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Warning fix
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@@ -355,7 +355,6 @@ void AuthSession::LogonChallengeCallback(PreparedQueryResult result)
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uint16 port = GetRemotePort();
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// If the IP is 'locked', check that the player comes indeed from the correct IP address
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bool locked = false;
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if (_accountInfo.IsLockedToIP)
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{
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TC_LOG_DEBUG("server.authserver", "[AuthChallenge] Account '%s' is locked to IP - '%s' is logging in from '%s'", _accountInfo.Login.c_str(), _accountInfo.LastIP.c_str(), ipAddress.c_str());
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