*Update to Mangos 6888. Source: Mangos.

*Major change: Make corpse erase async, Avoid DB access on deleting guild member.
*Skip 6885 because of performance concern.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-08 16:34:03 -06:00
parent 5321be4c0a
commit ce643187f0
24 changed files with 448 additions and 392 deletions

View File

@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Database/DatabaseEnv.h"
@@ -71,13 +71,7 @@ bool Guild::create(uint64 lGuid, std::string gname)
guildbank_money = 0;
purchased_tabs = 0;
QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guildid) FROM guild" );
if( result )
{
Id = (*result)[0].GetUInt32()+1;
delete result;
}
else Id = 1;
Id = objmgr.GenerateGuildId();
// gname already assigned to Guild::name, use it to encode string for DB
CharacterDatabase.escape_string(gname);
@@ -116,12 +110,12 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
if(pl)
{
if(pl->GetGuildId() != 0)
return false;
return false;
}
else
{
if(Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
return false;
return false;
}
// remove all player signs from another petitions
@@ -432,64 +426,62 @@ void Guild::LoadPlayerStatsByGuid(uint64 guid)
void Guild::SetLeader(uint64 guid)
{
leaderGuid = guid;
this->ChangeRank(guid, GR_GUILDMASTER);
ChangeRank(guid, GR_GUILDMASTER);
CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid), Id);
}
void Guild::DelMember(uint64 guid, bool isDisbanding)
{
if(this->leaderGuid == guid && !isDisbanding)
if(leaderGuid == guid && !isDisbanding)
{
std::ostringstream ss;
ss<<"SELECT guid FROM guild_member WHERE guildid='"<<Id<<"' AND guid!='"<<this->leaderGuid<<"' ORDER BY rank ASC LIMIT 1";
QueryResult *result = CharacterDatabase.Query( ss.str().c_str() );
if( result )
MemberSlot* oldLeader = NULL;
MemberSlot* best = NULL;
uint64 newLeaderGUID = 0;
for(Guild::MemberList::iterator i = members.begin(); i != members.end(); ++i)
{
uint64 newLeaderGUID;
Player *newLeader;
std::string newLeaderName, oldLeaderName;
newLeaderGUID = (*result)[0].GetUInt64();
delete result;
this->SetLeader(newLeaderGUID);
newLeader = objmgr.GetPlayer(newLeaderGUID);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if(newLeader)
if(i->first == GUID_LOPART(guid))
{
newLeader->SetRank(GR_GUILDMASTER);
newLeaderName = newLeader->GetName();
}
else
objmgr.GetPlayerNameByGUID(newLeaderGUID, newLeaderName);
// when leader non-exist (at guild load with deleted leader only) not send broadcasts
if(objmgr.GetPlayerNameByGUID(guid, oldLeaderName))
{
WorldPacket data(SMSG_GUILD_EVENT, (1+1+oldLeaderName.size()+1+newLeaderName.size()+1));
data << (uint8)GE_LEADER_CHANGED;
data << (uint8)2;
data << oldLeaderName;
data << newLeaderName;
this->BroadcastPacket(&data);
data.Initialize(SMSG_GUILD_EVENT, (1+1+oldLeaderName.size()+1));
data << (uint8)GE_LEFT;
data << (uint8)1;
data << oldLeaderName;
this->BroadcastPacket(&data);
oldLeader = &(i->second);
continue;
}
sLog.outDebug( "WORLD: Sent (SMSG_GUILD_EVENT)" );
if(!best || best->RankId > i->second.RankId)
{
best = &(i->second);
newLeaderGUID = i->first;
}
}
else
if(!best)
{
this->Disband();
Disband();
return;
}
SetLeader(newLeaderGUID);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if(Player *newLeader = objmgr.GetPlayer(newLeaderGUID))
newLeader->SetRank(GR_GUILDMASTER);
// when leader non-exist (at guild load with deleted leader only) not send broadcasts
if(oldLeader)
{
WorldPacket data(SMSG_GUILD_EVENT, (1+1+(oldLeader->name).size()+1+(best->name).size()+1));
data << (uint8)GE_LEADER_CHANGED;
data << (uint8)2;
data << oldLeader->name;
data << best->name;
BroadcastPacket(&data);
data.Initialize(SMSG_GUILD_EVENT, (1+1+(oldLeader->name).size()+1));
data << (uint8)GE_LEFT;
data << (uint8)1;
data << oldLeader->name;
BroadcastPacket(&data);
}
sLog.outDebug( "WORLD: Sent (SMSG_GUILD_EVENT)" );
}
members.erase(GUID_LOPART(guid));
@@ -679,7 +671,7 @@ int32 Guild::GetRank(uint32 LowGuid)
MemberList::iterator itr = members.find(LowGuid);
if (itr==members.end())
return -1;
return itr->second.RankId;
}
@@ -687,7 +679,7 @@ void Guild::Disband()
{
WorldPacket data(SMSG_GUILD_EVENT, 1);
data << (uint8)GE_DISBANDED;
this->BroadcastPacket(&data);
BroadcastPacket(&data);
while (!members.empty())
{
@@ -787,11 +779,11 @@ void Guild::Query(WorldSession *session)
void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor)
{
this->EmblemStyle = emblemStyle;
this->EmblemColor = emblemColor;
this->BorderStyle = borderStyle;
this->BorderColor = borderColor;
this->BackgroundColor = backgroundColor;
EmblemStyle = emblemStyle;
EmblemColor = emblemColor;
BorderStyle = borderStyle;
BorderColor = borderColor;
BackgroundColor = backgroundColor;
CharacterDatabase.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, Id);
}
@@ -975,15 +967,10 @@ void Guild::DisplayGuildBankMoneyUpdate()
WorldPacket data(SMSG_GUILD_BANK_LIST, 8+1+4+1+1);
data << uint64(GetGuildBankMoney());
data << uint8(0);
// remaining slots for today
size_t rempos = data.wpos();
data << uint32(0); // will be filled later
data << uint8(0); // TabId, default 0
data << uint32(0); // slot withdrow, default 0
data << uint8(0); // Tell client this is a tab content packet
data << uint8(0); // not send items
BroadcastPacket(&data);
sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
@@ -1918,7 +1905,7 @@ uint8 Guild::CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, ui
return EQUIP_ERR_OK;
}
// not specific slot or have space for partly store only in specific slot
// not specific slot or have spece for partly store only in specific slot
// search stack in tab for merge to
if( pItem->GetMaxStackCount() > 1 )
@@ -1980,9 +1967,8 @@ void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId)
bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const
{
for(GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end();++itr)
if(itr->slot == this->slot)
if(itr->slot == slot)
return true;
return false;
}