diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp index 3f389d00e20..f6fb39fea75 100644 --- a/src/server/game/DataStores/DB2Stores.cpp +++ b/src/server/game/DataStores/DB2Stores.cpp @@ -225,6 +225,10 @@ void DB2Manager::LoadStores(std::string const& dataPath) // Initialize global taxinodes mask // include existed nodes that have at least single not spell base (scripted) path { + ASSERT(TaxiMaskSize >= ((sTaxiNodesStore.GetNumRows() - 1) / 8) + 1, + "TaxiMaskSize is not large enough to contain all taxi nodes! (current value %d, required %d)", + TaxiMaskSize, (((sTaxiNodesStore.GetNumRows() - 1) / 8) + 1)); + std::set spellPaths; for (SpellEffectEntry const* sInfo : sSpellEffectStore) if (sInfo->Effect == SPELL_EFFECT_SEND_TAXI) diff --git a/src/server/game/DataStores/DB2Structure.h b/src/server/game/DataStores/DB2Structure.h index 032d94425ef..6c333b70682 100644 --- a/src/server/game/DataStores/DB2Structure.h +++ b/src/server/game/DataStores/DB2Structure.h @@ -495,7 +495,7 @@ struct TaxiPathNodePtr typedef Path TaxiPathNodeList; typedef std::vector TaxiPathNodesByPath; -#define TaxiMaskSize 114 +#define TaxiMaskSize 201 typedef uint8 TaxiMask[TaxiMaskSize]; #endif