mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 10:05:32 +01:00
*Update to Mangos 6888. Source: Mangos.
*Major change: Make corpse erase async, Avoid DB access on deleting guild member. *Skip 6885 because of performance concern. --HG-- branch : trunk
This commit is contained in:
@@ -10,12 +10,12 @@
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Database/DatabaseEnv.h"
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@@ -71,13 +71,7 @@ bool Guild::create(uint64 lGuid, std::string gname)
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guildbank_money = 0;
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purchased_tabs = 0;
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QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guildid) FROM guild" );
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if( result )
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{
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Id = (*result)[0].GetUInt32()+1;
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delete result;
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}
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else Id = 1;
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Id = objmgr.GenerateGuildId();
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// gname already assigned to Guild::name, use it to encode string for DB
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CharacterDatabase.escape_string(gname);
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@@ -116,12 +110,12 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
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if(pl)
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{
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if(pl->GetGuildId() != 0)
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return false;
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return false;
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}
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else
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{
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if(Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
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return false;
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return false;
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}
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// remove all player signs from another petitions
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@@ -432,64 +426,62 @@ void Guild::LoadPlayerStatsByGuid(uint64 guid)
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void Guild::SetLeader(uint64 guid)
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{
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leaderGuid = guid;
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this->ChangeRank(guid, GR_GUILDMASTER);
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ChangeRank(guid, GR_GUILDMASTER);
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CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid), Id);
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}
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void Guild::DelMember(uint64 guid, bool isDisbanding)
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{
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if(this->leaderGuid == guid && !isDisbanding)
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if(leaderGuid == guid && !isDisbanding)
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{
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std::ostringstream ss;
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ss<<"SELECT guid FROM guild_member WHERE guildid='"<<Id<<"' AND guid!='"<<this->leaderGuid<<"' ORDER BY rank ASC LIMIT 1";
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QueryResult *result = CharacterDatabase.Query( ss.str().c_str() );
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if( result )
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MemberSlot* oldLeader = NULL;
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MemberSlot* best = NULL;
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uint64 newLeaderGUID = 0;
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for(Guild::MemberList::iterator i = members.begin(); i != members.end(); ++i)
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{
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uint64 newLeaderGUID;
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Player *newLeader;
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std::string newLeaderName, oldLeaderName;
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newLeaderGUID = (*result)[0].GetUInt64();
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delete result;
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this->SetLeader(newLeaderGUID);
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newLeader = objmgr.GetPlayer(newLeaderGUID);
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// If player not online data in data field will be loaded from guild tabs no need to update it !!
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if(newLeader)
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if(i->first == GUID_LOPART(guid))
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{
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newLeader->SetRank(GR_GUILDMASTER);
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newLeaderName = newLeader->GetName();
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}
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else
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objmgr.GetPlayerNameByGUID(newLeaderGUID, newLeaderName);
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// when leader non-exist (at guild load with deleted leader only) not send broadcasts
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if(objmgr.GetPlayerNameByGUID(guid, oldLeaderName))
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{
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WorldPacket data(SMSG_GUILD_EVENT, (1+1+oldLeaderName.size()+1+newLeaderName.size()+1));
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data << (uint8)GE_LEADER_CHANGED;
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data << (uint8)2;
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data << oldLeaderName;
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data << newLeaderName;
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this->BroadcastPacket(&data);
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data.Initialize(SMSG_GUILD_EVENT, (1+1+oldLeaderName.size()+1));
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data << (uint8)GE_LEFT;
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data << (uint8)1;
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data << oldLeaderName;
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this->BroadcastPacket(&data);
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oldLeader = &(i->second);
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continue;
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}
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sLog.outDebug( "WORLD: Sent (SMSG_GUILD_EVENT)" );
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if(!best || best->RankId > i->second.RankId)
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{
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best = &(i->second);
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newLeaderGUID = i->first;
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}
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}
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else
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if(!best)
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{
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this->Disband();
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Disband();
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return;
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}
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SetLeader(newLeaderGUID);
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// If player not online data in data field will be loaded from guild tabs no need to update it !!
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if(Player *newLeader = objmgr.GetPlayer(newLeaderGUID))
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newLeader->SetRank(GR_GUILDMASTER);
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// when leader non-exist (at guild load with deleted leader only) not send broadcasts
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if(oldLeader)
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{
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WorldPacket data(SMSG_GUILD_EVENT, (1+1+(oldLeader->name).size()+1+(best->name).size()+1));
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data << (uint8)GE_LEADER_CHANGED;
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data << (uint8)2;
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data << oldLeader->name;
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data << best->name;
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BroadcastPacket(&data);
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data.Initialize(SMSG_GUILD_EVENT, (1+1+(oldLeader->name).size()+1));
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data << (uint8)GE_LEFT;
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data << (uint8)1;
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data << oldLeader->name;
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BroadcastPacket(&data);
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}
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sLog.outDebug( "WORLD: Sent (SMSG_GUILD_EVENT)" );
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}
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members.erase(GUID_LOPART(guid));
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@@ -679,7 +671,7 @@ int32 Guild::GetRank(uint32 LowGuid)
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MemberList::iterator itr = members.find(LowGuid);
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if (itr==members.end())
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return -1;
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return itr->second.RankId;
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}
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@@ -687,7 +679,7 @@ void Guild::Disband()
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{
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WorldPacket data(SMSG_GUILD_EVENT, 1);
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data << (uint8)GE_DISBANDED;
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this->BroadcastPacket(&data);
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BroadcastPacket(&data);
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while (!members.empty())
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{
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@@ -787,11 +779,11 @@ void Guild::Query(WorldSession *session)
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void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor)
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{
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this->EmblemStyle = emblemStyle;
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this->EmblemColor = emblemColor;
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this->BorderStyle = borderStyle;
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this->BorderColor = borderColor;
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this->BackgroundColor = backgroundColor;
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EmblemStyle = emblemStyle;
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EmblemColor = emblemColor;
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BorderStyle = borderStyle;
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BorderColor = borderColor;
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BackgroundColor = backgroundColor;
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CharacterDatabase.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, Id);
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}
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@@ -975,15 +967,10 @@ void Guild::DisplayGuildBankMoneyUpdate()
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WorldPacket data(SMSG_GUILD_BANK_LIST, 8+1+4+1+1);
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data << uint64(GetGuildBankMoney());
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data << uint8(0);
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// remaining slots for today
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size_t rempos = data.wpos();
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data << uint32(0); // will be filled later
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data << uint8(0); // TabId, default 0
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data << uint32(0); // slot withdrow, default 0
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data << uint8(0); // Tell client this is a tab content packet
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data << uint8(0); // not send items
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BroadcastPacket(&data);
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sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
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@@ -1918,7 +1905,7 @@ uint8 Guild::CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, ui
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return EQUIP_ERR_OK;
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}
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// not specific slot or have space for partly store only in specific slot
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// not specific slot or have spece for partly store only in specific slot
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// search stack in tab for merge to
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if( pItem->GetMaxStackCount() > 1 )
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@@ -1980,9 +1967,8 @@ void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId)
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bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const
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{
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for(GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end();++itr)
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if(itr->slot == this->slot)
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if(itr->slot == slot)
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return true;
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return false;
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}
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