Scripts/Ulduar: Fix warnings

This commit is contained in:
horn
2013-05-14 18:25:58 +02:00
parent 823924c061
commit cd8e6d12fd

View File

@@ -1301,7 +1301,7 @@ class npc_constrictor_tentacle : public CreatureScript
UpdateVictim();
}
void IsSummonedBy(Unit* summoner)
void IsSummonedBy(Unit* /*summoner*/)
{
if (Creature* voice = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_VOICE_OF_YOGG_SARON)))
voice->AI()->JustSummoned(me);
@@ -1398,7 +1398,7 @@ class npc_influence_tentacle : public CreatureScript
brain->AI()->DoAction(ACTION_TENTACLE_KILLED);
}
void UpdateAI(uint32 diff) { }
void UpdateAI(uint32 /*diff*/) { }
private:
InstanceScript* _instance;
@@ -1540,7 +1540,7 @@ class npc_observation_ring_keeper : public CreatureScript
}
}
void UpdateAI(uint32 diff) { }
void UpdateAI(uint32 /*diff*/) { }
};
CreatureAI* GetAI(Creature* creature) const
@@ -1910,7 +1910,7 @@ class npc_laughing_skull : public CreatureScript
}
// don't evade, otherwise the Lunatic Gaze aura is removed
void UpdateAI(uint32 diff) { }
void UpdateAI(uint32 /*diff*/) { }
};
CreatureAI* GetAI(Creature* creature) const
@@ -2848,7 +2848,7 @@ class spell_yogg_saron_sanity : public SpellScriptLoader // 63050
return true;
}
void DummyTick(AuraEffect const* aurEff)
void DummyTick(AuraEffect const* /*aurEff*/)
{
if (GetTarget()->HasAura(SPELL_SANITY_WELL))
ModStackAmount(20);