*Update to Mangos 6888. Source: Mangos.

*Major change: Make corpse erase async, Avoid DB access on deleting guild member.
*Skip 6885 because of performance concern.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-08 16:34:03 -06:00
parent 5321be4c0a
commit ce643187f0
24 changed files with 448 additions and 392 deletions

View File

@@ -59,7 +59,7 @@ void MapInstanced::Update(const uint32& t)
void MapInstanced::MoveAllCreaturesInMoveList()
{
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
{
i->second->MoveAllCreaturesInMoveList();
}
@@ -69,7 +69,7 @@ void MapInstanced::MoveAllCreaturesInMoveList()
void MapInstanced::RemoveAllObjectsInRemoveList()
{
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
{
i->second->RemoveAllObjectsInRemoveList();
}
@@ -81,7 +81,7 @@ bool MapInstanced::RemoveBones(uint64 guid, float x, float y)
{
bool remove_result = false;
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
{
remove_result = remove_result || i->second->RemoveBones(guid, x, y);
}
@@ -92,11 +92,11 @@ bool MapInstanced::RemoveBones(uint64 guid, float x, float y)
void MapInstanced::UnloadAll(bool pForce)
{
// Unload instanced maps
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
i->second->UnloadAll(pForce);
// Delete the maps only after everything is unloaded to prevent crashes
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
delete i->second;
m_InstancedMaps.clear();