mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-23 02:25:38 +01:00
Merge branch 'master' into 4.3.4
Conflicts: src/server/game/Server/WorldSocket.cpp src/server/game/Spells/SpellEffects.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_feralas.cpp src/server/scripts/Spells/spell_dk.cpp src/server/scripts/Spells/spell_generic.cpp
This commit is contained in:
@@ -1,6 +1,5 @@
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/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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@@ -16,28 +15,34 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Boss_Maiden_of_Virtue
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SD%Complete: 100
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SDComment:
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SDCategory: Karazhan
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "karazhan.h"
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enum MaidenOfVirtue
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enum Spells
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{
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SAY_AGGRO = 0,
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SAY_SLAY = 1,
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SAY_REPENTANCE = 2,
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SAY_DEATH = 3,
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SPELL_REPENTANCE = 29511,
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SPELL_HOLYFIRE = 29522,
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SPELL_HOLYWRATH = 32445,
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SPELL_HOLYGROUND = 29512,
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SPELL_BERSERK = 26662
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};
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SPELL_REPENTANCE = 29511,
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SPELL_HOLYFIRE = 29522,
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SPELL_HOLYWRATH = 32445,
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SPELL_HOLYGROUND = 29512,
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SPELL_BERSERK = 26662,
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enum Yells
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{
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SAY_AGGRO = 0,
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SAY_SLAY = 1,
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SAY_REPENTANCE = 2,
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SAY_DEATH = 3
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};
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enum Events
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{
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EVENT_REPENTANCE = 1,
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EVENT_HOLYFIRE = 2,
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EVENT_HOLYWRATH = 3,
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EVENT_HOLYGROUND = 4,
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EVENT_ENRAGE = 5
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};
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class boss_maiden_of_virtue : public CreatureScript
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@@ -50,27 +55,13 @@ public:
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return new boss_maiden_of_virtueAI(creature);
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}
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struct boss_maiden_of_virtueAI : public ScriptedAI
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struct boss_maiden_of_virtueAI : public BossAI
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{
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boss_maiden_of_virtueAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 Repentance_Timer;
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uint32 Holyfire_Timer;
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uint32 Holywrath_Timer;
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uint32 Holyground_Timer;
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uint32 Enrage_Timer;
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bool Enraged;
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boss_maiden_of_virtueAI(Creature* creature) : BossAI(creature, TYPE_MAIDEN) { }
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void Reset() override
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{
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Repentance_Timer = 25000 + (rand32() % 15000);
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Holyfire_Timer = 8000 + (rand32() % 17000);
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Holywrath_Timer = 15000 + (rand32() % 10000);
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Holyground_Timer = 3000;
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Enrage_Timer = 600000;
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Enraged = false;
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_Reset();
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}
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void KilledUnit(Unit* /*Victim*/) override
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@@ -82,11 +73,19 @@ public:
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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}
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void EnterCombat(Unit* /*who*/) override
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{
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_EnterCombat();
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_REPENTANCE, urand(33, 45) * IN_MILLISECONDS);
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events.ScheduleEvent(EVENT_HOLYFIRE, 12 * IN_MILLISECONDS);
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events.ScheduleEvent(EVENT_HOLYWRATH, urand(15, 25) * IN_MILLISECONDS);
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events.ScheduleEvent(EVENT_HOLYGROUND, 3 * IN_MILLISECONDS);
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events.ScheduleEvent(EVENT_ENRAGE, 600 * IN_MILLISECONDS);
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}
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void UpdateAI(uint32 diff) override
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@@ -94,41 +93,41 @@ public:
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if (!UpdateVictim())
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return;
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if (Enrage_Timer < diff && !Enraged)
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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DoCast(me, SPELL_BERSERK, true);
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Enraged = true;
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} else Enrage_Timer -= diff;
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if (Holyground_Timer <= diff)
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{
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DoCast(me, SPELL_HOLYGROUND, true); //Triggered so it doesn't interrupt her at all
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Holyground_Timer = 3000;
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} else Holyground_Timer -= diff;
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if (Repentance_Timer <= diff)
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{
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DoCastVictim(SPELL_REPENTANCE);
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Talk(SAY_REPENTANCE);
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Repentance_Timer = urand(25000, 35000); //A little randomness on that spell
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} else Repentance_Timer -= diff;
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if (Holyfire_Timer <= diff)
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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DoCast(target, SPELL_HOLYFIRE);
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Holyfire_Timer = urand(8000, 23000); //Anywhere from 8 to 23 seconds, good luck having several of those in a row!
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} else Holyfire_Timer -= diff;
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if (Holywrath_Timer <= diff)
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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DoCast(target, SPELL_HOLYWRATH);
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Holywrath_Timer = urand(20000, 25000); //20-30 secs sounds nice
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} else Holywrath_Timer -= diff;
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switch (eventId)
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{
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case EVENT_REPENTANCE:
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DoCastVictim(SPELL_REPENTANCE);
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Talk(SAY_REPENTANCE);
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events.ScheduleEvent(EVENT_REPENTANCE, urand(33, 45) * IN_MILLISECONDS);
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break;
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case EVENT_HOLYFIRE:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true))
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DoCast(target, SPELL_HOLYFIRE);
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events.ScheduleEvent(EVENT_HOLYFIRE, 12 * IN_MILLISECONDS);
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break;
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case EVENT_HOLYWRATH:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 80, true))
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DoCast(target, SPELL_HOLYWRATH);
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events.ScheduleEvent(EVENT_HOLYWRATH, urand(15, 25) * IN_MILLISECONDS);
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break;
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case EVENT_HOLYGROUND:
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DoCast(me, SPELL_HOLYGROUND, true);
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events.ScheduleEvent(EVENT_HOLYGROUND, 3 * IN_MILLISECONDS);
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break;
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case EVENT_ENRAGE:
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DoCast(me, SPELL_BERSERK, true);
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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@@ -354,7 +354,7 @@ public:
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if (caster)
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f))
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true))
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DoCast(target, SPELL_PRIMARY(id));
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}
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else
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@@ -20,6 +20,9 @@
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#include "PassiveAI.h"
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#include "BattlegroundIC.h"
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#include "Player.h"
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#include "Vehicle.h"
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#include "SpellScript.h"
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#include "SpellInfo.h"
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// TO-DO: This should be done with SmartAI, but yet it does not correctly support vehicles's AIs.
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// Even adding ReactState Passive we still have issues using SmartAI.
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@@ -70,7 +73,129 @@ class npc_four_car_garage : public CreatureScript
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}
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};
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class spell_ioc_gunship_portal : public SpellScriptLoader
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{
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public:
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spell_ioc_gunship_portal() : SpellScriptLoader("spell_ioc_gunship_portal") { }
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class spell_ioc_gunship_portal_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_ioc_gunship_portal_SpellScript);
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bool Load() override
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{
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return GetCaster()->GetTypeId() == TYPEID_PLAYER;
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}
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void HandleScript(SpellEffIndex /*effIndex*/)
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{
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Player* caster = GetCaster()->ToPlayer();
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if (Battleground* bg = caster->GetBattleground())
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if (bg->GetTypeID(true) == BATTLEGROUND_IC)
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bg->DoAction(1, caster->GetGUID());
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_ioc_gunship_portal_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const override
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{
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return new spell_ioc_gunship_portal_SpellScript();
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}
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};
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enum ParachuteIC
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{
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SPELL_PARACHUTE_IC = 66657
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};
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class spell_ioc_parachute_ic : public SpellScriptLoader
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{
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public:
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spell_ioc_parachute_ic() : SpellScriptLoader("spell_ioc_parachute_ic") { }
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class spell_ioc_parachute_ic_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_ioc_parachute_ic_AuraScript);
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void HandleTriggerSpell(AuraEffect const* /*aurEff*/)
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{
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if (Player* target = GetTarget()->ToPlayer())
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if (target->m_movementInfo.fallTime > 2000)
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target->CastSpell(target, SPELL_PARACHUTE_IC, true);
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}
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void Register() override
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{
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_ioc_parachute_ic_AuraScript::HandleTriggerSpell, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
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}
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};
|
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AuraScript* GetAuraScript() const override
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||||
{
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return new spell_ioc_parachute_ic_AuraScript();
|
||||
}
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};
|
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enum Launch
|
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{
|
||||
SPELL_LAUNCH_NO_FALLING_DAMAGE = 66251
|
||||
};
|
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|
||||
class spell_ioc_launch : public SpellScriptLoader
|
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{
|
||||
public:
|
||||
spell_ioc_launch() : SpellScriptLoader("spell_ioc_launch") { }
|
||||
|
||||
class spell_ioc_launch_SpellScript : public SpellScript
|
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{
|
||||
PrepareSpellScript(spell_ioc_launch_SpellScript);
|
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|
||||
void HandleScript(SpellEffIndex /*effIndex*/)
|
||||
{
|
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if (Player* player = GetHitPlayer())
|
||||
player->AddAura(SPELL_LAUNCH_NO_FALLING_DAMAGE, player); // prevents falling damage
|
||||
}
|
||||
|
||||
void Launch()
|
||||
{
|
||||
WorldLocation const* const position = GetExplTargetDest();
|
||||
|
||||
if (Player* player = GetHitPlayer())
|
||||
{
|
||||
player->ExitVehicle();
|
||||
|
||||
// A better research is needed
|
||||
// There is no spell for this, the following calculation was based on void Spell::CalculateJumpSpeeds
|
||||
|
||||
float speedZ = 10.0f;
|
||||
float dist = position->GetExactDist2d(player->GetPositionX(), player->GetPositionY());
|
||||
float speedXY = dist;
|
||||
|
||||
player->GetMotionMaster()->MoveJump(position->GetPositionX(), position->GetPositionY(), position->GetPositionZ(), speedXY, speedZ);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_ioc_launch_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_FORCE_CAST);
|
||||
AfterHit += SpellHitFn(spell_ioc_launch_SpellScript::Launch);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const override
|
||||
{
|
||||
return new spell_ioc_launch_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_isle_of_conquest()
|
||||
{
|
||||
new npc_four_car_garage();
|
||||
new spell_ioc_gunship_portal();
|
||||
new spell_ioc_parachute_ic();
|
||||
new spell_ioc_launch();
|
||||
}
|
||||
|
||||
@@ -158,7 +158,7 @@ class npc_minigob_manabonk : public CreatureScript
|
||||
me->setActive(true);
|
||||
}
|
||||
|
||||
void Reset()
|
||||
void Reset() override
|
||||
{
|
||||
me->SetVisible(false);
|
||||
events.ScheduleEvent(EVENT_SELECT_TARGET, IN_MILLISECONDS);
|
||||
@@ -188,7 +188,7 @@ class npc_minigob_manabonk : public CreatureScript
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
events.Update(diff);
|
||||
|
||||
@@ -232,7 +232,7 @@ class npc_minigob_manabonk : public CreatureScript
|
||||
EventMap events;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new npc_minigob_manabonkAI(creature);
|
||||
}
|
||||
|
||||
@@ -40,6 +40,7 @@ enum DeathKnightSpells
|
||||
SPELL_DK_BLOOD_SHIELD_ABSORB = 77535,
|
||||
SPELL_DK_BUTCHERY = 50163,
|
||||
SPELL_DK_CORPSE_EXPLOSION_TRIGGERED = 43999,
|
||||
SPELL_DK_DEATH_AND_DECAY_DAMAGE = 52212,
|
||||
SPELL_DK_DEATH_COIL_DAMAGE = 47632,
|
||||
SPELL_DK_DEATH_COIL_HEAL = 47633,
|
||||
SPELL_DK_DEATH_STRIKE_HEAL = 45470,
|
||||
@@ -349,7 +350,33 @@ class spell_dk_butchery : public SpellScriptLoader
|
||||
}
|
||||
};
|
||||
|
||||
// 47541, 52375, 59134, -62900 - Death Coil
|
||||
class spell_dk_death_and_decay : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_dk_death_and_decay() : SpellScriptLoader("spell_dk_death_and_decay") { }
|
||||
|
||||
class spell_dk_death_and_decay_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dk_death_and_decay_AuraScript);
|
||||
|
||||
void HandleDummyTick(AuraEffect const* aurEff)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
caster->CastCustomSpell(SPELL_DK_DEATH_AND_DECAY_DAMAGE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetTarget(), true, NULL, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_dk_death_and_decay_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const override
|
||||
{
|
||||
return new spell_dk_death_and_decay_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_dk_death_coil : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
@@ -1490,6 +1517,7 @@ void AddSC_deathknight_spell_scripts()
|
||||
new spell_dk_blood_boil();
|
||||
new spell_dk_blood_gorged();
|
||||
new spell_dk_butchery();
|
||||
new spell_dk_death_and_decay();
|
||||
new spell_dk_death_coil();
|
||||
new spell_dk_death_gate();
|
||||
new spell_dk_death_grip();
|
||||
|
||||
@@ -1657,40 +1657,6 @@ class spell_gen_gnomish_transporter : public SpellScriptLoader
|
||||
}
|
||||
};
|
||||
|
||||
class spell_gen_gunship_portal : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_gen_gunship_portal() : SpellScriptLoader("spell_gen_gunship_portal") { }
|
||||
|
||||
class spell_gen_gunship_portal_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_gen_gunship_portal_SpellScript);
|
||||
|
||||
bool Load() override
|
||||
{
|
||||
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
|
||||
}
|
||||
|
||||
void HandleScript(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
Player* caster = GetCaster()->ToPlayer();
|
||||
if (Battleground* bg = caster->GetBattleground())
|
||||
if (bg->GetTypeID(true) == BATTLEGROUND_IC)
|
||||
bg->DoAction(1, caster->GetGUID());
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_gen_gunship_portal_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const override
|
||||
{
|
||||
return new spell_gen_gunship_portal_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
enum Interrupt
|
||||
{
|
||||
@@ -1733,58 +1699,6 @@ class spell_gen_interrupt : public SpellScriptLoader
|
||||
}
|
||||
};
|
||||
|
||||
enum Launch
|
||||
{
|
||||
SPELL_LAUNCH_NO_FALLING_DAMAGE = 66251
|
||||
};
|
||||
|
||||
class spell_gen_launch : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_gen_launch() : SpellScriptLoader("spell_gen_launch") { }
|
||||
|
||||
class spell_gen_launch_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_gen_launch_SpellScript);
|
||||
|
||||
void HandleScript(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (Player* player = GetHitPlayer())
|
||||
player->AddAura(SPELL_LAUNCH_NO_FALLING_DAMAGE, player); // prevents falling damage
|
||||
}
|
||||
|
||||
void Launch()
|
||||
{
|
||||
WorldLocation const* const position = GetExplTargetDest();
|
||||
|
||||
if (Player* player = GetHitPlayer())
|
||||
{
|
||||
player->ExitVehicle();
|
||||
|
||||
// A better research is needed
|
||||
// There is no spell for this, the following calculation was based on void Spell::CalculateJumpSpeeds
|
||||
|
||||
float speedZ = 10.0f;
|
||||
float dist = position->GetExactDist2d(player->GetPositionX(), player->GetPositionY());
|
||||
float speedXY = dist;
|
||||
|
||||
player->GetMotionMaster()->MoveJump(position->GetPositionX(), position->GetPositionY(), position->GetPositionZ(), speedXY, speedZ);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_gen_launch_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_FORCE_CAST);
|
||||
AfterHit += SpellHitFn(spell_gen_launch_SpellScript::Launch);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const override
|
||||
{
|
||||
return new spell_gen_launch_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_gen_increase_stats_buff : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
@@ -2616,39 +2530,6 @@ class spell_gen_parachute : public SpellScriptLoader
|
||||
}
|
||||
};
|
||||
|
||||
enum ParachuteIC
|
||||
{
|
||||
SPELL_PARACHUTE_IC = 66657
|
||||
};
|
||||
|
||||
class spell_gen_parachute_ic : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_gen_parachute_ic() : SpellScriptLoader("spell_gen_parachute_ic") { }
|
||||
|
||||
class spell_gen_parachute_ic_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_gen_parachute_ic_AuraScript);
|
||||
|
||||
void HandleTriggerSpell(AuraEffect const* /*aurEff*/)
|
||||
{
|
||||
if (Player* target = GetTarget()->ToPlayer())
|
||||
if (target->m_movementInfo.jump.fallTime > 2000)
|
||||
target->CastSpell(target, SPELL_PARACHUTE_IC, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_parachute_ic_AuraScript::HandleTriggerSpell, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const override
|
||||
{
|
||||
return new spell_gen_parachute_ic_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
enum PetSummoned
|
||||
{
|
||||
NPC_DOOMGUARD = 11859,
|
||||
@@ -3753,7 +3634,6 @@ void AddSC_generic_spell_scripts()
|
||||
new spell_gen_gadgetzan_transporter_backfire();
|
||||
new spell_gen_gift_of_naaru();
|
||||
new spell_gen_gnomish_transporter();
|
||||
new spell_gen_gunship_portal();
|
||||
new spell_gen_increase_stats_buff("spell_pal_blessing_of_kings");
|
||||
new spell_gen_increase_stats_buff("spell_pal_blessing_of_might");
|
||||
new spell_gen_increase_stats_buff("spell_dru_mark_of_the_wild");
|
||||
@@ -3762,7 +3642,6 @@ void AddSC_generic_spell_scripts()
|
||||
new spell_gen_increase_stats_buff("spell_mage_arcane_brilliance");
|
||||
new spell_gen_increase_stats_buff("spell_mage_dalaran_brilliance");
|
||||
new spell_gen_interrupt();
|
||||
new spell_gen_launch();
|
||||
new spell_gen_lifebloom("spell_hexlord_lifebloom", SPELL_HEXLORD_MALACRASS_LIFEBLOOM_FINAL_HEAL);
|
||||
new spell_gen_lifebloom("spell_tur_ragepaw_lifebloom", SPELL_TUR_RAGEPAW_LIFEBLOOM_FINAL_HEAL);
|
||||
new spell_gen_lifebloom("spell_cenarion_scout_lifebloom", SPELL_CENARION_SCOUT_LIFEBLOOM_FINAL_HEAL);
|
||||
@@ -3775,7 +3654,6 @@ void AddSC_generic_spell_scripts()
|
||||
new spell_gen_oracle_wolvar_reputation();
|
||||
new spell_gen_orc_disguise();
|
||||
new spell_gen_parachute();
|
||||
new spell_gen_parachute_ic();
|
||||
new spell_gen_pet_summoned();
|
||||
new spell_gen_profession_research();
|
||||
new spell_gen_remove_flight_auras();
|
||||
|
||||
@@ -506,7 +506,7 @@ class spell_warr_overpower : public SpellScriptLoader
|
||||
return;
|
||||
|
||||
if (Player* target = GetHitPlayer())
|
||||
if (target->HasUnitState(UNIT_STATE_CASTING))
|
||||
if (target->IsNonMeleeSpellCast(false, false, true)) // UNIT_STATE_CASTING should not be used here, it's present during a tick for instant casts
|
||||
target->CastSpell(target, spellId, true);
|
||||
}
|
||||
|
||||
|
||||
@@ -236,11 +236,11 @@ class AreaTrigger_at_sholazar_waygate : public AreaTriggerScript
|
||||
switch (trigger->id)
|
||||
{
|
||||
case AT_SHOLAZAR:
|
||||
player->CastSpell(player, SPELL_SHOLAZAR_TO_UNGORO_TELEPORT, false);
|
||||
player->CastSpell(player, SPELL_SHOLAZAR_TO_UNGORO_TELEPORT, true);
|
||||
break;
|
||||
|
||||
case AT_UNGORO:
|
||||
player->CastSpell(player, SPELL_UNGORO_TO_SHOLAZAR_TELEPORT, false);
|
||||
player->CastSpell(player, SPELL_UNGORO_TO_SHOLAZAR_TELEPORT, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user