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*Update to Mangos 6888. Source: Mangos.
*Major change: Make corpse erase async, Avoid DB access on deleting guild member. *Skip 6885 because of performance concern. --HG-- branch : trunk
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@@ -59,7 +59,7 @@ void MapInstanced::Update(const uint32& t)
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void MapInstanced::MoveAllCreaturesInMoveList()
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{
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for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
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for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
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{
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i->second->MoveAllCreaturesInMoveList();
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}
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@@ -69,7 +69,7 @@ void MapInstanced::MoveAllCreaturesInMoveList()
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void MapInstanced::RemoveAllObjectsInRemoveList()
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{
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for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
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for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
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{
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i->second->RemoveAllObjectsInRemoveList();
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}
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@@ -81,7 +81,7 @@ bool MapInstanced::RemoveBones(uint64 guid, float x, float y)
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{
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bool remove_result = false;
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for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
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for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
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{
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remove_result = remove_result || i->second->RemoveBones(guid, x, y);
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}
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@@ -92,11 +92,11 @@ bool MapInstanced::RemoveBones(uint64 guid, float x, float y)
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void MapInstanced::UnloadAll(bool pForce)
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{
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// Unload instanced maps
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for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
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for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
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i->second->UnloadAll(pForce);
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// Delete the maps only after everything is unloaded to prevent crashes
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for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
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for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
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delete i->second;
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m_InstancedMaps.clear();
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