# npc_kyle_frenzied
######*/
enum eKyleFrenzied
enum KyleFrenzied
{
//emote signed for 7780 but propably thats wrong id.
EMOTE_SEE_LUNCH = -1000340,
@@ -98,30 +99,30 @@ public:
{
npc_kyle_frenziedAI(Creature* creature) : ScriptedAI(creature) {}
bool bEvent;
bool m_bIsMovingToLunch;
uint64 uiPlayerGUID;
uint32 uiEventTimer;
uint8 uiEventPhase;
bool EventActive;
bool IsMovingToLunch;
uint64 PlayerGUID;
uint32 EventTimer;
uint8 EventPhase;
void Reset()
{
bEvent = false;
m_bIsMovingToLunch = false;
uiPlayerGUID = 0;
uiEventTimer = 5000;
uiEventPhase = 0;
EventActive = false;
IsMovingToLunch = false;
PlayerGUID = 0;
EventTimer = 5000;
EventPhase = 0;
if (me->GetEntry() == NPC_KYLE_FRIENDLY)
me->UpdateEntry(NPC_KYLE_FRENZIED);
}
void SpellHit(Unit* pCaster, SpellInfo const* pSpell)
void SpellHit(Unit* Caster, SpellInfo const* Spell)
{
if (!me->getVictim() && !bEvent && pSpell->Id == SPELL_LUNCH)
if (!me->getVictim() && !EventActive && Spell->Id == SPELL_LUNCH)
{
if (pCaster->GetTypeId() == TYPEID_PLAYER)
uiPlayerGUID = pCaster->GetGUID();
if (Caster->GetTypeId() == TYPEID_PLAYER)
PlayerGUID = Caster->GetGUID();
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
{
@@ -130,41 +131,41 @@ public:
me->StopMoving();
}
bEvent = true;
EventActive = true;
DoScriptText(EMOTE_SEE_LUNCH, me);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_CREATURE_SPECIAL);
}
}
void MovementInform(uint32 uiType, uint32 uiPointId)
void MovementInform(uint32 Type, uint32 PointId)
{
if (uiType != POINT_MOTION_TYPE || !bEvent)
if (Type != POINT_MOTION_TYPE || !EventActive)
return;
if (uiPointId == POINT_ID)
m_bIsMovingToLunch = false;
if (PointId == POINT_ID)
IsMovingToLunch = false;
}
void UpdateAI(const uint32 diff)
{
if (bEvent)
if (EventActive)
{
if (m_bIsMovingToLunch)
if (IsMovingToLunch)
return;
if (uiEventTimer <= diff)
if (EventTimer <= diff)
{
uiEventTimer = 5000;
++uiEventPhase;
EventTimer = 5000;
++EventPhase;
switch (uiEventPhase)
switch (EventPhase)
{
case 1:
if (Unit* unit = Unit::GetUnit(*me, uiPlayerGUID))
if (Unit* unit = Unit::GetUnit(*me, PlayerGUID))
{
if (GameObject* go = unit->GetGameObject(SPELL_LUNCH))
{
m_bIsMovingToLunch = true;
IsMovingToLunch = true;
me->GetMotionMaster()->MovePoint(POINT_ID, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ());
}
}
@@ -174,13 +175,13 @@ public:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING);
break;
case 3:
if (Player* unit = Unit::GetPlayer(*me, uiPlayerGUID))
if (Player* unit = Unit::GetPlayer(*me, PlayerGUID))
unit->TalkedToCreature(me->GetEntry(), me->GetGUID());
me->UpdateEntry(NPC_KYLE_FRIENDLY);
break;
case 4:
uiEventTimer = 30000;
EventTimer = 30000;
DoScriptText(EMOTE_DANCE, me);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCESPECIAL);
break;
@@ -192,7 +193,7 @@ public:
}
}
else
uiEventTimer -= diff;
EventTimer -= diff;
}
}
};
@@ -203,58 +204,58 @@ public:
# npc_plains_vision
######*/
float wp_plain_vision[50][3] =
Position const wpPlainVision[50] =
{
{-2226.32f, -408.095f, -9.36235f},
{-2203.04f, -437.212f, -5.72498f},
{-2163.91f, -457.851f, -7.09049f},
{-2123.87f, -448.137f, -9.29591f},
{-2104.66f, -427.166f, -6.49513f},
{-2101.48f, -422.826f, -5.3567f},
{-2097.56f, -417.083f, -7.16716f},
{-2084.87f, -398.626f, -9.88973f},
{-2072.71f, -382.324f, -10.2488f},
{-2054.05f, -356.728f, -6.22468f},
{-2051.8f, -353.645f, -5.35791f},
{-2049.08f, -349.912f, -6.15723f},
{-2030.6f, -310.724f, -9.59302f},
{-2002.15f, -249.308f, -10.8124f},
{-1972.85f, -195.811f, -10.6316f},
{-1940.93f, -147.652f, -11.7055f},
{-1888.06f, -81.943f, -11.4404f},
{-1837.05f, -34.0109f, -12.258f},
{-1796.12f, -14.6462f, -10.3581f},
{-1732.61f, -4.27746f, -10.0213f},
{-1688.94f, -0.829945f, -11.7103f},
{-1681.32f, 13.0313f, -9.48056f},
{-1677.04f, 36.8349f, -7.10318f},
{-1675.2f, 68.559f, -8.95384f},
{-1676.57f, 89.023f, -9.65104f},
{-1678.16f, 110.939f, -10.1782f},
{-1677.86f, 128.681f, -5.73869f},
{-1675.27f, 144.324f, -3.47916f},
{-1671.7f, 163.169f, -1.23098f},
{-1666.61f, 181.584f, 5.26145f},
{-1661.51f, 196.154f, 8.95252f},
{-1655.47f, 210.811f, 8.38727f},
{-1647.07f, 226.947f, 5.27755f},
{-1621.65f, 232.91f, 2.69579f},
{-1600.23f, 237.641f, 2.98539f},
{-1576.07f, 242.546f, 4.66541f},
{-1554.57f, 248.494f, 6.60377f},
{-1547.53f, 259.302f, 10.6741f},
{-1541.7f, 269.847f, 16.4418f},
{-1539.83f, 278.989f, 21.0597f},
{-1540.16f, 290.219f, 27.8247f},
{-1538.99f, 298.983f, 34.0032f},
{-1540.38f, 307.337f, 41.3557f},
{-1536.61f, 314.884f, 48.0179f},
{-1532.42f, 323.277f, 55.6667f},
{-1528.77f, 329.774f, 61.1525f},
{-1525.65f, 333.18f, 63.2161f},
{-1517.01f, 350.713f, 62.4286f},
{-1511.39f, 362.537f, 62.4539f},
{-1508.68f, 366.822f, 62.733f}
{-2226.32f, -408.095f, -9.36235f, 0.0f},
{-2203.04f, -437.212f, -5.72498f, 0.0f},
{-2163.91f, -457.851f, -7.09049f, 0.0f},
{-2123.87f, -448.137f, -9.29591f, 0.0f},
{-2104.66f, -427.166f, -6.49513f, 0.0f},
{-2101.48f, -422.826f, -5.3567f, 0.0f},
{-2097.56f, -417.083f, -7.16716f, 0.0f},
{-2084.87f, -398.626f, -9.88973f, 0.0f},
{-2072.71f, -382.324f, -10.2488f, 0.0f},
{-2054.05f, -356.728f, -6.22468f, 0.0f},
{-2051.8f, -353.645f, -5.35791f, 0.0f},
{-2049.08f, -349.912f, -6.15723f, 0.0f},
{-2030.6f, -310.724f, -9.59302f, 0.0f},
{-2002.15f, -249.308f, -10.8124f, 0.0f},
{-1972.85f, -195.811f, -10.6316f, 0.0f},
{-1940.93f, -147.652f, -11.7055f, 0.0f},
{-1888.06f, -81.943f, -11.4404f, 0.0f},
{-1837.05f, -34.0109f, -12.258f, 0.0f},
{-1796.12f, -14.6462f, -10.3581f, 0.0f},
{-1732.61f, -4.27746f, -10.0213f, 0.0f},
{-1688.94f, -0.829945f, -11.7103f, 0.0f},
{-1681.32f, 13.0313f, -9.48056f, 0.0f},
{-1677.04f, 36.8349f, -7.10318f, 0.0f},
{-1675.2f, 68.559f, -8.95384f, 0.0f},
{-1676.57f, 89.023f, -9.65104f, 0.0f},
{-1678.16f, 110.939f, -10.1782f, 0.0f},
{-1677.86f, 128.681f, -5.73869f, 0.0f},
{-1675.27f, 144.324f, -3.47916f, 0.0f},
{-1671.7f, 163.169f, -1.23098f, 0.0f},
{-1666.61f, 181.584f, 5.26145f, 0.0f},
{-1661.51f, 196.154f, 8.95252f, 0.0f},
{-1655.47f, 210.811f, 8.38727f, 0.0f},
{-1647.07f, 226.947f, 5.27755f, 0.0f},
{-1621.65f, 232.91f, 2.69579f, 0.0f},
{-1600.23f, 237.641f, 2.98539f, 0.0f},
{-1576.07f, 242.546f, 4.66541f, 0.0f},
{-1554.57f, 248.494f, 6.60377f, 0.0f},
{-1547.53f, 259.302f, 10.6741f, 0.0f},
{-1541.7f, 269.847f, 16.4418f, 0.0f},
{-1539.83f, 278.989f, 21.0597f, 0.0f},
{-1540.16f, 290.219f, 27.8247f, 0.0f},
{-1538.99f, 298.983f, 34.0032f, 0.0f},
{-1540.38f, 307.337f, 41.3557f, 0.0f},
{-1536.61f, 314.884f, 48.0179f, 0.0f},
{-1532.42f, 323.277f, 55.6667f, 0.0f},
{-1528.77f, 329.774f, 61.1525f, 0.0f},
{-1525.65f, 333.18f, 63.2161f, 0.0f},
{-1517.01f, 350.713f, 62.4286f, 0.0f},
{-1511.39f, 362.537f, 62.4539f, 0.0f},
{-1508.68f, 366.822f, 62.733f, 0.0f}
};
class npc_plains_vision : public CreatureScript
@@ -305,7 +306,7 @@ public:
{
if (newWaypoint)
{
me->GetMotionMaster()->MovePoint(WayPointId, wp_plain_vision[WayPointId][0], wp_plain_vision[WayPointId][1], wp_plain_vision[WayPointId][2]);
me->GetMotionMaster()->MovePoint(WayPointId, wpPlainVision[WayPointId]);
newWaypoint = false;
}
}

View File

@@ -28,13 +28,15 @@ npc_shenthul
npc_thrall_warchief
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
/*######
## npc_shenthul
######*/
enum eShenthul
enum Shenthul
{
QUEST_SHATTERED_SALUTE = 2460
};
@@ -65,16 +67,16 @@ public:
bool CanTalk;
bool CanEmote;
uint32 Salute_Timer;
uint32 Reset_Timer;
uint32 SaluteTimer;
uint32 ResetTimer;
uint64 PlayerGUID;
void Reset()
{
CanTalk = false;
CanEmote = false;
Salute_Timer = 6000;
Reset_Timer = 0;
SaluteTimer = 6000;
ResetTimer = 0;
PlayerGUID = 0;
}
@@ -84,7 +86,7 @@ public:
{
if (CanEmote)
{
if (Reset_Timer <= diff)
if (ResetTimer <= diff)
{
if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
{
@@ -92,17 +94,17 @@ public:
player->FailQuest(QUEST_SHATTERED_SALUTE);
}
Reset();
} else Reset_Timer -= diff;
} else ResetTimer -= diff;
}
if (CanTalk && !CanEmote)
{
if (Salute_Timer <= diff)
if (SaluteTimer <= diff)
{
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
CanEmote = true;
Reset_Timer = 60000;
} else Salute_Timer -= diff;
ResetTimer = 60000;
} else SaluteTimer -= diff;
}
if (!UpdateVictim())
@@ -130,10 +132,13 @@ public:
## npc_thrall_warchief
######*/
#define QUEST_6566 6566
enum ThrallWarchief
{
QUEST_6566 = 6566,
#define SPELL_CHAIN_LIGHTNING 16033
#define SPELL_SHOCK 16034
SPELL_CHAIN_LIGHTNING = 16033,
SPELL_SHOCK = 16034
};
#define GOSSIP_HTW "Please share your wisdom with me, Warchief."
#define GOSSIP_STW1 "What discoveries?"
@@ -207,13 +212,13 @@ public:
{
npc_thrall_warchiefAI(Creature* creature) : ScriptedAI(creature) {}
uint32 ChainLightning_Timer;
uint32 Shock_Timer;
uint32 ChainLightningTimer;
uint32 ShockTimer;
void Reset()
{
ChainLightning_Timer = 2000;
Shock_Timer = 8000;
ChainLightningTimer = 2000;
ShockTimer = 8000;
}
void EnterCombat(Unit* /*who*/) {}
@@ -223,17 +228,17 @@ public:
if (!UpdateVictim())
return;
if (ChainLightning_Timer <= diff)
if (ChainLightningTimer <= diff)
{
DoCast(me->getVictim(), SPELL_CHAIN_LIGHTNING);
ChainLightning_Timer = 9000;
} else ChainLightning_Timer -= diff;
ChainLightningTimer = 9000;
} else ChainLightningTimer -= diff;
if (Shock_Timer <= diff)
if (ShockTimer <= diff)
{
DoCast(me->getVictim(), SPELL_SHOCK);
Shock_Timer = 15000;
} else Shock_Timer -= diff;
ShockTimer = 15000;
} else ShockTimer -= diff;
DoMeleeAttackIfReady();
}

View File

@@ -29,7 +29,9 @@ npcs_rutgar_and_frankal
quest_a_pawn_on_the_eternal_pawn
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Group.h"
/*###
@@ -125,9 +127,11 @@ public:
#define GOSSIP_ITEM14 "I should ask the monkey about this"
#define GOSSIP_ITEM15 "Then what..."
//trigger creatures to kill
#define TRIGGER_RUTGAR 15222
#define TRIGGER_FRANKAL 15221
enum RutgarAndFrankal //trigger creatures to kill
{
TRIGGER_FRANKAL = 15221,
TRIGGER_RUTGAR = 15222
};
class npcs_rutgar_and_frankal : public CreatureScript
{
@@ -223,7 +227,7 @@ public:
/*####
# quest_a_pawn_on_the_eternal_board (Defines)
####*/
enum eEternalBoard
enum EternalBoard
{
QUEST_A_PAWN_ON_THE_ETERNAL_BOARD = 8519,
@@ -290,7 +294,6 @@ TO DO: get correct spell IDs and timings for spells cast upon dragon transformat
TO DO: Dragons should use the HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF) after transformation, but for some unknown reason it doesnt work.
EndContentData */
#define QUEST_A_PAWN_ON_THE_ETERNAL_BOARD 8519
#define EVENT_AREA_RADIUS 65 //65yds
#define EVENT_COOLDOWN 500000 //in ms. appear after event completed or failed (should be = Adds despawn time)
@@ -373,13 +376,8 @@ static QuestCinematic EventAnim[]=
{0, 0, 0}
};
struct Location
{
float x, y, z, o;
};
//Cordinates for Spawns
static Location SpawnLocation[]=
Position const SpawnLocation[] =
{
{-8085.0f, 1528.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8080.0f, 1526.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
@@ -460,7 +458,7 @@ struct WaveData
int32 WaveTextId;
};
static WaveData WavesInfo[] =
static WaveData WavesInfo[5] =
{
{30, 0, 15423, 0, 0, 24000, 0}, // Kaldorei Soldier
{ 3, 35, 15424, 0, 0, 24000, 0}, // Anubisath Conqueror
@@ -475,7 +473,7 @@ struct SpawnSpells
uint32 Timer1, Timer2, SpellId;
};
static SpawnSpells SpawnCast[]=//
static SpawnSpells SpawnCast[4] =
{
{100000, 2000, 33652}, // Stop Time
{38500, 300000, 28528}, // Poison Cloud
@@ -977,13 +975,9 @@ public:
for (uint8 i = locIndex; i <= count; ++i)
{
float x = SpawnLocation[i].x;
float y = SpawnLocation[i].y;
float z = SpawnLocation[i].z;
float o = SpawnLocation[i].o;
uint32 desptimer = WavesInfo[WaveCount].DespTimer;
if (Creature* spawn = me->SummonCreature(WavesInfo[WaveCount].CreatureId, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, desptimer))
if (Creature* spawn = me->SummonCreature(WavesInfo[WaveCount].CreatureId, SpawnLocation[i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, desptimer))
{
if (spawn->GetEntry() == 15423)
spawn->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15427+rand()%4);

View File

@@ -28,7 +28,9 @@ npc_braug_dimspirit
npc_kaya_flathoof
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
/*######
@@ -90,7 +92,7 @@ public:
## npc_kaya_flathoof
######*/
enum eKaya
enum Kaya
{
FACTION_ESCORTEE_H = 775,

View File

@@ -33,7 +33,9 @@ npc_OOX17
npc_tooga
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "ScriptedFollowerAI.h"
@@ -41,10 +43,13 @@ EndContentData */
## mob_aquementas
######*/
#define AGGRO_YELL_AQUE -1000350
enum Aquementas
{
AGGRO_YELL_AQUE = -1000350,
#define SPELL_AQUA_JET 13586
#define SPELL_FROST_SHOCK 15089
SPELL_AQUA_JET = 13586,
SPELL_FROST_SHOCK = 15089
};
class mob_aquementas : public CreatureScript
{
@@ -60,22 +65,22 @@ public:
{
mob_aquementasAI(Creature* creature) : ScriptedAI(creature) {}
uint32 SendItem_Timer;
uint32 SwitchFaction_Timer;
uint32 SendItemTimer;
uint32 SwitchFactionTimer;
bool isFriendly;
uint32 FrostShock_Timer;
uint32 AquaJet_Timer;
uint32 FrostShockTimer;
uint32 AquaJetTimer;
void Reset()
{
SendItem_Timer = 0;
SwitchFaction_Timer = 10000;
SendItemTimer = 0;
SwitchFactionTimer = 10000;
me->setFaction(35);
isFriendly = true;
AquaJet_Timer = 5000;
FrostShock_Timer = 1000;
AquaJetTimer = 5000;
FrostShockTimer = 1000;
}
void SendItem(Unit* receiver)
@@ -101,11 +106,11 @@ public:
{
if (isFriendly)
{
if (SwitchFaction_Timer <= diff)
if (SwitchFactionTimer <= diff)
{
me->setFaction(91);
isFriendly = false;
} else SwitchFaction_Timer -= diff;
} else SwitchFactionTimer -= diff;
}
if (!UpdateVictim())
@@ -113,25 +118,25 @@ public:
if (!isFriendly)
{
if (SendItem_Timer <= diff)
if (SendItemTimer <= diff)
{
if (me->getVictim()->GetTypeId() == TYPEID_PLAYER)
SendItem(me->getVictim());
SendItem_Timer = 5000;
} else SendItem_Timer -= diff;
SendItemTimer = 5000;
} else SendItemTimer -= diff;
}
if (FrostShock_Timer <= diff)
if (FrostShockTimer <= diff)
{
DoCast(me->getVictim(), SPELL_FROST_SHOCK);
FrostShock_Timer = 15000;
} else FrostShock_Timer -= diff;
FrostShockTimer = 15000;
} else FrostShockTimer -= diff;
if (AquaJet_Timer <= diff)
if (AquaJetTimer <= diff)
{
DoCast(me, SPELL_AQUA_JET);
AquaJet_Timer = 15000;
} else AquaJet_Timer -= diff;
AquaJetTimer = 15000;
} else AquaJetTimer -= diff;
DoMeleeAttackIfReady();
}
@@ -143,20 +148,23 @@ public:
## npc_custodian_of_time
######*/
#define WHISPER_CUSTODIAN_1 -1000217
#define WHISPER_CUSTODIAN_2 -1000218
#define WHISPER_CUSTODIAN_3 -1000219
#define WHISPER_CUSTODIAN_4 -1000220
#define WHISPER_CUSTODIAN_5 -1000221
#define WHISPER_CUSTODIAN_6 -1000222
#define WHISPER_CUSTODIAN_7 -1000223
#define WHISPER_CUSTODIAN_8 -1000224
#define WHISPER_CUSTODIAN_9 -1000225
#define WHISPER_CUSTODIAN_10 -1000226
#define WHISPER_CUSTODIAN_11 -1000227
#define WHISPER_CUSTODIAN_12 -1000228
#define WHISPER_CUSTODIAN_13 -1000229
#define WHISPER_CUSTODIAN_14 -1000230
enum CustodianOfTime
{
WHISPER_CUSTODIAN_1 = -1000217,
WHISPER_CUSTODIAN_2 = -1000218,
WHISPER_CUSTODIAN_3 = -1000219,
WHISPER_CUSTODIAN_4 = -1000220,
WHISPER_CUSTODIAN_5 = -1000221,
WHISPER_CUSTODIAN_6 = -1000222,
WHISPER_CUSTODIAN_7 = -1000223,
WHISPER_CUSTODIAN_8 = -1000224,
WHISPER_CUSTODIAN_9 = -1000225,
WHISPER_CUSTODIAN_10 = -1000226,
WHISPER_CUSTODIAN_11 = -1000227,
WHISPER_CUSTODIAN_12 = -1000228,
WHISPER_CUSTODIAN_13 = -1000229,
WHISPER_CUSTODIAN_14 = -1000230
};
class npc_custodian_of_time : public CreatureScript
{
@@ -174,69 +182,68 @@ public:
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (waypointId)
if (Player* player = GetPlayerForEscort())
{
case 0:
DoScriptText(WHISPER_CUSTODIAN_1, me, player);
break;
case 1:
DoScriptText(WHISPER_CUSTODIAN_2, me, player);
break;
case 2:
DoScriptText(WHISPER_CUSTODIAN_3, me, player);
break;
case 3:
DoScriptText(WHISPER_CUSTODIAN_4, me, player);
break;
case 5:
DoScriptText(WHISPER_CUSTODIAN_5, me, player);
break;
case 6:
DoScriptText(WHISPER_CUSTODIAN_6, me, player);
break;
case 7:
DoScriptText(WHISPER_CUSTODIAN_7, me, player);
break;
case 8:
DoScriptText(WHISPER_CUSTODIAN_8, me, player);
break;
case 9:
DoScriptText(WHISPER_CUSTODIAN_9, me, player);
break;
case 10:
DoScriptText(WHISPER_CUSTODIAN_4, me, player);
break;
case 13:
DoScriptText(WHISPER_CUSTODIAN_10, me, player);
break;
case 14:
DoScriptText(WHISPER_CUSTODIAN_4, me, player);
break;
case 16:
DoScriptText(WHISPER_CUSTODIAN_11, me, player);
break;
case 17:
DoScriptText(WHISPER_CUSTODIAN_12, me, player);
break;
case 18:
DoScriptText(WHISPER_CUSTODIAN_4, me, player);
break;
case 22:
DoScriptText(WHISPER_CUSTODIAN_13, me, player);
break;
case 23:
DoScriptText(WHISPER_CUSTODIAN_4, me, player);
break;
case 24:
DoScriptText(WHISPER_CUSTODIAN_14, me, player);
DoCast(player, 34883);
// below here is temporary workaround, to be removed when spell works properly
player->AreaExploredOrEventHappens(10277);
break;
switch (waypointId)
{
case 0:
DoScriptText(WHISPER_CUSTODIAN_1, me, player);
break;
case 1:
DoScriptText(WHISPER_CUSTODIAN_2, me, player);
break;
case 2:
DoScriptText(WHISPER_CUSTODIAN_3, me, player);
break;
case 3:
DoScriptText(WHISPER_CUSTODIAN_4, me, player);
break;
case 5:
DoScriptText(WHISPER_CUSTODIAN_5, me, player);
break;
case 6:
DoScriptText(WHISPER_CUSTODIAN_6, me, player);
break;
case 7:
DoScriptText(WHISPER_CUSTODIAN_7, me, player);
break;
case 8:
DoScriptText(WHISPER_CUSTODIAN_8, me, player);
break;
case 9:
DoScriptText(WHISPER_CUSTODIAN_9, me, player);
break;
case 10:
DoScriptText(WHISPER_CUSTODIAN_4, me, player);
break;
case 13:
DoScriptText(WHISPER_CUSTODIAN_10, me, player);
break;
case 14:
DoScriptText(WHISPER_CUSTODIAN_4, me, player);
break;
case 16:
DoScriptText(WHISPER_CUSTODIAN_11, me, player);
break;
case 17:
DoScriptText(WHISPER_CUSTODIAN_12, me, player);
break;
case 18:
DoScriptText(WHISPER_CUSTODIAN_4, me, player);
break;
case 22:
DoScriptText(WHISPER_CUSTODIAN_13, me, player);
break;
case 23:
DoScriptText(WHISPER_CUSTODIAN_4, me, player);
break;
case 24:
DoScriptText(WHISPER_CUSTODIAN_14, me, player);
DoCast(player, 34883);
// below here is temporary workaround, to be removed when spell works properly
player->AreaExploredOrEventHappens(10277);
break;
}
}
}
@@ -259,7 +266,7 @@ public:
}
void EnterCombat(Unit* /*who*/) {}
void Reset() { }
void Reset() {}
void UpdateAI(const uint32 diff)
{
@@ -416,7 +423,7 @@ public:
## npc_OOX17
######*/
enum e00X17
enum Npc00X17
{
//texts are signed for 7806
SAY_OOX_START = -1000287,
@@ -464,30 +471,29 @@ public:
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (waypointId)
if (Player* player = GetPlayerForEscort())
{
case 23:
me->SummonCreature(SPAWN_FIRST, -8350.96f, -4445.79f, 10.10f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_FIRST, -8355.96f, -4447.79f, 10.10f, 6.27f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_FIRST, -8353.96f, -4442.79f, 10.10f, 6.08f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
DoScriptText(SAY_OOX_AMBUSH, me);
break;
case 56:
me->SummonCreature(SPAWN_SECOND_1, -7510.07f, -4795.50f, 9.35f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_SECOND_2, -7515.07f, -4797.50f, 9.35f, 6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_SECOND_2, -7518.07f, -4792.50f, 9.35f, 6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
DoScriptText(SAY_OOX_AMBUSH, me);
if (Unit* scoff = me->FindNearestCreature(SPAWN_SECOND_2, 30))
DoScriptText(SAY_OOX17_AMBUSH_REPLY, scoff);
break;
case 86:
DoScriptText(SAY_OOX_END, me);
player->GroupEventHappens(Q_OOX17, me);
break;
switch (waypointId)
{
case 23:
me->SummonCreature(SPAWN_FIRST, -8350.96f, -4445.79f, 10.10f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_FIRST, -8355.96f, -4447.79f, 10.10f, 6.27f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_FIRST, -8353.96f, -4442.79f, 10.10f, 6.08f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
DoScriptText(SAY_OOX_AMBUSH, me);
break;
case 56:
me->SummonCreature(SPAWN_SECOND_1, -7510.07f, -4795.50f, 9.35f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_SECOND_2, -7515.07f, -4797.50f, 9.35f, 6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_SECOND_2, -7518.07f, -4792.50f, 9.35f, 6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
DoScriptText(SAY_OOX_AMBUSH, me);
if (Unit* scoff = me->FindNearestCreature(SPAWN_SECOND_2, 30))
DoScriptText(SAY_OOX17_AMBUSH_REPLY, scoff);
break;
case 86:
DoScriptText(SAY_OOX_END, me);
player->GroupEventHappens(Q_OOX17, me);
break;
}
}
}
@@ -509,7 +515,7 @@ public:
# npc_tooga
####*/
enum eTooga
enum Tooga
{
SAY_TOOG_THIRST = -1000391,
SAY_TOOG_WORRIED = -1000392,
@@ -527,7 +533,7 @@ enum eTooga
FACTION_TOOG_ESCORTEE = 113
};
const float m_afToWaterLoc[] = {-7032.664551f, -4906.199219f, -1.606446f};
Position const ToWaterLoc = {-7032.664551f, -4906.199219f, -1.606446f, 0.0f};
class npc_tooga : public CreatureScript
{
@@ -554,17 +560,17 @@ public:
{
npc_toogaAI(Creature* creature) : FollowerAI(creature) { }
uint32 m_uiCheckSpeechTimer;
uint32 m_uiPostEventTimer;
uint32 m_uiPhasePostEvent;
uint32 CheckSpeechTimer;
uint32 PostEventTimer;
uint32 PhasePostEvent;
uint64 TortaGUID;
void Reset()
{
m_uiCheckSpeechTimer = 2500;
m_uiPostEventTimer = 1000;
m_uiPhasePostEvent = 0;
CheckSpeechTimer = 2500;
PostEventTimer = 1000;
PhasePostEvent = 0;
TortaGUID = 0;
}
@@ -577,11 +583,9 @@ public:
{
if (me->IsWithinDistInMap(who, INTERACTION_DISTANCE))
{
if (Player* player = GetLeaderForFollower())
{
if (player->GetQuestStatus(QUEST_TOOGA) == QUEST_STATUS_INCOMPLETE)
player->GroupEventHappens(QUEST_TOOGA, me);
}
Player* player = GetLeaderForFollower();
if (player && player->GetQuestStatus(QUEST_TOOGA) == QUEST_STATUS_INCOMPLETE)
player->GroupEventHappens(QUEST_TOOGA, me);
TortaGUID = who->GetGUID();
SetFollowComplete(true);
@@ -589,27 +593,27 @@ public:
}
}
void MovementInform(uint32 uiMotionType, uint32 uiPointId)
void MovementInform(uint32 MotionType, uint32 PointId)
{
FollowerAI::MovementInform(uiMotionType, uiPointId);
FollowerAI::MovementInform(MotionType, PointId);
if (uiMotionType != POINT_MOTION_TYPE)
if (MotionType != POINT_MOTION_TYPE)
return;
if (uiPointId == POINT_ID_TO_WATER)
if (PointId == POINT_ID_TO_WATER)
SetFollowComplete();
}
void UpdateFollowerAI(const uint32 uiDiff)
void UpdateFollowerAI(const uint32 Diff)
{
if (!UpdateVictim())
{
//we are doing the post-event, or...
if (HasFollowState(STATE_FOLLOW_POSTEVENT))
{
if (m_uiPostEventTimer <= uiDiff)
if (PostEventTimer <= Diff)
{
m_uiPostEventTimer = 5000;
PostEventTimer = 5000;
Unit* pTorta = Unit::GetUnit(*me, TortaGUID);
if (!pTorta || !pTorta->isAlive())
@@ -619,7 +623,7 @@ public:
return;
}
switch (m_uiPhasePostEvent)
switch (PhasePostEvent)
{
case 1:
DoScriptText(SAY_TOOG_POST_1, me);
@@ -638,27 +642,27 @@ public:
break;
case 6:
DoScriptText(SAY_TORT_POST_6, pTorta);
me->GetMotionMaster()->MovePoint(POINT_ID_TO_WATER, m_afToWaterLoc[0], m_afToWaterLoc[1], m_afToWaterLoc[2]);
me->GetMotionMaster()->MovePoint(POINT_ID_TO_WATER, ToWaterLoc);
break;
}
++m_uiPhasePostEvent;
++PhasePostEvent;
}
else
m_uiPostEventTimer -= uiDiff;
PostEventTimer -= Diff;
}
//...we are doing regular speech check
else if (HasFollowState(STATE_FOLLOW_INPROGRESS))
{
if (m_uiCheckSpeechTimer <= uiDiff)
if (CheckSpeechTimer <= Diff)
{
m_uiCheckSpeechTimer = 5000;
CheckSpeechTimer = 5000;
if (urand(0, 9) > 8)
DoScriptText(RAND(SAY_TOOG_THIRST, SAY_TOOG_WORRIED), me);
}
else
m_uiCheckSpeechTimer -= uiDiff;
CheckSpeechTimer -= Diff;
}
return;

View File

@@ -27,14 +27,15 @@ EndScriptData */
npc_mist
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedFollowerAI.h"
/*####
# npc_mist
####*/
enum eMist
enum Mist
{
SAY_AT_HOME = -1000323,
EMOTE_AT_HOME = -1000324,
@@ -51,10 +52,8 @@ public:
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_MIST)
{
if (npc_mistAI* pMistAI = CAST_AI(npc_mist::npc_mistAI, creature->AI()))
pMistAI->StartFollow(player, FACTION_DARNASSUS, quest);
}
return true;
}
@@ -88,18 +87,16 @@ public:
{
DoScriptText(EMOTE_AT_HOME, me);
if (Player* player = GetLeaderForFollower())
{
if (player->GetQuestStatus(QUEST_MIST) == QUEST_STATUS_INCOMPLETE)
player->GroupEventHappens(QUEST_MIST, me);
}
Player* player = GetLeaderForFollower();
if (player && player->GetQuestStatus(QUEST_MIST) == QUEST_STATUS_INCOMPLETE)
player->GroupEventHappens(QUEST_MIST, me);
//The follow is over (and for later development, run off to the woods before really end)
SetFollowComplete();
}
//call not needed here, no known abilities
/*void UpdateFollowerAI(const uint32 uiDiff)
/*void UpdateFollowerAI(const uint32 Diff)
{
if (!UpdateVictim())
return;

View File

@@ -32,7 +32,9 @@ npc_twiggy_flathead
npc_wizzlecrank_shredder
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
/*######
@@ -41,7 +43,7 @@ EndContentData */
#define GOSSIP_CORPSE "Examine corpse in detail..."
enum eQuests
enum BeatenCorpse
{
QUEST_LOST_IN_BATTLE = 4921
};
@@ -77,7 +79,7 @@ public:
# npc_gilthares
######*/
enum eGilthares
enum Gilthares
{
SAY_GIL_START = -1000370,
SAY_GIL_AT_LAST = -1000371,
@@ -214,7 +216,7 @@ public:
## npc_taskmaster_fizzule
######*/
enum eEnums
enum TaskmasterFizzule
{
FACTION_FRIENDLY_F = 35,
SPELL_FLARE = 10113,
@@ -240,13 +242,13 @@ public:
uint32 factionNorm;
bool IsFriend;
uint32 Reset_Timer;
uint32 ResetTimer;
uint8 FlareCount;
void Reset()
{
IsFriend = false;
Reset_Timer = 120000;
ResetTimer = 120000;
FlareCount = 0;
me->setFaction(factionNorm);
}
@@ -281,11 +283,11 @@ public:
{
if (IsFriend)
{
if (Reset_Timer <= diff)
if (ResetTimer <= diff)
{
EnterEvadeMode();
return;
} else Reset_Timer -= diff;
} else ResetTimer -= diff;
}
if (!UpdateVictim())
@@ -315,7 +317,7 @@ public:
## npc_twiggy_flathead
#####*/
enum eTwiggyFlathead
enum TwiggyFlathead
{
NPC_BIG_WILL = 6238,
NPC_AFFRAY_CHALLENGER = 6240,
@@ -327,7 +329,7 @@ enum eTwiggyFlathead
SAY_TWIGGY_FLATHEAD_OVER = -1000127,
};
float AffrayChallengerLoc[6][4]=
Position const AffrayChallengerLoc[6] =
{
{-1683.0f, -4326.0f, 2.79f, 0.0f},
{-1682.0f, -4329.0f, 2.79f, 0.0f},
@@ -354,10 +356,10 @@ public:
bool EventInProgress;
bool EventGrate;
bool EventBigWill;
bool Challenger_down[6];
uint32 Wave;
uint32 Wave_Timer;
uint32 Challenger_checker;
bool ChallengerDown[6];
uint8 Wave;
uint32 WaveTimer;
uint32 ChallengerChecker;
uint64 PlayerGUID;
uint64 AffrayChallenger[6];
uint64 BigWill;
@@ -367,15 +369,15 @@ public:
EventInProgress = false;
EventGrate = false;
EventBigWill = false;
Wave_Timer = 600000;
Challenger_checker = 0;
WaveTimer = 600000;
ChallengerChecker = 0;
Wave = 0;
PlayerGUID = 0;
for (uint8 i = 0; i < 6; ++i)
{
AffrayChallenger[i] = 0;
Challenger_down[i] = false;
ChallengerDown[i] = false;
}
BigWill = 0;
}
@@ -408,42 +410,26 @@ public:
return;
if (!pWarrior->isAlive() && pWarrior->GetQuestStatus(1719) == QUEST_STATUS_INCOMPLETE) {
EventInProgress = false;
DoScriptText(SAY_TWIGGY_FLATHEAD_DOWN, me);
pWarrior->FailQuest(1719);
for (uint8 i = 0; i < 6; ++i)
for (uint8 i = 0; i < 6; ++i) // unsummon challengers
{
if (AffrayChallenger[i])
{
Creature* creature = Unit::GetCreature((*me), AffrayChallenger[i]);
if (creature) {
if (creature->isAlive())
{
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
creature->setDeathState(JUST_DIED);
}
}
if (creature && creature->isAlive())
creature->DisappearAndDie();
}
AffrayChallenger[i] = 0;
Challenger_down[i] = false;
}
if (BigWill)
if (BigWill) // unsummon bigWill
{
Creature* creature = Unit::GetCreature((*me), BigWill);
if (creature)
{
if (creature->isAlive())
{
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
creature->setDeathState(JUST_DIED);
}
}
if (creature && creature->isAlive())
creature->DisappearAndDie();
}
BigWill = 0;
Reset();
}
if (!EventGrate && EventInProgress)
@@ -453,11 +439,11 @@ public:
if (x >= -1684 && x <= -1674 && y >= -4334 && y <= -4324) {
pWarrior->AreaExploredOrEventHappens(1719);
DoScriptText(SAY_TWIGGY_FLATHEAD_BEGIN, me);
DoScriptText(SAY_TWIGGY_FLATHEAD_BEGIN, me, pWarrior);
for (uint8 i = 0; i < 6; ++i)
{
Creature* creature = me->SummonCreature(NPC_AFFRAY_CHALLENGER, AffrayChallengerLoc[i][0], AffrayChallengerLoc[i][1], AffrayChallengerLoc[i][2], AffrayChallengerLoc[i][3], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
Creature* creature = me->SummonCreature(NPC_AFFRAY_CHALLENGER, AffrayChallengerLoc[i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
if (!creature)
continue;
creature->setFaction(35);
@@ -466,31 +452,31 @@ public:
creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
AffrayChallenger[i] = creature->GetGUID();
}
Wave_Timer = 5000;
Challenger_checker = 1000;
WaveTimer = 5000;
ChallengerChecker = 1000;
EventGrate = true;
}
}
else if (EventInProgress)
{
if (Challenger_checker <= diff)
if (ChallengerChecker <= diff)
{
for (uint8 i = 0; i < 6; ++i)
{
if (AffrayChallenger[i])
{
Creature* creature = Unit::GetCreature((*me), AffrayChallenger[i]);
if ((!creature || (!creature->isAlive())) && !Challenger_down[i])
if ((!creature || (!creature->isAlive())) && !ChallengerDown[i])
{
DoScriptText(SAY_TWIGGY_FLATHEAD_DOWN, me);
Challenger_down[i] = true;
ChallengerDown[i] = true;
}
}
}
Challenger_checker = 1000;
} else Challenger_checker -= diff;
ChallengerChecker = 1000;
} else ChallengerChecker -= diff;
if (Wave_Timer <= diff)
if (WaveTimer <= diff)
{
if (Wave < 6 && AffrayChallenger[Wave] && !EventBigWill)
{
@@ -504,7 +490,7 @@ public:
creature->setFaction(14);
creature->AI()->AttackStart(pWarrior);
++Wave;
Wave_Timer = 20000;
WaveTimer = 20000;
}
}
else if (Wave >= 6 && !EventBigWill) {
@@ -516,7 +502,7 @@ public:
creature->GetMotionMaster()->MovePoint(2, -1682, -4329, 2.79f);
creature->HandleEmoteCommand(EMOTE_STATE_READY_UNARMED);
EventBigWill = true;
Wave_Timer = 1000;
WaveTimer = 1000;
}
}
else if (Wave >= 6 && EventBigWill && BigWill)
@@ -525,14 +511,10 @@ public:
if (!creature || !creature->isAlive())
{
DoScriptText(SAY_TWIGGY_FLATHEAD_OVER, me);
EventInProgress = false;
EventBigWill = false;
EventGrate = false;
PlayerGUID = 0;
Wave = 0;
Reset();
}
}
} else Wave_Timer -= diff;
} else WaveTimer -= diff;
}
}
}
@@ -544,7 +526,7 @@ public:
## npc_wizzlecrank_shredder
#####*/
enum eEnums_Wizzlecrank
enum Wizzlecrank
{
SAY_START = -1000298,
SAY_STARTUP1 = -1000299,
@@ -570,14 +552,14 @@ public:
{
npc_wizzlecrank_shredderAI(Creature* creature) : npc_escortAI(creature)
{
m_bIsPostEvent = false;
m_uiPostEventTimer = 1000;
m_uiPostEventCount = 0;
IsPostEvent = false;
PostEventTimer = 1000;
PostEventCount = 0;
}
bool m_bIsPostEvent;
uint32 m_uiPostEventTimer;
uint32 m_uiPostEventCount;
bool IsPostEvent;
uint32 PostEventTimer;
uint32 PostEventCount;
void Reset()
{
@@ -586,9 +568,9 @@ public:
if (me->getStandState() == UNIT_STAND_STATE_DEAD)
me->SetStandState(UNIT_STAND_STATE_STAND);
m_bIsPostEvent = false;
m_uiPostEventTimer = 1000;
m_uiPostEventCount = 0;
IsPostEvent = false;
PostEventTimer = 1000;
PostEventCount = 0;
}
}
@@ -610,19 +592,19 @@ public:
}
break;
case 24:
m_bIsPostEvent = true;
IsPostEvent = true;
break;
}
}
void WaypointStart(uint32 uiPointId)
void WaypointStart(uint32 PointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (uiPointId)
switch (PointId)
{
case 9:
DoScriptText(SAY_STARTUP2, me, player);
@@ -643,15 +625,15 @@ public:
summoned->AI()->AttackStart(me);
}
void UpdateEscortAI(const uint32 uiDiff)
void UpdateEscortAI(const uint32 Diff)
{
if (!UpdateVictim())
{
if (m_bIsPostEvent)
if (IsPostEvent)
{
if (m_uiPostEventTimer <= uiDiff)
if (PostEventTimer <= Diff)
{
switch (m_uiPostEventCount)
switch (PostEventCount)
{
case 0:
DoScriptText(SAY_PROGRESS_2, me);
@@ -671,11 +653,11 @@ public:
break;
}
++m_uiPostEventCount;
m_uiPostEventTimer = 5000;
++PostEventCount;
PostEventTimer = 5000;
}
else
m_uiPostEventTimer -= uiDiff;
PostEventTimer -= Diff;
}
return;

View File

@@ -32,14 +32,16 @@ npc_enraged_panther
go_panther_cage
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
/*#####
# npc_kanati
######*/
enum eKanati
enum Kanati
{
SAY_KAN_START = -1000410,
@@ -47,7 +49,7 @@ enum eKanati
NPC_GALAK_ASS = 10720
};
const float m_afGalakLoc[]= {-4867.387695f, -1357.353760f, -48.226f };
Position const GalakLoc = {-4867.387695f, -1357.353760f, -48.226f, 0.0f};
class npc_kanati : public CreatureScript
{
@@ -57,10 +59,9 @@ public:
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
if (quest->GetQuestId() == QUEST_PROTECT_KANATI)
{
if (npc_kanatiAI* pEscortAI = CAST_AI(npc_kanati::npc_kanatiAI, creature->AI()))
pEscortAI->Start(false, false, player->GetGUID(), quest, true);
}
return true;
}
@@ -73,7 +74,7 @@ public:
{
npc_kanatiAI(Creature* creature) : npc_escortAI(creature) { }
void Reset() { }
void Reset() {}
void WaypointReached(uint32 waypointId)
{
@@ -93,9 +94,7 @@ public:
void DoSpawnGalak()
{
for (int i = 0; i < 3; ++i)
me->SummonCreature(NPC_GALAK_ASS,
m_afGalakLoc[0], m_afGalakLoc[1], m_afGalakLoc[2], 0.0f,
TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_GALAK_ASS, GalakLoc, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
}
void JustSummoned(Creature* summoned)
@@ -110,7 +109,7 @@ public:
# npc_lakota_windsong
######*/
enum eLakota
enum Lakota
{
SAY_LAKO_START = -1000365,
SAY_LAKO_LOOK_OUT = -1000366,
@@ -127,14 +126,14 @@ enum eLakota
ID_AMBUSH_3 = 4
};
float m_afBanditLoc[6][6]=
Position const BanditLoc[6] =
{
{-4905.479492f, -2062.732666f, 84.352f},
{-4915.201172f, -2073.528320f, 84.733f},
{-4878.883301f, -1986.947876f, 91.966f},
{-4877.503906f, -1966.113403f, 91.859f},
{-4767.985352f, -1873.169189f, 90.192f},
{-4788.861328f, -1888.007813f, 89.888f}
{-4905.479492f, -2062.732666f, 84.352f, 0.0f},
{-4915.201172f, -2073.528320f, 84.733f, 0.0f},
{-4878.883301f, -1986.947876f, 91.966f, 0.0f},
{-4877.503906f, -1966.113403f, 91.859f, 0.0f},
{-4767.985352f, -1873.169189f, 90.192f, 0.0f},
{-4788.861328f, -1888.007813f, 89.888f, 0.0f}
};
class npc_lakota_windsong : public CreatureScript
@@ -164,7 +163,7 @@ public:
{
npc_lakota_windsongAI(Creature* creature) : npc_escortAI(creature) { }
void Reset() { }
void Reset() {}
void WaypointReached(uint32 waypointId)
{
@@ -189,12 +188,10 @@ public:
}
}
void DoSpawnBandits(int uiAmbushId)
void DoSpawnBandits(int AmbushId)
{
for (int i = 0; i < 2; ++i)
me->SummonCreature(NPC_GRIM_BANDIT,
m_afBanditLoc[i+uiAmbushId][0], m_afBanditLoc[i+uiAmbushId][1], m_afBanditLoc[i+uiAmbushId][2], 0.0f,
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
me->SummonCreature(NPC_GRIM_BANDIT, BanditLoc[i+AmbushId], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
}
};
@@ -204,7 +201,7 @@ public:
# npc_paoka_swiftmountain
######*/
enum ePacka
enum Packa
{
SAY_START = -1000362,
SAY_WYVERN = -1000363,
@@ -215,11 +212,11 @@ enum ePacka
FACTION_ESCORTEE = 232 //guessed
};
float m_afWyvernLoc[3][3]=
Position const WyvernLoc[3] =
{
{-4990.606f, -906.057f, -5.343f},
{-4970.241f, -927.378f, -4.951f},
{-4985.364f, -952.528f, -5.199f}
{-4990.606f, -906.057f, -5.343f, 0.0f},
{-4970.241f, -927.378f, -4.951f, 0.0f},
{-4985.364f, -952.528f, -5.199f, 0.0f}
};
class npc_paoka_swiftmountain : public CreatureScript
@@ -249,7 +246,7 @@ public:
{
npc_paoka_swiftmountainAI(Creature* creature) : npc_escortAI(creature) { }
void Reset() { }
void Reset() {}
void WaypointReached(uint32 waypointId)
{
@@ -272,9 +269,7 @@ public:
void DoSpawnWyvern()
{
for (int i = 0; i < 3; ++i)
me->SummonCreature(NPC_WYVERN,
m_afWyvernLoc[i][0], m_afWyvernLoc[i][1], m_afWyvernLoc[i][2], 0.0f,
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
me->SummonCreature(NPC_WYVERN, WyvernLoc[i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
}
};
};
@@ -285,7 +280,7 @@ public:
#define GOSSIP_P "Please tell me the Phrase.."
enum ePlucky
enum Plucky
{
FACTION_FRIENDLY = 35,
QUEST_SCOOP = 1950,
@@ -328,17 +323,17 @@ public:
struct npc_pluckyAI : public ScriptedAI
{
npc_pluckyAI(Creature* creature) : ScriptedAI(creature) { m_uiNormFaction = creature->getFaction(); }
npc_pluckyAI(Creature* creature) : ScriptedAI(creature) { NormFaction = creature->getFaction(); }
uint32 m_uiNormFaction;
uint32 m_uiResetTimer;
uint32 NormFaction;
uint32 ResetTimer;
void Reset()
{
m_uiResetTimer = 120000;
ResetTimer = 120000;
if (me->getFaction() != m_uiNormFaction)
me->setFaction(m_uiNormFaction);
if (me->getFaction() != NormFaction)
me->setFaction(NormFaction);
if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
@@ -346,11 +341,11 @@ public:
DoCast(me, SPELL_PLUCKY_CHICKEN, false);
}
void ReceiveEmote(Player* player, uint32 uiTextEmote)
void ReceiveEmote(Player* player, uint32 TextEmote)
{
if (player->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE)
{
if (uiTextEmote == TEXT_EMOTE_BECKON)
if (TextEmote == TEXT_EMOTE_BECKON)
{
me->setFaction(FACTION_FRIENDLY);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
@@ -358,7 +353,7 @@ public:
}
}
if (uiTextEmote == TEXT_EMOTE_CHICKEN)
if (TextEmote == TEXT_EMOTE_CHICKEN)
{
if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
return;
@@ -372,11 +367,11 @@ public:
}
}
void UpdateAI(const uint32 uiDiff)
void UpdateAI(const uint32 Diff)
{
if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
{
if (m_uiResetTimer <= uiDiff)
if (ResetTimer <= Diff)
{
if (!me->getVictim())
EnterEvadeMode();
@@ -386,7 +381,7 @@ public:
return;
}
else
m_uiResetTimer -= uiDiff;
ResetTimer -= Diff;
}
if (!UpdateVictim())
@@ -398,7 +393,7 @@ public:
};
enum ePantherCage
enum PantherCage
{
ENRAGED_PANTHER = 10992
};

View File

@@ -23,17 +23,22 @@ SDComment: Quest support: 925
SDCategory: Thunder Bluff
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
/*#####
# npc_cairne_bloodhoof
######*/
#define SPELL_BERSERKER_CHARGE 16636
#define SPELL_CLEAVE 16044
#define SPELL_MORTAL_STRIKE 16856
#define SPELL_THUNDERCLAP 23931
#define SPELL_UPPERCUT 22916
enum CairneBloodhoof
{
SPELL_BERSERKER_CHARGE = 16636,
SPELL_CLEAVE = 16044,
SPELL_MORTAL_STRIKE = 16856,
SPELL_THUNDERCLAP = 23931,
SPELL_UPPERCUT = 22916
};
#define GOSSIP_HCB "I know this is rather silly but a young ward who is a bit shy would like your hoofprint."
//TODO: verify abilities/timers
@@ -75,19 +80,19 @@ public:
{
npc_cairne_bloodhoofAI(Creature* creature) : ScriptedAI(creature) {}
uint32 BerserkerCharge_Timer;
uint32 Cleave_Timer;
uint32 MortalStrike_Timer;
uint32 Thunderclap_Timer;
uint32 Uppercut_Timer;
uint32 BerserkerChargeTimer;
uint32 CleaveTimer;
uint32 MortalStrikeTimer;
uint32 ThunderclapTimer;
uint32 UppercutTimer;
void Reset()
{
BerserkerCharge_Timer = 30000;
Cleave_Timer = 5000;
MortalStrike_Timer = 10000;
Thunderclap_Timer = 15000;
Uppercut_Timer = 10000;
BerserkerChargeTimer = 30000;
CleaveTimer = 5000;
MortalStrikeTimer = 10000;
ThunderclapTimer = 15000;
UppercutTimer = 10000;
}
void EnterCombat(Unit* /*who*/) {}
@@ -97,37 +102,37 @@ public:
if (!UpdateVictim())
return;
if (BerserkerCharge_Timer <= diff)
if (BerserkerChargeTimer <= diff)
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (target)
DoCast(target, SPELL_BERSERKER_CHARGE);
BerserkerCharge_Timer = 25000;
} else BerserkerCharge_Timer -= diff;
BerserkerChargeTimer = 25000;
} else BerserkerChargeTimer -= diff;
if (Uppercut_Timer <= diff)
if (UppercutTimer <= diff)
{
DoCast(me->getVictim(), SPELL_UPPERCUT);
Uppercut_Timer = 20000;
} else Uppercut_Timer -= diff;
UppercutTimer = 20000;
} else UppercutTimer -= diff;
if (Thunderclap_Timer <= diff)
if (ThunderclapTimer <= diff)
{
DoCast(me->getVictim(), SPELL_THUNDERCLAP);
Thunderclap_Timer = 15000;
} else Thunderclap_Timer -= diff;
ThunderclapTimer = 15000;
} else ThunderclapTimer -= diff;
if (MortalStrike_Timer <= diff)
if (MortalStrikeTimer <= diff)
{
DoCast(me->getVictim(), SPELL_MORTAL_STRIKE);
MortalStrike_Timer = 15000;
} else MortalStrike_Timer -= diff;
MortalStrikeTimer = 15000;
} else MortalStrikeTimer -= diff;
if (Cleave_Timer <= diff)
if (CleaveTimer <= diff)
{
DoCast(me->getVictim(), SPELL_CLEAVE);
Cleave_Timer = 7000;
} else Cleave_Timer -= diff;
CleaveTimer = 7000;
} else CleaveTimer -= diff;
DoMeleeAttackIfReady();
}

View File

@@ -28,11 +28,12 @@ npc_a-me
npc_ringo
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ScriptedFollowerAI.h"
enum eAMeData
enum AmeData
{
SAY_READY = -1000517,
SAY_AGGRO1 = -1000518,
@@ -76,41 +77,40 @@ public:
{
npc_ameAI(Creature* creature) : npc_escortAI(creature) {}
uint32 DEMORALIZINGSHOUT_Timer;
uint32 DemoralizingShoutTimer;
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (waypointId)
if (Player* player = GetPlayerForEscort())
{
case 19:
me->SummonCreature(ENTRY_STOMPER, -6391.69f, -1730.49f, -272.83f, 4.96f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
DoScriptText(SAY_AGGRO1, me, player);
break;
case 28:
DoScriptText(SAY_SEARCH, me, player);
break;
case 38:
me->SummonCreature(ENTRY_TARLORD, -6370.75f, -1382.84f, -270.51f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
DoScriptText(SAY_AGGRO2, me, player);
break;
case 49:
me->SummonCreature(ENTRY_TARLORD1, -6324.44f, -1181.05f, -270.17f, 4.34f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
DoScriptText(SAY_AGGRO3, me, player);
break;
case 55:
DoScriptText(SAY_FINISH, me, player);
player->GroupEventHappens(QUEST_CHASING_AME, me);
break;
switch (waypointId)
{
case 19:
me->SummonCreature(ENTRY_STOMPER, -6391.69f, -1730.49f, -272.83f, 4.96f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
DoScriptText(SAY_AGGRO1, me, player);
break;
case 28:
DoScriptText(SAY_SEARCH, me, player);
break;
case 38:
me->SummonCreature(ENTRY_TARLORD, -6370.75f, -1382.84f, -270.51f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
DoScriptText(SAY_AGGRO2, me, player);
break;
case 49:
me->SummonCreature(ENTRY_TARLORD1, -6324.44f, -1181.05f, -270.17f, 4.34f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
DoScriptText(SAY_AGGRO3, me, player);
break;
case 55:
DoScriptText(SAY_FINISH, me, player);
player->GroupEventHappens(QUEST_CHASING_AME, me);
break;
}
}
}
void Reset()
{
DEMORALIZINGSHOUT_Timer = 5000;
DemoralizingShoutTimer = 5000;
}
void JustSummoned(Creature* summoned)
@@ -130,11 +130,11 @@ public:
if (!UpdateVictim())
return;
if (DEMORALIZINGSHOUT_Timer <= diff)
if (DemoralizingShoutTimer <= diff)
{
DoCast(me->getVictim(), SPELL_DEMORALIZINGSHOUT);
DEMORALIZINGSHOUT_Timer = 70000;
} else DEMORALIZINGSHOUT_Timer -= diff;
DemoralizingShoutTimer = 70000;
} else DemoralizingShoutTimer -= diff;
}
};
};
@@ -143,7 +143,7 @@ public:
# npc_ringo
####*/
enum eRingo
enum Ringo
{
SAY_RIN_START_1 = -1000416,
SAY_RIN_START_2 = -1000417,
@@ -201,17 +201,17 @@ public:
{
npc_ringoAI(Creature* creature) : FollowerAI(creature) { }
uint32 m_uiFaintTimer;
uint32 m_uiEndEventProgress;
uint32 m_uiEndEventTimer;
uint32 FaintTimer;
uint32 EndEventProgress;
uint32 EndEventTimer;
uint64 SpraggleGUID;
void Reset()
{
m_uiFaintTimer = urand(30000, 60000);
m_uiEndEventProgress = 0;
m_uiEndEventTimer = 1000;
FaintTimer = urand(30000, 60000);
EndEventProgress = 0;
EndEventTimer = 1000;
SpraggleGUID = 0;
}
@@ -266,13 +266,13 @@ public:
SetFollowPaused(false);
}
void UpdateFollowerAI(const uint32 uiDiff)
void UpdateFollowerAI(const uint32 Diff)
{
if (!UpdateVictim())
{
if (HasFollowState(STATE_FOLLOW_POSTEVENT))
{
if (m_uiEndEventTimer <= uiDiff)
if (EndEventTimer <= Diff)
{
Unit* pSpraggle = Unit::GetUnit(*me, SpraggleGUID);
if (!pSpraggle || !pSpraggle->isAlive())
@@ -281,64 +281,61 @@ public:
return;
}
switch (m_uiEndEventProgress)
switch (EndEventProgress)
{
case 1:
DoScriptText(SAY_RIN_END_1, me);
m_uiEndEventTimer = 3000;
EndEventTimer = 3000;
break;
case 2:
DoScriptText(SAY_SPR_END_2, pSpraggle);
m_uiEndEventTimer = 5000;
EndEventTimer = 5000;
break;
case 3:
DoScriptText(SAY_RIN_END_3, me);
m_uiEndEventTimer = 1000;
EndEventTimer = 1000;
break;
case 4:
DoScriptText(EMOTE_RIN_END_4, me);
SetFaint();
m_uiEndEventTimer = 9000;
EndEventTimer = 9000;
break;
case 5:
DoScriptText(EMOTE_RIN_END_5, me);
ClearFaint();
m_uiEndEventTimer = 1000;
EndEventTimer = 1000;
break;
case 6:
DoScriptText(SAY_RIN_END_6, me);
m_uiEndEventTimer = 3000;
EndEventTimer = 3000;
break;
case 7:
DoScriptText(SAY_SPR_END_7, pSpraggle);
m_uiEndEventTimer = 10000;
EndEventTimer = 10000;
break;
case 8:
DoScriptText(EMOTE_RIN_END_8, me);
m_uiEndEventTimer = 5000;
EndEventTimer = 5000;
break;
case 9:
SetFollowComplete();
break;
}
++m_uiEndEventProgress;
++EndEventProgress;
}
else
m_uiEndEventTimer -= uiDiff;
EndEventTimer -= Diff;
}
else if (HasFollowState(STATE_FOLLOW_INPROGRESS))
else if (HasFollowState(STATE_FOLLOW_INPROGRESS) && !HasFollowState(STATE_FOLLOW_PAUSED))
{
if (!HasFollowState(STATE_FOLLOW_PAUSED))
if (FaintTimer <= Diff)
{
if (m_uiFaintTimer <= uiDiff)
{
SetFaint();
m_uiFaintTimer = urand(60000, 120000);
}
else
m_uiFaintTimer -= uiDiff;
SetFaint();
FaintTimer = urand(60000, 120000);
}
else
FaintTimer -= Diff;
}
return;

View File

@@ -29,7 +29,9 @@ npc_rivern_frostwind
npc_witch_doctor_mauari
EndContentData */
#include "ScriptPCH.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
/*######
## npc_lorax

View File

@@ -20,14 +20,15 @@
enum Yells
{
SAY_AGGRO = -1658001,
SAY_SLAY_1 = -1658002,
SAY_SLAY_2 = -1658003,
SAY_DEATH = -1658004,
SAY_PHASE2 = -1658005,
SAY_PHASE3 = -1658006,
SAY_AGGRO = 0,
SAY_PHASE2 = 1,
SAY_PHASE3 = 2,
SAY_DEATH = 3,
SAY_SLAY = 4,
SAY_THROW_SARONITE = 5,
SAY_CAST_DEEP_FREEZE = 6,
SAY_TYRANNUS_DEATH = -1658007,
SAY_TYRANNUS_DEATH = -1658007, // todo
};
enum Spells
@@ -107,8 +108,9 @@ class boss_garfrost : public CreatureScript
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
Talk(SAY_AGGRO);
DoCast(me, SPELL_PERMAFROST);
me->CallForHelp(70.0f);
events.ScheduleEvent(EVENT_THROW_SARONITE, 7000);
instance->SetBossState(DATA_GARFROST, IN_PROGRESS);
@@ -117,12 +119,13 @@ class boss_garfrost : public CreatureScript
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
DoScriptText(SAY_DEATH, me);
Talk(SAY_DEATH);
if (Creature* tyrannus = me->GetCreature(*me, instance->GetData64(DATA_TYRANNUS)))
DoScriptText(SAY_TYRANNUS_DEATH, tyrannus);
@@ -134,6 +137,7 @@ class boss_garfrost : public CreatureScript
if (events.GetPhaseMask() & PHASE_ONE_MASK && !HealthAbovePct(66))
{
events.SetPhase(PHASE_TWO);
Talk(SAY_PHASE2);
events.DelayEvents(8000);
DoCast(me, SPELL_THUNDERING_STOMP);
events.ScheduleEvent(EVENT_JUMP, 1500);
@@ -143,6 +147,7 @@ class boss_garfrost : public CreatureScript
if (events.GetPhaseMask() & PHASE_TWO_MASK && !HealthAbovePct(33))
{
events.SetPhase(PHASE_THREE);
Talk(SAY_PHASE3);
events.DelayEvents(8000);
DoCast(me, SPELL_THUNDERING_STOMP);
events.ScheduleEvent(EVENT_JUMP, 1500);
@@ -199,7 +204,10 @@ class boss_garfrost : public CreatureScript
{
case EVENT_THROW_SARONITE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
Talk(SAY_THROW_SARONITE);
DoCast(target, SPELL_THROW_SARONITE);
}
events.ScheduleEvent(EVENT_THROW_SARONITE, urand(12500, 20000));
break;
case EVENT_CHILLING_WAVE:
@@ -208,7 +216,10 @@ class boss_garfrost : public CreatureScript
break;
case EVENT_DEEP_FREEZE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
Talk(SAY_CAST_DEEP_FREEZE);
DoCast(target, SPELL_DEEP_FREEZE);
}
events.ScheduleEvent(EVENT_DEEP_FREEZE, 35000, 0, PHASE_THREE);
break;
case EVENT_JUMP:

View File

@@ -23,6 +23,13 @@ Position const SlaveLeaderPos = {689.7158f, -104.8736f, 513.7360f, 0.0f};
// position for Jaina and Sylvanas
Position const EventLeaderPos2 = {1054.368f, 107.14620f, 628.4467f, 0.0f};
DoorData const Doors[] =
{
{GO_ICE_WALL, DATA_GARFROST, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_ICE_WALL, DATA_ICK, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_HALLS_OF_REFLECTION_PORTCULLIS, DATA_TYRANNUS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
};
class instance_pit_of_saron : public InstanceMapScript
{
public:
@@ -33,6 +40,7 @@ class instance_pit_of_saron : public InstanceMapScript
instance_pit_of_saron_InstanceScript(Map* map) : InstanceScript(map)
{
SetBossNumber(MAX_ENCOUNTER);
LoadDoorData(Doors);
_garfrostGUID = 0;
_krickGUID = 0;
_ickGUID = 0;
@@ -154,6 +162,28 @@ class instance_pit_of_saron : public InstanceMapScript
}
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_ICE_WALL:
case GO_HALLS_OF_REFLECTION_PORTCULLIS:
AddDoor(go, true);
break;
}
}
void OnGameObjectRemove(GameObject* go)
{
switch (go->GetEntry())
{
case GO_ICE_WALL:
case GO_HALLS_OF_REFLECTION_PORTCULLIS:
AddDoor(go, false);
break;
}
}
bool SetBossState(uint32 type, EncounterState state)
{
if (!InstanceScript::SetBossState(type, state))

View File

@@ -90,6 +90,8 @@ enum CreatureIds
enum GameObjectIds
{
GO_SARONITE_ROCK = 196485,
GO_ICE_WALL = 201885,
GO_HALLS_OF_REFLECTION_PORTCULLIS = 201848,
};
#endif

View File

@@ -149,7 +149,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
events.ScheduleEvent(EVENT_SWARMING_SHADOWS, 30500, EVENT_GROUP_NORMAL);
events.ScheduleEvent(EVENT_TWILIGHT_BLOODBOLT, urand(20000, 25000), EVENT_GROUP_NORMAL);
events.ScheduleEvent(EVENT_AIR_PHASE, 124000 + uint32(Is25ManRaid() ? 3000 : 0));
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_UNCONTROLLABLE_FRENZY);
CleanAuras();
me->SetSpeed(MOVE_FLIGHT, 0.642857f, true);
_offtank = NULL;
_vampires.clear();
@@ -170,6 +170,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
DoZoneInCombat();
Talk(SAY_AGGRO);
instance->SetBossState(DATA_BLOOD_QUEEN_LANA_THEL, IN_PROGRESS);
CleanAuras();
DoCast(me, SPELL_SHROUD_OF_SORROW, true);
DoCast(me, SPELL_FRENZIED_BLOODTHIRST_VISUAL, true);
@@ -180,15 +181,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
{
_JustDied();
Talk(SAY_DEATH);
instance->DoRemoveAurasDueToSpellOnPlayers(ESSENCE_OF_BLOOD_QUEEN);
instance->DoRemoveAurasDueToSpellOnPlayers(ESSENCE_OF_BLOOD_QUEEN_PLR);
instance->DoRemoveAurasDueToSpellOnPlayers(FRENZIED_BLOODTHIRST);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_UNCONTROLLABLE_FRENZY);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_BLOOD_MIRROR_DAMAGE);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_BLOOD_MIRROR_VISUAL);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_BLOOD_MIRROR_DUMMY);
instance->DoRemoveAurasDueToSpellOnPlayers(DELIRIOUS_SLASH);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_PACT_OF_THE_DARKFALLEN);
CleanAuras();
// Blah, credit the quest
if (_creditBloodQuickening)
{
@@ -207,6 +200,19 @@ class boss_blood_queen_lana_thel : public CreatureScript
}
}
void CleanAuras()
{
instance->DoRemoveAurasDueToSpellOnPlayers(ESSENCE_OF_BLOOD_QUEEN);
instance->DoRemoveAurasDueToSpellOnPlayers(ESSENCE_OF_BLOOD_QUEEN_PLR);
instance->DoRemoveAurasDueToSpellOnPlayers(FRENZIED_BLOODTHIRST);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_UNCONTROLLABLE_FRENZY);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_BLOOD_MIRROR_DAMAGE);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_BLOOD_MIRROR_VISUAL);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_BLOOD_MIRROR_DUMMY);
instance->DoRemoveAurasDueToSpellOnPlayers(DELIRIOUS_SLASH);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_PACT_OF_THE_DARKFALLEN);
}
void DoAction(int32 const action)
{
if (action != ACTION_KILL_MINCHAR)
@@ -227,6 +233,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
void EnterEvadeMode()
{
_EnterEvadeMode();
CleanAuras();
if (_killMinchar)
{
_killMinchar = false;

View File

@@ -631,9 +631,7 @@ class npc_high_overlord_saurfang_icc : public CreatureScript
_events.ScheduleEvent(EVENT_OUTRO_HORDE_4, 24000); // cast
_events.ScheduleEvent(EVENT_OUTRO_HORDE_5, 30000); // move
me->SetDisableGravity(false);
me->SendMovementFlagUpdate();
me->Relocate(me->GetPositionX(), me->GetPositionY(), 539.2917f);
me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), 539.2917f, 0.0f);
me->GetMotionMaster()->MoveFall();
for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
(*itr)->AI()->DoAction(ACTION_DESPAWN);
break;
@@ -838,9 +836,7 @@ class npc_muradin_bronzebeard_icc : public CreatureScript
me->RemoveAurasDueToSpell(SPELL_GRIP_OF_AGONY);
Talk(SAY_OUTRO_ALLIANCE_1);
me->SetDisableGravity(false);
me->SendMovementFlagUpdate();
me->Relocate(me->GetPositionX(), me->GetPositionY(), 539.2917f);
me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), 539.2917f, 0.0f);
me->GetMotionMaster()->MoveFall();
for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
(*itr)->AI()->DoAction(ACTION_DESPAWN);

View File

@@ -1290,7 +1290,7 @@ struct npc_argent_captainAI : public ScriptedAI
if (spell->Id == SPELL_REVIVE_CHAMPION && !IsUndead)
{
IsUndead = true;
me->setDeathState(JUST_ALIVED);
me->setDeathState(JUST_RESPAWNED);
uint32 newEntry = 0;
switch (me->GetEntry())
{

View File

@@ -1044,7 +1044,7 @@ class spell_algalon_phase_punch : public SpellScriptLoader
{
PrepareAuraScript(spell_algalon_phase_punch_AuraScript);
void HandlePeriodic(AuraEffect const* aurEff)
void HandlePeriodic(AuraEffect const* /*aurEff*/)
{
PreventDefaultAction();
if (GetStackAmount() != 1)

View File

@@ -18,18 +18,27 @@
#include "ScriptMgr.h"
#include "ulduar.h"
enum Sara_Yells
enum Sara
{
SAY_SARA_PREFIGHT_1 = -1603310,
SAY_SARA_PREFIGHT_2 = -1603311,
SAY_SARA_AGGRO_1 = -1603312,
SAY_SARA_AGGRO_2 = -1603313,
SAY_SARA_AGGRO_3 = -1603314,
SAY_SARA_SLAY_1 = -1603315,
SAY_SARA_SLAY_2 = -1603316,
WHISP_SARA_INSANITY = -1603317,
SAY_SARA_PHASE2_1 = -1603318,
SAY_SARA_PHASE2_2 = -1603319,
// text
YELL_SARA_PREFIGHT = 0,
YELL_COMBAT_PHASE_1 = 1,
YELL_COMBAT_PHASE_2 = 2,
YELL_SLAY = 3,
// Phase 1 spells
SPELL_SARAS_ANGER_1 = 63147, // Target Entry 33136
SPELL_SARAS_ANGER_2 = 63744, // Target Entry 33136
SPELL_SARAS_FEVOR_1 = 63138, // Target Player
SPELL_SARAS_FEVOR_2 = 63747, // Target Player
SPELL_SARAS_BLESSING_1 = 63134, // Target Player
SPELL_SARAS_BLESSING_2 = 63745, // Target Self
// Phase 2 spells
SPELL_PHYCHOSIS = 63795, // Target Self
SPELL_MALADY_OF_THE_MIND = 63830, // Target Self
SPELL_DEATH_RAY = 63891, // Target Self
SPELL_BRAIN_LINK = 63802, // Target Self
};
enum YoggSaron_Yells

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@@ -690,7 +690,8 @@ public:
{
AddWave();
bActive = false;
uiActivationTimer = 5000;
// 1 minute waiting time after each boss fight
uiActivationTimer = (uiWaveCount == 6 || uiWaveCount == 12) ? 60000 : 5000;
} else uiActivationTimer -= diff;
}

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@@ -761,6 +761,23 @@ class spell_dk_death_coil : public SpellScriptLoader
}
}
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (Unit* target = GetExplTargetUnit())
{
if (!caster->IsFriendlyTo(target) && !caster->isInFront(target))
return SPELL_FAILED_UNIT_NOT_INFRONT;
if (target->IsFriendlyTo(caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD)
return SPELL_FAILED_BAD_TARGETS;
}
else
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}
void Register()
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_coil_SpellScript::CheckCast);

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@@ -1513,7 +1513,7 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
if (group->isLFGGroup())
if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == map->GetDifficulty())
if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == uint32(map->GetDifficulty()))
if (randomDungeon && randomDungeon->type == LFG_TYPE_RANDOM)
return; // in correct dungeon

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@@ -139,7 +139,7 @@ class spell_hun_chimera_shot : public SpellScriptLoader
spellId = HUNTER_SPELL_CHIMERA_SHOT_SERPENT;
basePoint = caster->SpellDamageBonusDone(unitTarget, aura->GetSpellInfo(), aurEff->GetAmount(), DOT, aura->GetStackAmount());
ApplyPctN(basePoint, TickCount * 40);
basePoint = unitTarget->SpellDamageBonusTaken(aura->GetSpellInfo(), basePoint, DOT, aura->GetStackAmount());
basePoint = unitTarget->SpellDamageBonusTaken(caster, aura->GetSpellInfo(), basePoint, DOT, aura->GetStackAmount());
}
// Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
else if (familyFlag[1] & 0x00000080)

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@@ -1095,7 +1095,7 @@ class spell_item_shimmering_vessel : public SpellScriptLoader
void HandleDummy(SpellEffIndex /* effIndex */)
{
if (Creature* target = GetHitCreature())
target->setDeathState(JUST_ALIVED);
target->setDeathState(JUST_RESPAWNED);
}
void Register()
@@ -1535,7 +1535,7 @@ class spell_item_impale_leviroth : public SpellScriptLoader
void HandleDummy(SpellEffIndex /* effIndex */)
{
if (Unit* target = GetHitCreature())
if (target->GetEntry() == NPC_LEVIROTH && target->HealthBelowPct(95))
if (target->GetEntry() == NPC_LEVIROTH && !target->HealthBelowPct(95))
target->CastSpell(target, SPELL_LEVIROTH_SELF_IMPALE, true);
}
@@ -1748,8 +1748,16 @@ class spell_item_rocket_boots : public SpellScriptLoader
caster->CastSpell(caster, SPELL_ROCKET_BOOTS_PROC, true, NULL);
}
SpellCastResult CheckCast()
{
if (GetCaster()->IsInWater())
return SPELL_FAILED_ONLY_ABOVEWATER;
return SPELL_CAST_OK;
}
void Register()
{
OnCheckCast += SpellCheckCastFn(spell_item_rocket_boots_SpellScript::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_item_rocket_boots_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
@@ -2036,7 +2044,7 @@ public:
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
if (GetHitUnit())
GetCaster()->CastSpell(GetCaster(),SPELL_FORCE_CAST_SUMMON_GNOME_SOUL);
}

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@@ -297,13 +297,15 @@ class spell_pal_holy_shock : public SpellScriptLoader
{
if (!caster->IsFriendlyTo(target))
{
if (!caster->HasInArc(static_cast<float>(M_PI), target))
return SPELL_FAILED_UNIT_NOT_INFRONT;
if (!caster->IsValidAttackTarget(target))
return SPELL_FAILED_BAD_TARGETS;
if (!caster->isInFront(target))
return SPELL_FAILED_UNIT_NOT_INFRONT;
}
}
else
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}

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@@ -1105,6 +1105,63 @@ public:
}
};
enum LeaveNothingToChance
{
NPC_UPPER_MINE_SHAFT = 27436,
NPC_LOWER_MINE_SHAFT = 27437,
SPELL_UPPER_MINE_SHAFT_CREDIT = 48744,
SPELL_LOWER_MINE_SHAFT_CREDIT = 48745,
};
class spell_q12277_wintergarde_mine_explosion : public SpellScriptLoader
{
public:
spell_q12277_wintergarde_mine_explosion() : SpellScriptLoader("spell_q12277_wintergarde_mine_explosion") { }
class spell_q12277_wintergarde_mine_explosion_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q12277_wintergarde_mine_explosion_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Creature* unitTarget = GetHitCreature())
{
if (Unit* caster = GetCaster())
{
if (caster->GetTypeId() == TYPEID_UNIT)
{
if (Unit* owner = caster->GetOwner())
{
switch (unitTarget->GetEntry())
{
case NPC_UPPER_MINE_SHAFT:
caster->CastSpell(owner, SPELL_UPPER_MINE_SHAFT_CREDIT, true);
break;
case NPC_LOWER_MINE_SHAFT:
caster->CastSpell(owner, SPELL_LOWER_MINE_SHAFT_CREDIT, true);
break;
default:
break;
}
}
}
}
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_q12277_wintergarde_mine_explosion_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q12277_wintergarde_mine_explosion_SpellScript();
}
};
void AddSC_quest_spell_scripts()
{
new spell_q55_sacred_cleansing();
@@ -1131,4 +1188,5 @@ void AddSC_quest_spell_scripts()
new spell_q14112_14145_chum_the_water();
new spell_q9452_cast_net();
new spell_q12987_read_pronouncement();
new spell_q12277_wintergarde_mine_explosion();
}

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@@ -217,7 +217,7 @@ class spell_sha_earthbind_totem : public SpellScriptLoader
return true;
}
void HandleEffectPeriodic(AuraEffect const* aurEff)
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
if (!GetCaster())
return;
@@ -502,7 +502,7 @@ class spell_sha_healing_stream_totem : public SpellScriptLoader
if (AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_GLYPH_OF_HEALING_STREAM_TOTEM, EFFECT_0))
AddPctN(damage, aurEff->GetAmount());
damage = int32(target->SpellHealingBonusTaken(triggeringSpell, damage, HEAL));
damage = int32(target->SpellHealingBonusTaken(owner, triggeringSpell, damage, HEAL));
}
caster->CastCustomSpell(target, SPELL_HEALING_STREAM_TOTEM_HEAL, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID());
}

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@@ -177,27 +177,27 @@ class spell_warr_deep_wounds : public SpellScriptLoader
void HandleDummy(SpellEffIndex /* effIndex */)
{
int32 damage = GetEffectValue();
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
if (Unit* caster = GetCaster())
{
// apply percent damage mods
damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE);
{
// apply percent damage mods
damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE);
ApplyPctN(damage, 16 * sSpellMgr->GetSpellRank(GetSpellInfo()->Id));
ApplyPctN(damage, 16 * sSpellMgr->GetSpellRank(GetSpellInfo()->Id));
damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE);
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_PERIODIC);
uint32 ticks = spellInfo->GetDuration() / spellInfo->Effects[EFFECT_0].Amplitude;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_PERIODIC);
uint32 ticks = spellInfo->GetDuration() / spellInfo->Effects[EFFECT_0].Amplitude;
// Add remaining ticks to damage done
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_DEEP_WOUNDS_RANK_PERIODIC, EFFECT_0, caster->GetGUID()))
damage += aurEff->GetAmount() * (ticks - aurEff->GetTickNumber());
// Add remaining ticks to damage done
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_DEEP_WOUNDS_RANK_PERIODIC, EFFECT_0, caster->GetGUID()))
damage += aurEff->GetAmount() * (ticks - aurEff->GetTickNumber());
damage = damage / ticks;
damage = damage / ticks;
damage = target->SpellDamageBonusTaken(GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE);
caster->CastCustomSpell(target, SPELL_DEEP_WOUNDS_RANK_PERIODIC, &damage, NULL, NULL, true);
}
caster->CastCustomSpell(target, SPELL_DEEP_WOUNDS_RANK_PERIODIC, &damage, NULL, NULL, true);
}
}
void Register()